Yep.Once you get used to their extra animations, they're much easier to navigate Jumping Puzzles with as well since the camera doesn't go wonky as much or as badly as with the taller races.
So, tomorrow's when we find out about Centaurgeddon, right?
We used a combination of the mail, achievement, and map systems to provide players some direction while we continued internal discussions on building a proper tracking mechanism that could guide players through the Living World. I’m happy to say that our latest designs will go a long way in solving many of the usability and contextual issues that players are facing when trying to experience the Living World story.
While it may appear to some that we're tying up simple short stories every month, there is a larger narrative that we're building toward. We’re about to make some larger reveals that will put the previous events into context. In my opinion, the best moments in our game are when our characters are tied to compelling gameplay and beautiful art, so that’s what we’re striving for.
We've had to rethink our methods of story delivery post-ship. We no longer rely on the two-shot cinematic conversations to impart plot. Instead, we try to involve characters in the action to tell the story as it plays out. The Living World allows us to take some chances and do new things with the Guild Wars 2 story, so you can expect some surprises in the coming months.
From January to April, the focus was on Braham and Rox and their fight against a new Molten Alliance. Then we jumped into Moto’s Super Adventure Box. After that, we followed Ellen Kiel to Southsun Cove, Lion’s Arch, and Zephyr Sanctum. We’ve fought Aetherblades. But how does this all tie together? Does it have anything to do with the core story of the dragon threat?
Players will soon understand where these characters are headed, and how these seemingly disjointed events fit together and tie into the larger narrative. So while it may look like we’re playing catch-up, we’re actually ahead
You will not miss out on the story part of the Living Story anymore...hope they release this on August 6th.Once our Living World tracking system is online, we will have solved the story presentation issues that are currently making it difficult for people to experience the story content in the proper order.
In addition to that, the player’s personal story will continue in the future. We’ll share more details on that when we’re ready.
Really curious.New interview with Bobby Stein of ArenaNet
I cannot wait for the upcoming update because of this excerpt from the interview:
Full interview at http://www.guildwars2hub.com/features/interviews/exclusive-interview-arenanets-bobby-stein
Part 2 at http://www.guildwars2hub.com/features/interviews/exclusive-interview-arenanets-bobby-stein-part-2
Part 3 at http://www.guildwars2hub.com/features/interviews/exclusive-interview-arenanets-bobby-stein-part-3
From part 2 of the interview:
You will not miss out on the story part of the Living Story anymore...hope they release this on August 6th.
Really curious.
Great Stuff
At the moment I really do not see how all the things are related but I am really excited to find out...I think it is going to be amoment.![]()
It’s just hard for the average player to make sense of it all since we’re pacing it out in two-week increments and we don’t yet have a mechanism to log what’s past and what’s to come. That’s slated to change before the end of the year.
Then, if possible, i'd like to be in again.
My completely reasonable expectations.
Mindwait what the fuck? How is the text centered around the image?
Living Story stuff
- Playable Centaur Race announcement, effective immediately
It's nice to hear acknowledgement of people's issues with the system. As for their solutions, I'm excited to see what they do but I'm keeping expectations in check.
Hell yes. So glad it's an end-of-year priority.Here you go Hawkian, right from Bobby Stein's mouth:
Seems I was already beaten...*shakes fist at Kos*.
We can essentially rule out Primordus based on the dead drops, but that's about it. I have to say, it does feel to me like we are lurching painstakingly toward the Crystal Desert, and that means big Mr. K.At the moment I really do not see how all the things are related but I am really excited to find out...I think it is going to be amoment.![]()
Wise.It's nice to hear acknowledgement of people's issues with the system. As for their solutions, I'm excited to see what they do but I'm keeping expectations in check.
Hell yes. So glad it's an end-of-year priority.
As long as they keep taking my advice so consistently, this game could really be something!![]()
That's all it needs to be, really. The personal story tab is centralized, detailed, unobtrusive, and easy to follow. There's just no reason to ever flip through it because a) the items in its pages are... decorative? b) you are guaranteed to have "been there" for every step it mentions, because it's your story and c) it's not ongoing, so there's nothing to "check" after completion.I'm really only expecting it to be part of the UI like the Personal Story is but a bit more detailed. If it's anything more elaborate than that it would be fine with me.
That's all it needs to be, really. The personal story tab is centralized, detailed, unobtrusive, and easy to follow. There's just no reason to ever flip through it because a) the items in its pages are... decorative? b) you are guaranteed to have "been there" for every step it mentions, because it's your story and c) it's not ongoing, so there's nothing to "check" after completion.
Right now, the Living Story's current solution(s) = the opposite of all of those qualities. It's decentralized through mail, achievements, the occasional lapse back into a quest-giving NPC (thankfully, these are all for completely tangential aspects of a release), the UI text, and extra text outside of the game like the short stories on the website. It's rarely detailed except for major story steps- all of which, until Marjory's journal, have been non-repeatable or reviewable. It's obtrusive, in that the in-game mail which is sometimes key to progressing through the story can be waylaid by a full inbox, and you can easily forget which character grabbed the thing. And while it's not usually that tough to follow if you just want to dip your toes in the water of a release- sampling a little bit here, a little there as you come across it- if you really want to get the most out of the entire experience you frequently need to review everything in the achievements panel at the least, and consult an external guide at the worst.
It's not simple to fix, because it does require UI restructuring and a lot of consolidated information, but it is an easy fix. It's just nice to know it's on their minds.
hnngh that arena
They’re non-linear by nature in that they run independently of player progression within a linear story path, so you can’t expect people to engage in a dynamic event and to immediately understand its relevance to a certain character that may or may not be present. This was evident in The Secret of Southsun and Last Stand at Southsun releases. All the story details and characters existed in the world and were available for players to experience, but since players lacked a proper system to direct them through content in a linear order, many were confused at how things tied together.
Grats! Having a bunch of Orr open is useful for some of the major events, but yeah it definitely drags on. I'm not really a fan of the final stretch of the personal story. The final dungeon is cool, but the last fight is pretty disappointing. Cool-looking though
That's confirmed?Though they're gonna revamp the Zhaitan fight so at least they're not gonna just leave it to rot for years or never fix it at all.
Greetings, Matthew Medina has asked me to pass on some explanations/clarifications:
There’s been some confusion and spirited conversation regarding the Candidate Trials, and I’d like to take a minute to clear up some of the concerns that have been raised about this content. There’s a lot I’d like to cover, so I hope you’ll bear with me. ?
Difficulty – From the beginning, we wanted to create an event that would truly test player’s abilities to survive, whether solo or in groups. That’s when we came up with the concept of the [Challenge Event]. We wanted to create an event where it was easy to get bronze participation, moderately challenging to achieve silver, and difficult to get gold, and to provide an escalating difficulty curve by making use of tiers that got progressively harder, and progressively harder again with groups. We knew that this would not be everyone’s cup of tea, but we also know that there are many players who are eager to challenge themselves in this way, and we stand by the decision to include content for those players. We made sure to make the lower tiers as accessible for all players and play styles, and the upper tiers (III and IV) a serious challenge! Now, there’s hard and then there’s impossible. I can assure you that completing Tier IV with a group is absolutely possible, but it’s not in any way easy, or even feasible for an uncoordinated group. It requires the utmost concentration and communication, and so our expectation from the beginning was that only a small number of groups would accept the challenge, and even fewer would succeed. I’ve been impressed by the many different methods players are finding to solo Tier IV (Ii’s a feat even I myself have yet to achieve) but I’m just as eager to see what groups come up with to overcome this challenge!
Rewards – There has been some confusion about the most optimal way to acquire the rewards in this event. We are seeing some players contend that the lowest risk option (staying up near the plunderer spawn points and away from the treasure piles) at the highest tier is the optimal path to acquiring an Aetherized weapon. This is wrong…somewhat. ? Employing this method will get you enough kill credit to earn one or two loot bags, but your chances for getting an Aetherized weapon actually increase with each subsequent loot bag that spawns. So if you really, really want to get your hands on some wicked Aetherblade gear, you actually stand to gain much, much more by taking more risks and defeating as many Aetherblades as possible at the highest tier you can manage. The greater the risk, the greater the reward.
Achievements – There was an initial bug related to how we were tracking player’s progress through the tiers, which did not quite match up with what achievements you had unlocked. We made fixes to that bug, and now player progress for the tiers should be tied to what you’ve unlocked, achievement-wise. There was also an unfortunate bug which was fixed earlier today involving an issue where some of the Aetherblade waves would not spawn. The first bug made the achievements hard to understand, while the second made the achievements easier to attain. I deeply apologize on behalf of our team that these issues led to a less-than-optimal player experience. With these issues fixed, our hope would be that the achievements for the Candidate Trials are clearer and better balanced for their intended difficulty.
I think that covers most of the concerns I’ve read, but the team will continue to monitor feedback on the forums, and if further clarification is needed, rest assured that we will communicate that out to you, our amazing players! Thanks for taking the time to read this post.
Matthew Medina
Content Designer
We believe the majority of the issue is the effects spam. News on that front coming VERY soon. Once that is out of the way we can start to address other concerns.
Jon
As I mentioned at some point earlier, we are working on a system that basically weights these effects and tries to make the noisier ones less noisy. This system is in a good place right now on our development servers so expect to hear about it fairly soon.
It will definitely try and bring out the streaks and such a bit compared to the chaos storms, for example.
Jon
Yeah this system is game wide and like I said, you won’t even need to be that patient as we are close to being ready to talk about it. Should help PvP, WvW, big events, dungeons, etc.
Jon
<tease> I think you guys will be waiting less time than most of you think. </tease>
So how do you get the bird backpack thing?
200 fortune scraps is the easiest way.
Playing aspect arena also works but it is more RNG I believe.
Tomorrow: we learn more about centaurs and basketball?
I'm kinda jealous when reading you guys talk about the world and stuff that's happened etc.
Is there a place where one can read up on what has been happening in the world since release?
200 fortune scraps is the easiest way.
Playing aspect arena also works but it is more RNG I believe.