GTA VI on Switch 2 Rumor Thread

so a PS4 game running better on Switch 2 ( a console a little more powerful than a PS4pro ) somehow is an indicative of GTA 6 ( PS5/XSX and next gen ) running on it too ? SW2 cant even handle Borderlands 4 at the moment, but hopefully R* ll pull some miracle port like CDPR did with The Witcher on SW1.
Cant wait to read your next goal post move... :messenger_tears_of_joy:
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so a PS4 game running better on Switch 2 ( a console a little more powerful than a PS4pro ) somehow is an indicative of GTA 6 ( PS5/XSX and next gen ) running on it too ? SW2 cant even handle Borderlands 4 at the moment, but hopefully R* ll pull some miracle port like CDPR did with The Witcher on SW1.

Yet Resident Evil Requiem runs great, looks great and those who played it on Switch 2 can barely tell the difference between it and the PS5 version (the hair is a dead giveaway tho).
 
Yet Resident Evil Requiem runs great, looks great and those who played it on Switch 2 can barely tell the difference between it and the PS5 version (the hair is a dead giveaway tho).
lets not compare a corridor tps story driven game with a full open world with lots of npc, cars, planes, boats, dynamic weather, day and night cycle, physics, fast paced action, traffic simulation and top notch tech, at least LordOcidax LordOcidax examples made sense.
 
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if it comes out of Switch 2, then there's enough of a performance overhead on Series X and PS5 to have a 60fps mode btw... which would be very welcome.
unless the Xbox SX2 releases next year... at which point I don't really care how the current gen versions run of course.
 
I don't believe it, but saying it's impossible is ignoring of what we're already seeing; in modern games making use of modern features, the switch 2 performs on par with a series S.
Star Wars Outlaw, Assassin's Creed Shadows, Resident evil 9, FF7 ... And the console is just in its first year. Once developers learn to use it better, we're gonna have some big surprises.

With that being said, I do not believe that gta6 is coming, but the switch 2 would very much be capable to run it
 
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To be fair, this one is probably true.
Yakuza 0, Kiwami 1, Kiwami 2 and Yakuza 3 Dark Ties are all confirmed for Switch 2, so to say there'll be a collection seems about right.
Yakuza 0 sold for 50$, Kiwami 1 re-release for 30, Kiwami 2 for 30 too and Kiwami 3 for 60 I suppose, the only collection is the money Sega is collecting from your pocket
 
Switch 1 can already run RDR at 60fps with overclocking, DLSS is most certainly for reaching 4K60

DLSS is used mostly because it's the best anti aliasing around and it's brain dead to implement. An overclocked switch 1 runs rdr at 1080p/60fps. A switch 2 would get 4k/60fps without dlss, but using dlss is just much simpler for a better result. Look at street fighter. Lower input resolution than series S, and sharper image thanks to dlss.
 
Actually… Is totally possible.
I would suggest this could be a reason for the delay. We do know Nintendo have been a little on the slow side to get Switch 2 dev kits out these. And I would also suggest that the previous Grand Theft auto game is coming at some point.
 
Definitely seems possible to me, if only because they seem to be ramping up support on Nintendo platforms in general. We went from pretty much nothing to suddenly getting a RDR port and GTA Trilogy ports on Switch. And now an RDR port for Switch 2 as well.

Supposedly the GTA Trilogy also performed great in terms of sales on the Switch.
 
They can't even get fucking Elden Ring to run properly on a Switch 2 but somehow Rockstar will put GTAVI on it?

lol

lmao, even

This game is a poor example because it doesn't support DLSS, which of course Switch 2 relies on heavily. On PC you need to mod it to use DLSS with an Nvidia card. The early build probably had no upscaling at all, like Cyberpunk it's getting better as they fix it but the net only pays attention to the first build.

SW2 cant even handle Borderlands 4 at the moment, but hopefully R* ll pull some miracle port like CDPR did with The Witcher on SW1.

"Can't even" what can? I haven't played this game but I remember people with massive gaming PCs complaining that the performance sucked when it came out. And it was in that context they decided to delay the Switch 2 version, like they were about to just push it out but suddenly realized it should probably function on a 4090 first. I hope the PC version has been fixed at least.
 
"Can't even" what can? I haven't played this game but I remember people with massive gaming PCs complaining that the performance sucked when it came out. And it was in that context they decided to delay the Switch 2 version, like they were about to just push it out but suddenly realized it should probably function on a 4090 first. I hope the PC version has been fixed at least.
i played the game for 150 hours just fine since launch on a Ryzen 5 + 3060ti on optimized settings at 1440p ( DLSS Q ) and i was getting 100fps on average ( using frame gen ), game for sure had really bad performance on launch but it was playable if you were not trying 4k@120 badass settings.
 
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i played the game for 150 hours just fine since launch on a Ryzen 5 + 3060ti on optimized settings at 1440p ( DLSS Q ) and i was getting 100fps on average ( using frame gen ), game for sure had really bad performance on launch but it was playable if you were not trying 4k@120 badass settings.

I heard people with really good hardware had to pay attention just to get a solid 60FPS at launch. Which I guess is another way of saying "not trying 4k 120 badass settings". It would be unbelievable if it was still that bad though. Point is it seems dubious to be cherry picking the least performant titles.
 
I really don't see it, from what I have d en gta6 development is heavily alluding to targeting 30fps on current gen consoles and will probably be the most complex game in terms of simulations and world systems. You can downscale graphics settings pretty easily but if the game targets 30fps and is CPU bottlenecked at points you don't have many options in terms of downscaling as these are core game systems in play that aren't easy to just flip on and off.

The only way is to make a complete rework separate port of the game ala the original doom on switch but again those had performance modes on the consoles or were 60fps.
 
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I heard people with really good hardware had to pay attention just to get a solid 60FPS at launch. Which I guess is another way of saying "not trying 4k 120 badass settings". It would be unbelievable if it was still that bad though. Point is it seems dubious to be cherry picking the least performant titles.
i m not picking the least performant titles, i m using BL4 as reference of not running on SW2 cause the game uses lumen all the way around even on consoles and that's a "high tech" asset that GTA6 ll probably use too and if SW2 cant handle BL4 that is a way less demanding game i cant see how it ll run GTA 6, but this is just speculation of my part.
 
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They would be dumb not to. If it can run Series S, surely it can run on S2 with DLSS. Might even surprise those people. Imagine DLSS magic making the second half of the S2 lifespan very interesting.
 
They would be dumb not to. If it can run Series S, surely it can run on S2 with DLSS. Might even surprise those people. Imagine DLSS magic making the second half of the S2 lifespan very interesting.
I really think the Switch 2 has a huge upside for running games many don't think is possible on the system, and DLSS is a big part of the equation.
 
If it runs on the Switch 2 then they didn't take full advantage of the PS5/XS CPUs.

Visuals/GPU can scale (though I still wonder if switch can render that level of complexity with RTGI; and having to do a baked fallback would counter a major dev-side advantage of it being the only way the game works). But, the sim side of the world would have to be massively parred back to the point it's a functionally different game if the PS5 version is anything like what we're seeing in the trailers. The gulf between the PS5/XS and the Switch 2 on the CPU side is significant and this'd be a completely different kettle of fish vs something like Star Wars Outlaws.
 
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Thanks to MS GTA 6 has to run on a XSS too.
So I dont see a big issue here, if other devs can manage games like Shadows, Outlaws and Cyberpunk on NSW2
 
Thanks to MS GTA 6 has to run on a XSS too.
So I dont see a big issue here, if other devs can manage games like Shadows, Outlaws and Cyberpunk on NSW2
The big issue is the CPU, the series S has the same CPU as the base consoles. It the game is CPU bottlenecked or very demanding on the CPU side on the ps5 etc and fine lining a 30fps target than the significantly weaker CPU in the switch would struggle heavily to maintain acceptable performance.

Graphics settings can be scaled down relatively easily meanwhile CPU workloads are a massive ask to port.
 
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