With the upcoming update, 4 out of 5 Death Shroud abilities will now apply damaging conditions, although two of them will have to be traited in order to do so. Burning on Life Blast, Bleeds on Dark Path, Terror on Doom, and Torment on Tainted Shackles. I should be the one annoyed that the scales are tipping more towards condition friendly rather than power friendly.
Terror is wonderful, and I do like Life Transfer & Tainted Shackles but I've always found Life Blast & Dark Path underwhelming when I could be autoattacking with the (traited!) scepter and putting out just as many (traited!) bleeds as Dark Path while having access to all my other skills. Life Blast has just always been something to do if I have to stay in DS when I'm playing conditionmancer, which is 95% of the time.