Got 2 Desert Roses last night.
Anyone know how to get that new backpack? Is that also from the same chests or something else? That one looks pretty sweet actually.
You'll want to keep the Desert Rose around for on Siafra on Wintersday.
Getting caps is easy,
Killing crystal carriers is much more annoying.
Haven't tried Aspect Arena, but Katoki hates so I will probably wind up enjoying it quite a bit.
not sure I like these achievements for the meta stuff this time.
so much grindy shit again. going to be gone all weekend and really only got a week to finish this too :|
I mean, with all the metas, it's do any 6 (or whatever) out of 11 (or whatever) possible achievements... I don't think they could make it much friendlier to the vast majority of users. You can pick the "least grindy" of them and still get the same reward.
Are you mocking me or have I converted you to hate the mini-games aswell?I hate mini-games but need those points....POINTS
They said this will change "soon". It will be easier to get points if you WvW often.meanwhile you can spend five hundred hours in wvw/pvp and not even reach 250 points.
ONLY if they add some form of red ring/icon (ala Maw) for it. Can't see shit during that fight, and always get hit by that arrow.
- entire party avoids all arrows fighting the legendary imbued shaman in the volcanic fractal at level 30+
Hmm, fractals especially have a bit of this stuff, though not that hardcore.achievement point totals don't mean very much in this game, to me at least. by far the biggest source of points is logging in every day and getting 15 points from dailies. then you have the monthlies, which are worth 110. meanwhile you can spend five hundred hours in wvw/pvp and not even reach 250 points.
in my mind, achievements should be more about truly achieving something and less about consistently playing the game.
i would like to see achievements that reward extraordinary feats that actually take rigorous planning or skill and can't be boosted (i see so many people not even playing keg brawl but boosting, it's quite sad)
these are a few i thought of just now:
- kill lupicus in under 30 seconds
- keep hodgins at no lower than 90% health during burrow spawns in AC p1
- entire party avoids all arrows fighting the legendary imbued shaman in the volcanic fractal at level 30+
- poison gas is only active a maximum of three seconds during old tom fight at level 30+
- in coe, no one in the party dies while jumping past the laser hallway
- without using a mesmer portal, finish the obsidium sanctum jumping puzzle in under 4 minutes
- kill all three targets within three seconds of each other during the branded for termination guild challenge
- finish a guild rush without using any of the skills (i suppose the spider one is out for this achievement)
in other words achievements that reward going above and beyond the minimum requirements to finish content and are actually hard.
etcThe Floor Is Lava. Don't Step In It
You've completed the Volcanic Fractal inside the Fractal of the Mists without falling in the lava. All those childhood games finally paid off
Carrier Cacophony
You made it through Rabsovich's onslaught without dying while inside the Fractal of the Mists
Open Grave
Your party killed all of the monsters in the Solid Ocean fractal inside the Fractal of the Mists
Fancy Footwork
You've made it through the Swampland inside the Fractal of the Mists without triggering a single trap
- kill lupicus in under 30 seconds
Hmm, fractals especially have a bit of this stuff, though not that hardcore.
etc
Guild Missions are dying for some stuff like this though
I know this was just a quick list you made, but no achievement should ever require the player to form a specific team or use a specific build to achieve it.
Big thanks to those of you that have been joining my groups lately. I always try to ask in gaf before going to lfg. My friends and I have been doing late night runs to plow through the less popular paths for dungeon completer. I'm excited to finally give CoE and SF a go.
Hello everyone.
Thank you for voicing your concerns with the flute.
Again, we apologize for your struggles with this instrument after the latest build. I would like to reconfirm that it was never our intention to negatively impact songs youve been previously able to play or with new performances. The scenarios described above regarding extreme difficulty playing the same note back-to-back were not reproducible in-house or reported by play testers, even those with musical talent playing popular songs discussed in many other threads.
That said, there will be a fix for the problem, one that reverts functionality to the way it was before. Additionally, by popular request, the ability to stop the currently playing note will be moved to the 0 key. This fix is currently targeted for release with the next Living World update. Thank you for your patience as we address your concerns.
Id like to add that we are committed to providing a fun experience with each of the instruments and are always open to healthy, constructive feedback.
Quick update here too. Currently scheduled for the next living world update were changing it back; and adding a 0 skill to stop playing the current note instead of double-tap.
Necromancer:
Greater Marks: This trait has been moved to the Master tier.
Whoa shots firedNerf to 30 30 10 0 0.
Staff is good without greater marks now at least. The 120 to 180 radius looks very good. I wonder how big it is with greater marks.
For how much?I bought Zap from a guildie.
Hi, just set up GW2 today, really liking it so far, only thing is the controls need some getting used to.
I'm a Sylvari warrior, I'm not sure if it's my time zone or if this race is not a popular choice in the stormbluff server, I'm literally doing most events alone and dying a lot
Ya'll should play with a controllerI made a Sylvari character hehe.
The most annoying part of the controls for me is the freaking jumping.. and you have to jump a lot if you want to get all vista's/areas v_v
Wait what.. GW2 has controller support? I don't even see how it would be useful.. unless you only use it out of combat or something..
I made a Sylvari character hehe.
The most annoying part of the controls for me is the freaking jumping.. and you have to jump a lot if you want to get all vista's/areas v_v
Out of combat? Whatchu talkin bout DreadLordWait what.. GW2 has controller support? I don't even see how it would be useful.. unless you only use it out of combat or something..