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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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Ashodin

Member
Fuck both of you. You guys didn't deal with the spiders in Maguuma in GW1 uggggggggggh. Though I do like the idea of a completely untouched for hundreds of years forest. I really do hope that we have a similar thing to Southsun as Retro said. It only makes sense that if Maguuma is under Mordremoth's control that there be no real safe havens to speak of and they have to be built up.

I'm not sure how the trailblazing will work. A lot of people didn't like being on for like four hours for the whole event.
 

Retro

Member
Fuck both of you. You guys didn't deal with the spiders in Maguuma in GW1 uggggggggggh.

Legendary spiders the size of SUVs, hanging out in the pitch black canopy above, waiting to drop down and insta-gib you if you wander off the path. That's what we need. And worse. Evil Sylvari riding round on Legendary Spiders the size of SUVs!

Low end armor and weapons were main thing I was thinking of. Something like the Istani set in Nightfall, or the Weird Shing Jea Ninja PJs. Polymock. That Norn arena. New quests/hearts. Stuff that probably wouldn't ignite the masses, but might could squeak in to a giant bit of content.

One "big" thing I *really* want is the return of missions. Loved those things. I met people doing those that I'm still playing with years later. Always felt they better conveyed a story too, but thats a subjective thing.

There's a lot of structures in place for Polymock, but they dialed back Activities because of Kos. I could see new Renown hearts being added along side events; I imagine their skill at crafting hearts has improved along with their event design.

As for low end armor, I said a few pages back that I would love to see them put more focus on Karma and toss in a bunch of new rewards that way. Low end weapon/armor sets would definitely fit the bill, especially if it matched the area thematically (for example, Kessex Hills' vendors all sell pieces of the Lionguard uniform).

And missions... well... They've said that they want to make previous Living Story content available to players, I think incorporating it into the game as missions would work perfectly. That way the Personal Story could also be retooled as well.
 

Jira

Member
Having some kind of instanced Mission system in the game might be a decent option to pursue for solo minded players.

Don't really see it happening. ANet has built a wholly co-operative game and has redefined the M in MMO. I don't think they'll put massive amounts of resources into something that splits off into a single instance for every player. Everything they do is about driving the open world (dungeons and whatnot aside). They love the idea of people playing together which oddly every other MMOs seem to try their damnedest to make you hate other people which is pretty counter-intuitive to the whole name of the genre anyways.
 

Retro

Member
I'm not sure how the trailblazing will work. A lot of people didn't like being on for like four hours for the whole event.

Like I said in my post on the last page; the entire zone clears in two weeks no matter what, but the reward increases depending on how deep players push into the territory on their own via completion of Events.

For example, say we have a large zone that is completely overgrown. You can't even walk into the jungle because it's so densely overgrown, and if you do manage to get inside, some invisible nasties just instantly kill you or dump you at the edge of the woods in a downed state. You literally have to clear the way first.

So let's say the first part of the campaign (which, let's be serious, that's what this is; a strike at the heart of an Elder Dragon before he can fully awaken) is scouting. Events start up every hour (this was a good pace for Lion's Arch and Marionette) to do some reconnaissance in force. The catch is, there's more than one set of events running, so maybe the southern forces start up river in patrol boats (Apocalypse Now-style) at the top of the hour, then the middle forces start into the jungle at 20 minutes past, then the northern forces try to make their way towards some ruins at 40 minutes. Each time an event is successfully completed, that area is scouted a little bit more, a progress gauge fills and players get a reward. Little random events occur along the way; spiders drop from the canopy or some kind of drake rises out of the river. Something that makes each trek into the jungle unpredictable.

Once a progress gauge is completely filled, a new event begins. For example, the Southern forces have come to a waterfall and need to find a way up it. The Middle team needs to clear-cut a road into the jungles, and the northern team needs to establish a base camp in the ruins, which turn out to be a lost city. Again; the events run at regular, staggered intervals and progress is done a step at a time. Now, however, a random element is added; once an hour, some kind of enemy attacks one of the forces, sending up a zone-wide event. It happens randomly, and without warning.

The events would basically go on like that over the course of two weeks. Defend a position one day, push in further the next, clear cut a road the next day, escort supply dolyaks the next. The progression would be paced out so that it usually takes about a day to move the event forward.

Here's where things could get really interesting. Each server would be working independently, so some will progress in different ways than others. Depending on how the events are being completed, different things can unlock. Imagine there's a dungeon in this new zone that you don't get access to until one of the campaigns reaches it. Now imagine each of the three paths through that dungeon are unlocked based on which campaigns have made it to that objective.

Lots of things could work like that. Establishing waypoints. Unlocking new vendors with unique rewards based on the path (aquatic weapon skins and rebreathers for the River-route? Camouflaged armor skins for the middle Jungle team? Ancient weapon skins found in the ruined city the North Team is exploring?

We're talking about 42 events (3 every day for two weeks), plus a slew of random encounters that can occur during those events, plus a big bad World Event-type encounter. I'd compare it to something like Orr, but obviously temporary. But holy shit would everyone remember it.
 

Boss Doggie

all my loli wolf companions are so moe
They should've disabled BL during the past two events, or at least the previous event! Gnash Ebonblade being turned into some non-Black Lion Trade officer.
 
http://www.reddit.com/r/Guildwars2/comments/20pi9r/10_new_locations_are_added_to_the_gw2_atlas/

Images cannot actually be discovered yet but somehow someone on reddit has 9/10 images already and has linked them in the comments.

Nothing too spoilery just a images of how LA will look like today when the update goes live.
Lots of memorials and breachmaker scraps around fort mariner.

From what I heard on VisualWood podcast, the Atlas is suppose to be a tool for fan sites to share exclusive content about upcoming updates with GW2 fans. They give out coordinates and we find the images. Yet twice now all the images have been found before any major MMO coverage site has given out any coordinates. This is failing so far.

https://forum-en.guildwars2.com/forum/livingworld/escape/kissing-should-of-been-left-out (very smart discussion)
 

CoffeeMan

Member
Like I said in my post on the last page; the entire zone clears in two weeks no matter what, but the reward increases depending on how deep players push into the territory on their own via completion of Events.

For example, say we have a large zone that is completely overgrown. You can't even walk into the jungle because it's so densely overgrown, and if you do manage to get inside, some invisible nasties just instantly kill you or dump you at the edge of the woods in a downed state. You literally have to clear the way first.

So let's say the first part of the campaign (which, let's be serious, that's what this is; a strike at the heart of an Elder Dragon before he can fully awaken) is scouting. Events start up every hour (this was a good pace for Lion's Arch and Marionette) to do some reconnaissance in force. The catch is, there's more than one set of events running, so maybe the southern forces start up river in patrol boats (Apocalypse Now-style) at the top of the hour, then the middle forces start into the jungle at 20 minutes past, then the northern forces try to make their way towards some ruins at 40 minutes. Each time an event is successfully completed, that area is scouted a little bit more, a progress gauge fills and players get a reward. Little random events occur along the way; spiders drop from the canopy or some kind of drake rises out of the river. Something that makes each trek into the jungle unpredictable.

Once a progress gauge is completely filled, a new event begins. For example, the Southern forces have come to a waterfall and need to find a way up it. The Middle team needs to clear-cut a road into the jungles, and the northern team needs to establish a base camp in the ruins, which turn out to be a lost city. Again; the events run at regular, staggered intervals and progress is done a step at a time. Now, however, a random element is added; once an hour, some kind of enemy attacks one of the forces, sending up a zone-wide event. It happens randomly, and without warning.

The events would basically go on like that over the course of two weeks. Defend a position one day, push in further the next, clear cut a road the next day, escort supply dolyaks the next. The progression would be paced out so that it usually takes about a day to move the event forward.

Here's where things could get really interesting. Each server would be working independently, so some will progress in different ways than others. Depending on how the events are being completed, different things can unlock. Imagine there's a dungeon in this new zone that you don't get access to until one of the campaigns reaches it. Now imagine each of the three paths through that dungeon are unlocked based on which campaigns have made it to that objective.

Lots of things could work like that. Establishing waypoints. Unlocking new vendors with unique rewards based on the path (aquatic weapon skins and rebreathers for the River-route? Camouflaged armor skins for the middle Jungle team? Ancient weapon skins found in the ruined city the North Team is exploring?

We're talking about 42 events (3 every day for two weeks), plus a slew of random encounters that can occur during those events, plus a big bad World Event-type encounter. I'd compare it to something like Orr, but obviously temporary. But holy shit would everyone remember it.


That's pretty much how I've imagined it, but I've imagined supply dolyaks waiting at the edges of the maps, waiting to be "filled" with ressources, to be able to build outpost, further in the jungle.

Make us use our own ressources (Wood, Ore, Food) to fill these bar up, and drop the amount of these supplies from the TP.

Also, unlocking a full map within two weeks is a bit quick. maybe a whole month, which is usually a one cycle release.
 

Ceres

Banned
That's pretty much how I've imagined it, but I've imagined supply dolyaks waiting at the edges of the maps, waiting to be "filled" with ressources, to be able to build outpost, further in the jungle.

Make us use our own ressources (Wood, Ore, Food) to fill these bar up, and drop the amount of these supplies from the TP.

Also, unlocking a full map within two weeks is a bit quick. maybe a whole month, which is usually a one cycle release.

They should build tents with thick leather.
 

Lunar15

Member
I really think Anet likes emphasizing areas they've already built though, so in order to preserve resources, they could have two weeks of clearing up some disaster created by a toxic bloom in an old part of Tyria. By defeating whatever the bloom creates, it provides our "expedition team" with more knowledge/resources/magics to venture deeper into Maguuma. There'd be two campaigns, essentially: defending the homefront and venturing deeper into enemy territory. I liked Retro's Apocalypse Now analogy.\

It's funny: A "crazed acolyte of Mordremoth" type character (see: Scarlet) would make total sense to introduce right now. Unfortunately, Scarlet herself is dead. An acolyte character like that with the backing and reasoning of being controlled by ol' Mordy himself is actually way more compelling than how they wrote scarlet's... uh... "arc". The threat of Mordremoth and the promise of fighting another Elder Dragon is big enough to carry an arc, but I think you need to bring a more immediate threat, or rather face, to the battle so that characters can have some antagonistic spats before the big battle. As cheesy as it may sound, some kind of group of "villians", Mordremoth's "executive team" as it were, would be appropriate.

Not to mention, at some point we'll have to encounter his lieutenant...
 

Retro

Member
Consortium should have taken over briefly or somesuch.

From the captions for the new Atlas images, it's kind of setting up just such a thing. It explicitly states
"Famed throughout Tyria, the Black Lion Trading Company is now a crumbled ruin in the wake of the devastating Battle for Lion's Arch"
. It wouldn't surprise me if there's a bit of side story throughout Season 2 where Gnashblade is trying to re-establish the BLTC or seek revenge for it.


Yay, repulsive people and/or trolls.

That's pretty much how I've imagined it, but I've imagined supply dolyaks waiting at the edges of the maps, waiting to be "filled" with ressources, to be able to build outpost, further in the jungle.

Make us use our own resources (Wood, Ore, Food) to fill these bar up, and drop the amount of these supplies from the TP.

Yeah, having to bring supply to Dolyaks that depart at set times would be a solid event too, and one more thing to add to the schedule that keeps the zone hopping. The escorts would basically depart whether they have supply or not and always contribute towards progress even if they're 'empty', but by bringing supplies to them you can accelerate things. For example, if the event is "Establish a base camp", the more supplies you bring for the hourly Dolyak run makes that objective complete faster.

Supplies would be found in the zone itself, of course; piles of timber along areas that have been clear cut, groves of edible fruit, maybe even support drops from airships passing overhead. You could also have supply camps in other zones too; scrap metal in Plains of Ashford, foodstuffs from Queensdale, timber from the Shiverpeaks. You'd only be able to gather supply at those camps once per day, but that way you could do some materiel gathering on alts or in relatively safe areas if the jungle isn't very active (i.e. overnight).

Also, unlocking a full map within two weeks is a bit quick. maybe a whole month, which is usually a one cycle release.

Well, my thought was that you'd unlock narrow 'safe routes' into the zone for the first two weeks. The area outside those paths would be too dangerous to explore, so everything is focused on the 'war effort'. Once two weeks are up, the story basically treats that expeditionary phase as complete (regardless of how far the players managed to push into the territory) and the zone becomes completely open. That's when you can explore, do renown hearts (if they add them), Vistas, etc. and see what kind of cool hidden things are off the beaten path (of course, it would still be a dangerous zone).

Also, it occurs to me that I obviously overlooked including the Living Story characters here too; Rox and Braham taking the dangerous path straight into the jungle, Marjory and Kasmeer investigating the ruins, Taimi pushing up river with somebody like Kiel or Magus. That'd lend some interesting chatter and banter to the affair too.
 

Lunar15

Member
A new area is also a great place to bring back the Pact because it doesn't conflict with older areas.

Also, thanks Retro: Now I have Run Through The Jungle stuck in my head.
 

Retro

Member
I really think Anet likes emphasizing areas they've already built though, so in order to preserve resources, they could have two weeks of clearing up some disaster created by a toxic bloom in an old part of Tyria. By defeating whatever the bloom creates, it provides our "expedition team" with more knowledge/resources/magics to venture deeper into Maguuma. There'd be two campaigns, essentially: defending the homefront and venturing deeper into enemy territory. I liked Retro's Apocalypse Now analogy.

Yeah, see my comment above about visiting supply camps around Tyria so you can stock up on materiel for the war effort. I could see them taking a whole two-week chapter to just build up resources; establishing a base camp in a pre-existing zone, organizing Lion's Arch refugees into a volunteer militia, and setting up those supply depots in older zones. But I feel like there's not enough there to really feel 'awesome', and after the pacing issues with Season One, I think they need to hit it hard right out of the gate. The idea that you're making a pre-emptive strike against the Dragon means this whole thing should feel breakneck paced, and having a slow preparation / research / planning phase doesn't fit well with that.

It's funny: A "crazed acolyte of Mordremoth" type character (see: Scarlet) would make total sense to introduce right now. Unfortunately, Scarlet herself is dead. An acolyte character like that with the backing and reasoning of being controlled by ol' Mordy himself is actually way more compelling than how they wrote scarlet's... uh... "arc". The threat of Mordremoth and the promise of fighting another Elder Dragon is big enough to carry an arc, but I think you need to bring a more immediate threat, or rather face, to the battle so that characters can have some antagonistic spats before the big battle. As cheesy as it may sound, some kind of group of "villians", Mordremoth's "executive team" as it were, would be appropriate.

Not to mention, at some point we'll have to encounter his lieutenant...

See, I like the idea of keeping it away from a villain, because the villain is the dragon and it's a little too early for him/her/it to pop up and say "Hi!" Instead, focus on just how absurdly oppressive and dangerous his domain is; the flora and fauna should both be trying to kill you non-stop. Giant spiders in the canopy, centuries-old Mosshearts that have grown to massive scale, Corrupted Jungle Trolls that look like Sylvari-versions of the Hulk. Completely invisible
Corrupted Mursaat
that appear out of the mists and drag you into the shadows. Jungle Wurms, unnaturally large panthers and drakes.

Keep it focused on nature, because that seems like the core of Mordremoth's power. All of the Elder Dragons take what exists and corrupts it in their own unique way; the Risen, Branded, Icebrood, etc. The Jungle dragon, it seems to me, would corrupt the natural world to be unnatural; larger, faster, deadlier.

As for a Lieutenant, I imagined after a couple days of events in the new zone it would make itself obvious as a World Event-type affair where he attacks one of the expeditionary routes.

Come on Retro.. you gotta put Rox in the contingent that's exploring the river just so they can make some "cats hate water" jokes.

I didn't see Marjory and Kasmeer as the type to push straight into the jungle, supervising the removal of the brush and base camps, nor could I see them letting Taimi do the same. They both seem more at ease in the wilderness than the others would. For example, I can just hear Kasmeer's dialogue about taking a 'relaxing river cruise' instead of stomping through a muddy jungle (and then Marjory explaining how they'll be sitting ducks in the middle of the water with enemies hidden on either side in ambush).

Besides, they can have the "Cats don't like water" joke before each team splits up. When they're asking for volunteers for the river Rox could just pipe up "Not it!" and then refuse to explain why.
JUWnj.gif


A new area is also a great place to bring back the Pact because it doesn't conflict with older areas.

Also, thanks Retro: Now I have Run Through The Jungle stuck in my head.

You're welcome, that's a good song (assuming you're listening to CCR and not some awful cover I've never heard).
 

CoffeeMan

Member
Yeah, having to bring supply to Dolyaks that depart at set times would be a solid event too, and one more thing to add to the schedule that keeps the zone hopping. The escorts would basically depart whether they have supply or not and always contribute towards progress even if they're 'empty', but by bringing supplies to them you can accelerate things. For example, if the event is "Establish a base camp", the more supplies you bring for the hourly Dolyak run makes that objective complete faster.

And it's not the kind of event that finishes even if no one is there. If they die mid-way through the path they'll need to be rez'd, so no new escort event starts until this first one gets to destination.

Make it even harder, if you fill them with supplies, they lose some, if the dolyak dies during the event.


Supplies would be found in the zone itself, of course; piles of timber along areas that have been clear cut, groves of edible fruit, maybe even support drops from airships passing overhead. You could also have supply camps in other zones too; scrap metal in Plains of Ashford, foodstuffs from Queensdale, timber from the Shiverpeaks. You'd only be able to gather supply at those camps once per day, but that way you could do some materiel gathering on alts or in relatively safe areas if the jungle isn't very active (i.e. overnight).

I think actual crafting supplies would be better than zone supplies. Just to spice up the economy a bit, like the Bazaar did. Make it so that it requires materials that have HUGE amounts on the TP.

Well, my thought was that you'd unlock narrow 'safe routes' into the zone for the first two weeks. The area outside those paths would be too dangerous to explore, so everything is focused on the 'war effort'. Once two weeks are up, the story basically treats that expeditionary phase as complete (regardless of how far the players managed to push into the territory) and the zone becomes completely open. That's when you can explore, do renown hearts (if they add them), Vistas, etc. and see what kind of cool hidden things are off the beaten path (of course, it would still be a dangerous zone).

Make sense, 2 weeks of events, and 2 weeks to explore the zone with new events in them.
 

Retro

Member
I think actual crafting supplies would be better than zone supplies. Just to spice up the economy a bit, like the Bazaar did. Make it so that it requires materials that have HUGE amounts on the TP.

It could easily be a combination of both. You could donate large chunks of crafting materials to the war effort in exchange for generic "Supply crates" that you can drop off at these Dolyak escorts in bulk, rather than the once-per-day supply nodes scattered around the zone or located in other regions. That way, established players can just say "Fuck it" and skip doing any kind of running around while there's a way for new players to help, without even leaving the lower level zones.
 

Retro

Member
Sorry for the double post, but it looks like there's some press starting to trickle out now;

Spoilers inside, obviously.
http://www.tentonhammer.com/gw2/news/guild-wars-2-aftermath-update-lands-today

The battle is over. Scarlet Briar is dead. Tyria’s noblest warriors have done what they can to save the beloved city of Lion’s Arch.

But have they truly saved it?

Word of Scarlet's demise has spread like wildfire throughout the wards of the city and all across Tyria. The heroes of Lion's Arch, the Lionguard, and Order forces have driven out the remainder of Scarlet's armies, their morale and ranks shattered. All the while, the Breachmaker—Scarlet’s enormous airship looming over Sanctum Harbor—continues to drill uncontrollably without its pilot at the helm.

One thing is certain - Tyria is scarred. With today’s release, “Aftermath,” players will discover the depth of those wounds and the legacy left behind by Scarlet’s campaign of terror.
 
I didn't see Marjory and Kasmeer as the type to push straight into the jungle, supervising the removal of the brush and base camps, nor could I see them letting Taimi do the same. They both seem more at ease in the wilderness than the others would. For example, I can just hear Kasmeer's dialogue about taking a 'relaxing river cruise' instead of stomping through a muddy jungle (and then Marjory explaining how they'll be sitting ducks in the middle of the water with enemies hidden on either side in ambush).

Besides, they can have the "Cats don't like water" joke before each team splits up. When they're asking for volunteers for the river Rox could just pipe up "Not it!" and then refuse to explain why.
JUWnj.gif

I'd say mix up the groups for new dynamics. Put Rox, Kasmeer and Taimi together fording the River and Brahm with Marjory pushing the main jungle path. Other notable NPCs on minor jungle paths. Save the research-exploration for the post-clearing period (perhaps tie some in with DE's).
 

Retro

Member
I'd say mix up the groups for new dynamics. Put Rox, Kasmeer and Taimi together fording the River and Brahm with Marjory pushing the main jungle path. Other notable NPCs on minor jungle paths. Save the research-exploration for the post-clearing period (perhaps tie some in with DE's).

Yeah, I was just spitballing ideas, mostly. I would hope for three main event 'paths' though, exploring was sort of just a reason. It could have just as easily been a series of events built around establishing a base inside an existing, ruined city.
 
Yeah, I was just spitballing ideas, mostly. I would hope for three main event 'paths' though, exploring was sort of just a reason. It could have just as easily been a series of events built around establishing a base inside an existing, ruined city.

Oh I know you were just throwing things out there, I just based my ideas on yours considering there's no basis. Otherwise it would just be comparing random ideas back and forth.
I just want Rox on a river dammit! A Charr from a mining warband on a boat.. I mean come on man. The cheesy jokes write themselves!
 

Proven

Member
Patch notes up: https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-March-18-2014

Don't really see it happening. ANet has built a wholly co-operative game and has redefined the M in MMO. I don't think they'll put massive amounts of resources into something that splits off into a single instance for every player. Everything they do is about driving the open world (dungeons and whatnot aside). They love the idea of people playing together which oddly every other MMOs seem to try their damnedest to make you hate other people which is pretty counter-intuitive to the whole name of the genre anyways.

I mention missions mostly because of the many lapsed GW2 gamers I've seen complain about, "permanent content for my own leisure." Instead of yelling at them, "GO PLAY A SINGLE PLAYER RPG," I decided to be constructive instead of angry. The Mission Structure could be similar to the Personal Story system. They just need to make it replayable.
 
Non story Patch stuff:

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

*Three new hairstyles have been added for every race and gender, and they are available exclusively in Total Makeover Kits and Self-Style Hair Kits, which can be purchased from the Services category of the Gem Store.
*Collection Expanders can now be used up to 5 times per account, increasing the stack size in the Bank Collections tab to 1500! Collection Expanders can be found in the Upgrades category of the Gem Store for 800 gems each.
*Minis 3-Pack (Set 3) is now available! Forty-nine all-new miniatures are available in random packs of 3 from the Toys category of the Gem Store for 300 gems per pack.
*This is the last week to pick up the Thresher-Sickle 5000, a golem harvesting tool. Players can find it in the Special category of the Gem Store for 1000 gems.

1500 max for the collection tab? Good Grenth!
 

Proven

Member
Along with the PvP maintenance, there was also a bit of WvW polish. Nothing major. They also confirmed that WvW points will be refunded.

Big standouts are:

  • Collection Expanders can now be used up to 5 times per account, increasing the stack size in the Bank Collections tab to 1500! Collection Expanders can be found in the Upgrades category of the Gem Store for 800 gems each.
  • Made a slight change to the Zodiac armor skins to make normal maps less defined on the chest portion.
If only Billiechu still played...
 

Retro

Member
Ascended armor pieces will now drop in the form of boxes that contain a selection of stat combinations for a single gear slot.

Example: Defender’s Chest of Ascended Boots contains a choice of one pair of boots from the following sets: Angchu, Beigarth’s, Leftpaw’s, Wei Qi’s, Zintl, or Wupwup.

Very nice change to Fractal loot.

Updated the team colors for each of the major regions. Overgrowth is now green; Frostreach is now blue; Badlands is now red.

Heh, we can't take full credit, but this is something we suggested to Peck the first night EoTM was live.

Three new hairstyles have been added for every race and gender, and they are available exclusively in Total Makeover Kits and Self-Style Hair Kits, which can be purchased from the Services category of the Gem Store.

I love that this is still considered "Expansion Content" by some MMOs.
 

Proven

Member
Loading screen and music in Lion's Arch are now different. Pay attention.

Fake Edit: Yeah, the update was live at the time I posted the patch notes.

Second Fake Edit: Someone in map chat described the three female Asura ones as: mohawk, Taimi's hairstyle, 90s anime-ish braids.
 
Trading
Rumors tell of a merchant interested in items from major events in Tyria’s recent history, including Blade Shards. Players are encouraged to hold on to these items if they are interested in trading with her when she appears.

They're finally letting us dump some past-event crap? Nice. I hope this officially empites out a few of my bank tabs.
 
Someone playing right now...get screenshots of these.

WvW Weapons
109748_0633 Hero's Axe
109748_0842 Mistforged Hero's Axe
109748_0843 Hero's Longbow
109748_0855 Mistforged Hero's Longbow
109748_0856 Hero's Short Bow
109748_0857 Mistforged Hero's Short Bow
109748_0858 Hero's Dagger
109748_0876 Mistforged Hero's Dagger
109748_0877 Hero's Focus
109748_0884 Mistforged Hero's Focus
109748_0948 Hero's Greatsword
109748_1009 Mistforged Hero's Greatsword
109749_0032 Hero's Hammer
109749_0094 Mistforged Hero's Hammer
109749_0095 Mistforged Hero's Harpoon Gun
109749_0251 Hero's Harpoon Gun
109749_0252 Hero's Mace
109749_0417 Mistforged Hero's Mace
109749_0418 Hero's Shield
109749_0702 Mistforged Hero's Shield
109749_0703 Hero's Pistol
109749_0704 Mistforged Hero's Pistol
109749_0768 Hero's Rifle
109749_0940 Mistforged Hero's Rifle
109749_0941 Hero's Scepter
109750_0276 Mistforged Hero's Scepter
109750_0428 Hero's Spear
109750_0429 Mistforged Hero's Spear
109750_0502 Hero's Staff
109750_0527 Mistforged Hero's Staff
109750_0528 Hero's Sword
109750_0529 Mistforged Hero's Sword
109751_0079 Hero's Torch
109751_0082 Mistforged Hero's Torch
109751_0085 Hero's Trident
109751_0090 Mistforged Hero's Trident
109751_0096 Hero's Warhorn
109751_0097 Mistforged Hero's Warhorn
 

Retro

Member
Some datamining via Reddit:

Wardrobe and Transmutation
109717_0286 Your favorite look. Your favorite stats. Build your combination!
109717_0361 Single-use. Gives you transmutation charges, which can be spent in the wardrobe to change appearance.
109717_0534 This kit is guaranteed to remove upgrades from any sort of armor, weapon, or trinket and +50%% chance for rare materials of better quality.

.... fuck yes. Hope that's in the feature update.
 
Patch notes up: https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-March-18-2014



I mention missions mostly because of the many lapsed GW2 gamers I've seen complain about, "permanent content for my own leisure." Instead of yelling at them, "GO PLAY A SINGLE PLAYER RPG," I decided to be constructive instead of angry. The Mission Structure could be similar to the Personal Story system. They just need to make it replayable.

Personally, I think they should add a 'solo' path to all existing dungeons, that's shorter, easier, a different story, and has Veteran Mode for replayability. So when you don't want to PuG or can't find people, or just want to romp through some single player content on your own, there are all those dungeons to explore.
 

markot

Banned
Personally, I think they should add a 'solo' path to all existing dungeons, that's shorter, easier, a different story, and has Veteran Mode for replayability. So when you don't want to PuG or can't find people, or just want to romp through some single player content on your own, there are all those dungeons to explore.

That's a good idea.
 

Hawkian

The Cryptarch's Bane
Vigil Keep remains the hub for now, very interesting.
Ascended armor and weapons now drop more often from all levels of fractals, particularly as the fractal level increases.
Ascended armor pieces will drop more often than ascended weapons.
Can't argue with that

Didn't expect a new mini set, that'll give collectors some goodies to hunt in the off-weeks.

Now that the season is over, we're gonna run some more of the sort of guild/server events we did in the first months. Vyrance mentioned to me that some night this week, we may be teaming up with another guild for an old-fashioned blitz of the Orr temples. Details as we get them!

Please don't hesitate to contact me if you have an idea for an event or are interested in running one and need help from the officers.
 

Ashodin

Member
Oh Ash....

gswordg7udf.jpg

Mistforged Hero's Greatsword
Hmmmm, the norn finally get a hairstyle I've been wanting for a while now. Time to redo my Mesmer!

And that greatsword... It's a big scimitar. I wonder if the line in the side lights up?

Interesting

Edit: I see electricity coming out the pommel. Hmmmm
 
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