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Guerrilla devs answer poster's questions

TTP said:
The EA one? All I know is that there has been a print media only meeting with the executive producer of Medal of Honor Airborne ("which is in development for PS3 and will be released during 2006") on December 6th (at least here, in my country, but I guess other meetings took place throughout Europe and US on different dates).

I didn't attend the meeting so don't ask me to share impressions but expect something on next month mags 'cos that EA embargo will end on February 1st.

Between this thread and the one on B3D, I thank you for the info.

I guess Feb will be an informative month afterall, one way or another.
 
Ninja Theory dev said:
(we are in the same physical building as SCEE Cambridge)
Oh yeah, I can definitely see SCE buying NT now.

Man, if so, SCEE will become an even greater powerhouse. Psygnosis + Guerrilla + Ninja Theory (not to mention all the other internal studios) for the win.
 
TTP said:
The EA one? All I know is that there has been a print media only meeting with the executive producer of Medal of Honor Airborne ("which is in development for PS3 and will be released during 2006") on December 6th (at least here, in my country, but I guess other meetings took place throughout Europe and US on different dates).

I didn't attend the meeting so don't ask me to share impressions but expect something on next month mags 'cos that EA embargo will end on February 1st.

Is this game PS3 exclusive or is it coming out for 360 as well?
 
Heian-kyo said:
Oh yeah, I can definitely see SCE buying NT now.
.

It just happened too. They mentioned on their website that they were going to be moving so they'd have enough space for their new people. It looks like Sony had them move into that building.
 
Mrbob said:
Is this game PS3 exclusive or is it coming out for 360 as well?

I dont know. The invitation email didn't mention Xbox 360 or any other platform except the PS3.

At your service Gofreak ;)
 
SolidSnakex said:
It just happened too... It looks like Sony had them move into that building.

There aren't that many other places in Cambridge to go, so I wouldn't read too much into it yet. Although hey, they've been Sony first-party before.
 
SolidSnakex said:
It just happened too. They mentioned on their website that they were going to be moving so they'd have enough space for their new people. It looks like Sony had them move into that building.

I don't think so. DeanoC just mentioned at B3D that there are quite a few upsides not being first party, so it is very unlikely that it already happened (or that it happens at all ...)

edit: I mean going being bought by Sony, not the move ...
 
mckmas8808 said:
GG dev: We don't have much insight into what discussions take place with 3rd party developers and publishers - but I can at least say that the SCE World Wide Studios (of which we are a part) is very committed to providing the necessary online features in our future games. We realize the direction online gaming is going, and we very much want to provide these features in our games. How this will come about is not something we can talk about.

This makes me happier than anything else for the PS3. For me, quality Live-level Online is essential. :D
 
I don't really care about the bells and whistles, as long as I can search for games to join, create games, and have a friends list, I could care less about the other things, if sony wanted I don't think it would be too hard to ask the developers to make their games "PS3live aware" or whatnot, while still letting the companies run their own servers.

I remember back in the day when people originally thought by "live aware" Microsoft meant that they wanted all of their games to have a live component, EI: online gameplay, and people on some forums were talking about it like it was a good thing...
 
Heian-kyo said:
Oh yeah, I can definitely see SCE buying NT now.

Man, if so, SCEE will become an even greater powerhouse. Psygnosis + Guerrilla + Ninja Theory (not to mention all the other internal studios) for the win.

Are they still called Psygnosis? Either way I really really really hope a certain futuristic racer is cooking on a PS3 devkit somewhere in Liverpool right now. :D
 
hukasmokincaterpillar said:
Are they still called Psygnosis? Either way I really really really hope a certain futuristic racer is cooking on a PS3 devkit somewhere in Liverpool right now. :D

No, they're called Sony Liverpool now. Someone recently tried to claim on the boards that Sony killed them, which isn't the case. There was just a name change.
 
while i dont doubt that kz2 will look great, il bet my gaf account it wont even look close to the fmv they showed
 
The existance of a WipEout PS3 has been reported on since late autumn 2004 by OPS2 uk.
I have a feeling they are going to blow us all away.
 
"There's a higher degree of skill if you're able to accurately aim with analog sticks without aim assistence compared to a keyboard and mouse setup. I support both setups, but KB+M just makes console FPS too easy (Quake 3 for DC; Half-Life for PS2)."

You shouldn't have to fight the controls to be able to be "good" at the game. That idea alone speaks of how unintuitive dual analog is compared to KB/M.
 
Wollan said:
The existance of a WipEout PS3 has been reported on since late autumn 2004 by OPS2 uk.
I have a feeling they are going to blow us all away.

If thats true its kind of strange Sony hasn't even thrown a bone that its actually in the works. Wipeout is one of the main franchises that got the ball rolling for the Playstation brand in the first place, you'd think they'd want to tap into that nostalgia from the get go. When I was watching that E3 reel for the first time and saw good old Warhawk getting the comeback treatment I was so expecting Wipeout to come up next. I would have ate their subversive CG target render set to a funky techno beat right up. :)
 
TAJ said:
>>>I will not buy an FPS that does not support KB&M!

I've tried playing without them and it's an exercise in frustration as it removes all the skill (precision aiming and tracking) from the game.<<<

Aiming effectively with an analog stick takes far more skill than aiming with a mouse. (Mouselook is also much easier than aiming a real gun) That's why you find it frustrating.

I'd rather not derail the thread, but this sort of argument is the peak of absurdity. An intuitive, precise control scheme (that also has a huge skill level range) is bad now? And if you want to compare using a goddamn controller to real life actions, then look at every single genre of video game. "Pressing the x button is way too easy compared to performing a spinning back kick in real life! Let's strap revolution wands to our pants and dance a jig!"

KB+mouse is my control method of choice for FPS games, and I'm okay with matchmaking being split if that's what it takes to sate the controller freaks. Just give me the option.
 
EviLore said:
KB+mouse is my control method of choice for FPS games, and I'm okay with matchmaking being split if that's what it takes to sate the controller freaks. Just give me the option.

That's my request. I don't care what someone else's preference is, just keep it split and give me the option. Option >>>>>>>>>> no option.
 
EviLore said:
I'm okay with matchmaking being split if that's what it takes to sate the controller freaks. Just give me the option.

Seriously, even if it ends up being just a small section of m+kb users segregated on a given network its better than not having the option at all. I hope at least UT2K7 implements something like this. Hell, maybe even give the controller users the option to join the seperate m+kb servers if they'd like. Just give a warning message: "Caution: Controller input detected. You're about to be owned, do you still want to join this game? Yes/No"
 
TTP said:
Fuck yeah! Didn't notice!
Well, it's real then. Next Gen KZ is doable on PS3! :P


He-he, I don't give a shit what anybody says - the final game will look like the trailer. :D

Guerrilla can pump out the GFX,

jjjjw6mb.jpg


Look at that PS2 rendered Jan Templar, looks sublime. Fits in right at home, it'd look even better if it was a direct capture off a dev kit instead of a video cap.

worshippy5ob.gif
In Guerrilla Games we trust
worshippy5ob.gif
 
When making the GIF animation of the Killzone weapon reload animations earlier today, I was reminded of how great Killzone looks on the PS2. Really no other PS2 FPS comes close IMO (of course that will probably change once BLACK is out ;) )

So indeed, in GG we trust. :D
 
Wax Free Vanilla said:
He-he, I don't give a shit what anybody says - the final game will look like the trailer. :D

Guerrilla can pump out the GFX,

jjjjw6mb.jpg

I don't think alot of people realise how good Killzone looks. Black has a better framerate, but i'd say everything else about Killzone looks better than it. The game looks really great, and has very good animation. All of that makes me wonder with all the hate it gets, how many of those people have even bothered to play it?
 
Visuals held back by terrible framerate unfortunately Forsete.

Hopefully they don't have this problem for Killzone PS3.
 
jett said:
Killzone PS3 better look just as good as tha trailer, while running in 1080p and at 60fps then...since they think that's achievable on the console. :P

This is pretty much my feeling on the matter. If he really believed they could make the actual game look that good and he wasn't just bullshitting the "what we feel PS3 could achieve" statement, then the game better deliver visuals of that caliber. I'm not much interested in the other comments he's making until I see them make good on that claim.
 
hukasmokincaterpillar said:
Are they still called Psygnosis? Either way I really really really hope a certain futuristic racer is cooking on a PS3 devkit somewhere in Liverpool right now. :D
SSX is correct, they're called Sony Studio Liverpool now (and have been since 2001). Both founders of Psygnosis are no longer still with SCEE, Jonathan Ellis and Ian Hetherington (the latter of whom I thought still was, but was corrected in a thread here a couple weeks back). Ian has moved onto Real Time Worlds, and Ellis is with Eidos. Neither were involved in the actual game development at Psygnosis however, as many forget Psygnosis was also a pretty decent sized publisher. Neither produced or designed any of Psygnosis' PSone titles.

More importantly is that a very large amount of programmers and designers from Psygnosis are still with Sony. The majority are at Liverpool, but quite a few are also with Sony Studio London (it was actually Studio Camden previously, the devs of Dropship, but Camden and Soho, The Getaway guys, were consolidated into Studio London last year). From what I've been able to find out, over 80% of the guys and gals that worked on Wipeout, Colony Wars, F1 and G-Police are still with Sony.

I just came across some more specific info awhile ago in regards to the forgotten shift of a few very key Wipeout designers to a new studio, Curly Monsters, a few years ago (of which Wing Commander creator Chris Roberts used to be a part of as well); notably the designer of Wipeout 1, Nick Burcombe, the lead artist on all the titles, Lee Carus-Wescott and lead programmer on all the titles, Martin Linklater. They went on to create Quantum Redshift for MS, but subsequently left the studio (which I think is still around) after the game bombed quite badly, and joined back up with Studio Liverpool. Lee and Martin both worked on Wipeout Pure, and Nick is now designing the F1 titles.
 
SolidSnakex said:
I don't think alot of people realise how good Killzone looks. Black has a better framerate, but i'd say everything else about Killzone looks better than it. The game looks really great, and has very good animation. All of that makes me wonder with all the hate it gets, how many of those people have even bothered to play it?
Who's the babe in your 'tar.
 
D2M15 said:
Andy Satterthwaite also went to Curly Monsters, then on to Sidhe to work on GripShift.
Excellent, thanks for that. Andy was the last big member to shift to Curly, and I wasn't sure if he was still there or not.

Man, Curly Monsters sure lost all their talent. No wonder we haven't heard anything from them in awhile.
 
IJoel said:
Fight Night 3

It really all depends on the level of the CGI. It simply works both ways.

I commend EA for Fight Night but that EA Madden 06' video was clearly BS. I remember watching it and scoffing.

The Killzone video atleast looks achievable. Even if they don't reach the exacty visual fidelity, it still will look very good.
 
Heian-kyo said:
Excellent, thanks for that. Andy was the last big member to shift to Curly, and I wasn't sure if he was still there or not.

Man, Curly Monsters sure lost all their talent. No wonder we haven't heard anything from them in awhile.

Curly Monsters doesn't exist any more. They basically disbanded at the same time Andy left to come to Sidhe (which was mid 2003 or thereabouts).
 
Mrbob said:
FPS genre is the one area the Playstation platform still lags in. Putting money into games like Killzone 2 and I-8 makes sense, if Sony wants to try and appeal more to western gamers. Or maybe more Xbots. ;)

Bring on the Playstation Live rip off too, Sony. It'll make online experience so much easier.
Hopefully Sony will back up dumptrucks full of money to Kojima's office in exchange for a supersweet FPS mode in MGS4 Online (online confirmed, FPS seen in trailer? Possible, but nothing but hopeful speculation on my part)
 
Guy LeDouche said:
Hopefully Sony will back up dumptrucks full of money to Kojima's office in exchange for a supersweet FPS mode in MGS4 Online (online confirmed, FPS seen in trailer? Possible, but nothing but hopeful speculation on my part)

Kojima always says he packs his trailers with hints and purposes, maybe that tease of a full first person mode in the MGS4 teaser is one of them?
 
Guy LeDouche said:
Hopefully Sony will back up dumptrucks full of money to Kojima's office in exchange for a supersweet FPS mode in MGS4 Online (online confirmed, FPS seen in trailer? Possible, but nothing but hopeful speculation on my part)

I think it's possible that it'll be in there. Alot of people were excited about how it looked, which would probably surprise Kojima since he can't really even play the genre. He mentioned in his blog that they were still going over how many different camera options there'd be in the game, so its not out of question. If it is in there, in any form, i'd think it'd have a different feel from other FPS since the trailer does say "This isn't a FPS, this is MGS".
 
Using stealth abilities and actions in 3rd person while being able to fully move and shot in first person would make it feel different right there. There being a co-director certainly could alleviate Kojima's issue of trying to tackle that aspect of full FPS control, unless if he suffers from motion sickness too of course.
 
krypt0nian said:
This makes me happier than anything else for the PS3. For me, quality Live-level Online is essential. :D

I want beyond live, I should be able to d/l demos while moving about the menus, watching a movie, chatting, or in a non-h/w taxing or designed with such in mind, game.
 
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