flyinpiranha
Member
That sounds like a good reason not to roll with a GAF Guild. I wouldn't want to be part of any Guild that would have me as a member.
No pun. I'm assuming your account has been hacked and this isn't the real Retro.
Reported.
That sounds like a good reason not to roll with a GAF Guild. I wouldn't want to be part of any Guild that would have me as a member.
Something to remember is that for PvE/sPvP, your server literally doesn't matter because you can hop servers and even continents and you can play during prime time somewhere. For sPvP it's region wide anyways so that's not an issue. For WvW, let's say you're on a Med pop server and there's say 30 Med pop in your region. You will be ranked up against those med pop servers based on how you do each week, so your server can become the best Med pop server in your region and that's nothing to sneeze at. Even populations in WvW and actually getting to play is far better and far more important than rolling on a server that everyone and their mother rolled on and you don't actually get to play WvW, but instead you queue up and wait.
That sounds like a good reason not to roll with a GAF Guild. I wouldn't want to be part of any Guild that would have me as a member.
Wait, so you can switch server whenever? So why are there costs for switching servers?
I don't get what you're saying.
And on the Euro-US Guild dichotomy, my worry is the Euro side will be inactive and may as well be dissolved into the US side.
Wait, so you can switch server whenever? So why are there costs for switching servers?
The real question is can Jira put it up 1 week before the official launch or 1 week before the head start? Only time will tell ... let's watch ...
I believe it's 1 week before the game's launch regardless of headstart. Anyone recall what happened with TERA?
We don't talk of that game.
While the latter pictures without the borders seem artistic, I think the former is just cleaner and crisper overall. I prefer the former
I believe it's 1 week before the game's launch regardless of headstart. Anyone recall what happened with TERA?
Instead of doing borders I had an idea you could try by throwing some brush strokes across the images to try and blend it into the background, so you don't have to mess around with transparency.
Just did this as an example of what I mean...
http://i1089.photobucket.com/albums/i348/CadaveriaIX/Gaf/raceshuman.jpg[IMG]
EDIT: Just thought I would add, I don't want this to appear as being rude or disrespectful toward Jira by showing something visual, this is intended purely as a suggestion.[/QUOTE]
I think it sounds like a excellent idea, it would fit in more with the overall style they use often for Guild Wars 2.
No pun. I'm assuming your account has been hacked and this isn't the real Retro.
Wait, so you can switch server whenever? So why are there costs for switching servers?
And on the Euro-US Guild dichotomy, my worry is the Euro side will be inactive and may as well be dissolved into the US side.
Any chance there will be a beta that's longer than a weekend? I want to try this out before I purchase it when it comes out but the huge file size is sorta killer to my bandwidth if it's only for a single weekend.
Any chance there will be a beta that's longer than a weekend? I want to try this out before I purchase it when it comes out but the huge file size is sorta killer to my bandwidth if it's only for a single weekend.
Any chance there will be a beta that's longer than a weekend? I want to try this out before I purchase it when it comes out but the huge file size is sorta killer to my bandwidth if it's only for a single weekend.
It’s worth noting that as you progress through the game, the event chains get much more involved and intricate, and in Orr—since there are no apple trees—things like the more relaxing, fun minigame-type stuff is left behind to help set the tone of the epic nature of the end of the game.
http://v.youku.com/v_show/id_XNDI1NzQyOTQ4.html sylvari creation menues... wow. looking great
Second part of the Colin Johanson interview
Colin Johanson said:I can say the next beta weekend will have some big additions were extremely excited to show everyone, but marketing wont let me say what those things are...yet. Your readers have now been trolled.
While the latter pictures without the borders seem artistic, I think the former is just cleaner and crisper overall. I prefer the former
I agree. Cleaner and Crispier!
BWE in 16 days ): too long
With your grasp of WvW mechanics, that's probably the best solution for everyone.
If you're trying to defend a keep and the enemy can just instantly reappear at your gates as soon as you kill them, you can't possibly ever win. You need that travel time to give players room to breathe and actually complete objectives. If you could just respawn at the front lines automatically, nothing would ever get done except by zergs.
The way it is now, you can hold the line or use siege gear like Arrow Carts to break up a zerg at your gates or trying to push a chokepoint, and they come back slowly one at a time instead of all at once (which would suck) or right on top of you again (which would really suck).
Does a long trek back to where you died suck? Yeah. But making zero progress would suck harder.
I didn't say instantly reappear. Do you play games like WoW battlegrounds or even Battlefield where you can instantly reappear? Not even my Planetside example does that. They handle respawn with a timer.
The difference is, they design respawn to be closer to the battle, not at the freaking gate in which you came in. Even if my proposed respawn method creates an advantage for the defenders, GW2 just need to create more ways to be offensive, to allow capture opportunities that is based off skill and tactics rather than the number of players you have. Right now, even laying siege on a keep gate is boring. Everyone just afk autoattacks the gate.
I simply don't see how WvW is fun in its current state. The fundamental designs screams out "not fun!" We'll see after they fix the server balancing issue.
There are waypoints that minimize travel time. Even if it was on a respawn timer or something so traveling is minimized then it'd still be zerging. With the amount of people participating in WvW, it's hard to do thing using spawn times. While it would work something like in MOBA games, the effects are magnified. It just simply doesn't work.
No :'(I simply don't see how WvW is fun in its current state. The fundamental designs screams out "not fun!"
Jira, are the usual suspects like Rajn Cajun going to be playing GW2?
I know I'm rolling with the GAF guild because of the people in it. I don't know a single person IRL that is going to play GW2 so I have no commitment to any server or anything. GAF is the closest I've come to talking about the game with others and plus I've played MMO's with some of the people that will be in the guild so it's kind of a no-brainer.
EDIT: Holy shit, only 45 days left!
Instead of doing borders I had an idea you could try by throwing some brush strokes across the images to try and blend it into the background, so you don't have to mess around with transparency.
Just did this as an example of what I mean...
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EDIT: Just thought I would add, I don't want this to appear as being rude or disrespectful toward Jira by showing something visual, this is intended purely as a suggestion.
The travel time back is to mimic troop movement/reinforcements to the battlefields. If you just respawned back in the battle after a set period of time you lose out on all of the tactics that are involved in troop movement such as the sieging force having to also worry about controlling troop supply lines. WvW is designed to be more than just killing shit, resource control (which includes players, gold, upgrade supplies, ally npcs) is a vital part of that game mode's design.
If you just want to get in and kill some people and not worry about anything else, hotjoin some sPvP matches and only concentrate on your K/D ratio.
The difference is, they design respawn to be closer to the battle, not at the freaking gate in which you came in.
Even if my proposed respawn method creates an advantage for the defenders, GW2 just need to create more ways to be offensive, to allow capture opportunities that is based off skill and tactics rather than the number of players you have.
Right now, even laying siege on a keep gate is boring. Everyone just afk autoattacks the gate.
I simply don't see how WvW is fun in its current state. The fundamental designs screams out "not fun!" We'll see after they fix the server balancing issue.
My guess is that most people won't bother with the 10 minutes as they want to play the game, not auto-walk for 10 minutes, so the losing team will stay losers because fundamental design doesn't provide reinforcements a faster method of getting into the fight.
Nope, it's actually from some excellent GW2 fan art. Now that you mention it though, that Ranger does have a bit of a Dragoon look to it...
I'm an officer because of the puns. I'm the Punmaster General.
Also, it's pretty terrible with the way travel works in WvW. They don't have "instant action" that puts you in a place that has battle, and respawn distance is just terrible.
Nope, Gafs the only folks I know getting these. All my RL friends are either still stuck in WoW or swore off MMOs entirely.
I dunno about you, but "Yay, my server won but I can't actually participate" sounds a lot less fun than "Yay, I get to play WvW and held win." If you want to head off on whatever server you think is going to win, that's fine, but the GMs and Officers who are organizing GAF Guild made the decision (and based it on a lot of positive feedback for Gate of Madness too).
Now it's just die to a zerg, walk for ten minutes, get ganked, walk for ten minutes...
What do you guys think?
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A little hard to sometimes see the text against some of the darker parts of the background, not so much it goes invisible but it requires a bit of strain I feel.
And on the Euro-US Guild dichotomy, my worry is the Euro side will be inactive and may as well be dissolved into the US side.
Its worth noting that as you progress through the game, the event chains get much more involved and intricate, and in Orrsince there are no apple treesthings like the more relaxing, fun minigame-type stuff is left behind to help set the tone of the epic nature of the end of the game.
Scope of this Guide
This guide is meant to cover the situation where one medium to large sized group is assaulting a keep that is being defended by a medium to large sized group but has been drained to zero supply. The types of encounters that will occur around Keeps are going to vary wildly, so I want to emphasize that the points here are meant to apply primarily to this situation; though I believe that the core idea can be adapted to a wide variety of situations.
The travel time back is to mimic troop movement/reinforcements to the battlefields. If you just respawned back in the battle after a set period of time you lose out on all of the tactics that are involved in troop movement such as the sieging force having to also worry about controlling troop supply lines. WvW is designed to be more than just killing shit, resource control (which includes players, gold, upgrade supplies, ally npcs) is a vital part of that game mode's design.
If you just want to get in and kill some people and not worry about anything else, hotjoin some sPvP matches and only concentrate on your K/D ratio.
That's the point, don't die to a zerg. Don't be a hero when you know you won't make any difference, fall back and regroup, or just go for a totally different objective. You know, like you'd do in real life. This is not WoW nor Alterac Valley. A lone person can do a lot in WvW, but facing a zerg is not one of them.
Whenever I found large groups when playing WvW solo, I turned and ran; the draw distance is huge, so you can scout ahead to see if any allies are engaging them before they even notice you. Sometimes one or two players peeled off to kill me; I would sometimes lure them far enough from the zerg to confront them. Remember that dying (not being downed, but dying) in WvW makes your armor lose durability; you're not supposed to be dying every 5 minutes.
By the way, guys, is it consider bad form when I do this, i.e. do a megapost with answers to stuff that may be almost a day old? My window of opportunity for posting is relatively small but I still want to read everything and reply to many things... but if it's bothersome, I'll stop.
I'd buy it retail which saves me the bandwidth. Plus pretty boxes! Guess I'll have to settle with checking videos or something.Nope, but the bandwidth concern is a moot point; the client you download for the Beta will also work at launch, so you'll only ever need to download it once.
I'd buy it retail which saves me the bandwidth. Plus pretty boxes! Guess I'll have to settle with checking videos or something.
Keep the megapost tradition alive! It is a Retro-endorsed technique!By the way, guys, is it consider bad form when I do this, i.e. do a megapost with answers to stuff that may be almost a day old? My window of opportunity for posting is relatively small but I still want to read everything and reply to many things... but if it's bothersome, I'll stop.
Also there are GOLEMS.Now that the subject is about WvW tactics, i remembered that i found this WvW guide in reddit which i found very informative and interesting:
Melee in Keep Assaults: Reinforcement Prevention
http://teamlegacy.net/_/gw2/melee-in-keep-assaults-reinforcement-prevention-r526
And some Siege weapon tactics:
Ballista Tactics
Arrow Cart Tactics
Catapult Tactics
Keep the megapost tradition alive! It is a Retro-endorsed technique!
edit: I always read them twice Retro <3
Also there are GOLEMS.
You don't need tactics to win WvW. You just need numbers, and that's a flaw of any MMO pvp.
I'd buy it retail which saves me the bandwidth. Plus pretty boxes! Guess I'll have to settle with checking videos or something.
guys guys my spot in the BWE is reserved
bet you're jealous
guys guys my spot in the BWE is reserved
bet you're jealous