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Guild Wars Review - Gamespot

ToyMachine228 said:
Figures...I could see Kasavin just sitting at his house, playing MMOs all day. He's that kind of guy.


And you sound like the guy who is just sitting at home, going online bitching about reviews all day! You're that kind of guy. :D

I don't want to buy Guild Wars. :( I may have too. Sounds great.
 
The beta was freakin' awesome. I'll be installing my copy once school is out, I think.
 
The game's good, but I wouldn't score it that high. After probably 10 hours, I'd give it around an 8.3.
 
The game is fun but I get the feeling that the focus on PvP hurts the PvE gameplay in aspects like building your character or searching for items that games like Diablo made so addicting. The equipment in Guild Wars seems a bit mundane so far.
 
Uncle Dukey said:
The game is fun but I get the feeling that the focus on PvP hurts the PvE gameplay in aspects like building your character or searching for items that games like Diablo made so addicting. The equipment in Guild Wars seems a bit mundane so far.

I am only like an hour in, but theres so many weapons (crap ones) being dropped.

Please tell me theres cool weapons ?
 
Uncle Dukey said:
I get the feeling that the focus on PvP hurts the PvE gameplay in aspects like building your character or searching for items
those aspects are very secondary to PvP. This isn't an mmorpg. this is basically quake as an RPG. The game is heavily focused on tactics and strategy, no loot. I mean I know you realize that, but the loot has to be mundane because if they make it significantly diversified then you have to worry about balance, flavors of the week, etc. instead the game is simply about RPG style team combat.

The equipment in Guild Wars seems a bit mundane so far.
see above. what they COULD do however, and hopefully they do, is just invest sick amounts of time into the art assets of the game (for weapons or armor). So make all weapon stats essentially mundane but make the "trophy pieces" gorgeous looking armor and weapons that all still have baseline stats.. at least it gives players a carrot on stick to shoot for without having to worry about gameplay balance and stuff.

and for the record, I agree with the score. No it isn't a WoW killer, in the sense that Mario 64 wasn't a Final Fantasy killer, but it is a VERY solid anf fun game.. and pretty damn gorgeous also.
 
ToyMachine228 said:
Figures...I could see Kasavin just sitting at his house, playing MMOs all day. He's that kind of guy.

Have we met? Probably not, since I just sit at my house, playing MMOs all day.
 
:lol :lol

I wouldn't have given up on this board with all the stupid shit that has been going on here about you and your scores.. kudos for knowing where the BS stands.

now if only other people understood how opinions work.
 
Id probably get it, but I don't have any friends curious about this one, so no one to play with.
 
Alex said:
Id probably get it, but I don't have any friends curious about this one, so no one to play with.
eh.. you can actually get groups REAL easy in this one.. both PvE and PvP groups. and since al of the PvE groups happen in PvE only areas, you don't have to worry about PKing.

but PvP groups are also WAY too easy to get into. next thing you know you look at the clock and realize you've been PvPing for 3 hours straight. In those regards it beats the crap out of WoW currently (IMHO).
 
Reading up some more; the PvP in this sounds a bit simplistic and rather boring to my tastes. It really just basicly boils down to ORPG team deathmatch?

I figured it'd be a somewhat more involved affair ala classic UO and it's guild trappings. Player property and all that jazz, perhaps sieges and interesting objectives too like UO: Color Wars or DAoC: Realm vs Realm.

I realize it's free to play, and thus an instanced and not a persistant game, but I don't see why they couldn't work around that to make something a little more...unique and grandiose..

I don't think I'm too interested in the style it aims for if I'm understanding the game correctly. I'm much happier with that style in a persistant, risk vs reward enviroment ala WoW, and will just get back into that and wait for Battlegrounds.

I'd love to be wrong, though.
 
kasavin said:
Have we met? Probably not, since I just sit at my house, playing MMOs all day.

he admitted it, he's gonna marry a carrot!

this game didn't really distinguish itself when I tried it in beta or alpha or whatever the crap those free dealies were, I don't know PC games, it just seemed alot like Diablo, and I already have that

the amount of skills does sound interesting, theres plenty of promise I just... don't know...
 
Um there's a lot of strategy in laying out your team in the game for PvP. 4v4, 6v6 or 8v8 all have different sets of strategies. Think of it like magic the gathering - you make your deck and fight it out. Ya sure it's a gankfest in pickup PvP but it's much more involving than that. I think they still need to work on ladder stuff more and I'm sure they are.
 
I knew it was going to be a great game when I saw this. Yummy...

guildwars_wallpaper_highres-necromancer-page.jpg
 
Alex said:
Reading up some more; the PvP in this sounds a bit simplistic and rather boring to my tastes. It really just basicly boils down to ORPG team deathmatch?
ok, maybe I over simplified it a bit. No, it is more involved than deathmatch. What I meant by simple is that you basically don't have all of the bullshit to worry about that you do in typical MMORPGs. Level/skill disparities, loot disparities, unbalanced team count disparities, racial trait disparities, etc. Many people feel that stuff adds depth, but when you REALLY think about it, while that stuff might add some depth, what it really adds is more ways to granularize the player makeup and work to create stnadrd builds and cause the rest to be gimp builds.. does that make any sense? WoW for exmaple. If you want a one on one PvP character, you take a Palladin with the right gear. Why? Because the best Palladin player with the best gear can beat any other classes' best player with the best gear. It's just the way the class has worked out. and WoW and most other MMORPGs are filled with this. They DO add depth in the form of all sorts of loot and character differences, but in the end it trivializes most of the builds and makes just a few certain builds mandatory for PvP.

Guild Wars does this, and seemingly loses some of the depth that WoW or similar games have, but in the end it actually has as much depth, because while it only has so many items or so many classes and whatnot, it essentially works out to be the same number of real items and classes that WoW or other games work themselves down to with perfect builds anyway. Does that make sense.

Now where guild wars shines is in the execution. There is nothing simple about that. It's PvP is just as involved as the BEST MMORPG PvP. Hardly deathmatch in that regards. It is all about tactics, skill sets, team work, characters complementing each other, and NO player is ever gimped for the most aprt. skills are not set in stone, so if one skill setup isn't working for you, you can change it and give another one a try.

basically what guild wars is is the ultimate mmorpg style PvP (at this point). it isn't the largest and grandest, but IMHO it is the most refined and streamlined. it is ORPG PvP that trims away all of the unnecessary fat when it comes to that type of play and just gets down to business. Now of course this does mean that the single player game is a little light.. This IMHO is where the game falls a little bit. You can hit level 20 (the cap) in just a few days of play.. even casual players can probably hit it in less than two weeks. There isn't any loot to whore for so to speak, and no grand world to explore (relatively small comparatively). No, the focus of the game is PvP, which is does amazingly. Does this lack of PvE "effort" cause it no to deserve the 9.2? not really. Look at typical "deathmatch" style games that focus mainly on deathmatch while foregoing any real sort of single player beyond AI deathmatch? They are still rated highly despite their single player offline shortcomings. This is no exception.

So yes you could consider this "ORPG deathmatch" but you really have to think about what that means. it is not quake in a fantasy setting. It is typical MMORPG without most of the "unbalanced" bullshit and most of the problems that plague typical MMORPG PvPs.

I figured it'd be a somewhat more involved affair ala classic UO and it's guild trappings. Player property and all that jazz, perhaps sieges and interesting objectives too like UO: Color Wars or DAoC: Realm vs Realm.

I realize it's free to play, and thus an instanced and not a persistant game, but I don't see why they couldn't work around that to make something a little more...unique and grandiose..
this is AFAIK what they are aiming for. There has been information on siege weaponry for a while now and the probability of adding forts and castles and whatnot. and making PvP fighting bigger. You should read up more on future goals of the team. this is definitely where it is going. But everyone has to start somewhere. Basically the game works in that they will release scheduled pay-to-play expansions (that is all content updates to the game will cost money to buy, but still have no monthly fee). The goal currently is to include things like you are tlaking about in those scheduled content updates.

I don't think I'm too interested in the style it aims for if I'm understanding the game correctly. I'm much happier with that style in a persistant, risk vs reward enviroment ala WoW, and will just get back into that and wait for Battlegrounds.
let me know when those battlegrounds come in, will ya ;) First, Battlegrounds have no real risk vs. reward if you think about it. What happens on the battleground stays on the battleground. Gone are the days of UO and Diablo where there really was risk vs. reward.. where killing someone meant fat loot. in the sense of risk vs. reward Guild Wars might have MORE than WoW in the sense that there is "favor" in the game (which I don't entirely know what it is) where countries, yes, actual real life countries, gain favor from the gods for staying ahead in won PvP from the other countries. That IMHO is more interesting than anything WoW has going for it at the moment in terms of PvP reward..

I'd love to be wrong, though.
eh.. you just might be.. find the game on sale and spend $40 on it. you won't ever have another fee after that and like I said, youcould just very well be wrong...
 
MrPing1000 said:
im finding it nigh on impossible to get pve groups 90% of the time

You must be having horrible luck then. I've found groups for 90% of my quests/missions, and so far, I've only had one real stinker. Every other one has been relatively good, some were even great as everyone worked together like a well-oiled killing machine. :D

I'm actually surprised I've been so lucky with groups... I didn't expect the people to be able to work so well together. Needless to say, I'm loving this game, and my level 14 N/Me demands that I play more.
 
Almost bought Guild Wars last night, but came back to my senses. As great as it looks, I'm playing WoW on a PvE server and have zero HKs. I'll try GW at some point, but a PvP game just isn't for me. After years of online deathmatching I find non-competitive co-op play, far more fun, rewarding ... and relaxing.

Besides, my roommate just picked up Guild Wars, so I'm sure I can "borrow" it for a few days.

^_~

Keep up with the impressions though. I'm very interesting to read about it though.

Ps. Borghe, Mages and Priests are the PvP kings in WoW atm.
 
SaitoH said:
I'll try GW at some point, but a PvP game just isn't for me. After years of online deathmatching I find non-competitive co-op play, far more fun, rewarding ... and relaxing.
This is about the only legitimate reason for not picking up GW IMHO. It IS focused on PvP, and while PvE is most definitely fun, it can't compare in depth to the other MMORPGs out there.. Even...... EQ2... has more depth in PvE. While PvE isn't gimped in the game by any means, you can tell the focus was on PvP with a more shallow PvE enviornment and virtually no end game beyond PvP (though to be fair once you hit 60 and have raided every place in WoW which doesn't take that long there is no end game left their besides PvP either).

Ps. Borghe, Mages and Priests are the PvP kings in WoW atm.
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and this is why I don't regret leaving WoW. Yet another MMORPG that has fallen to whiners and flavor of the day classes in an attempt to balance. I was hoping it would be different but I see now that WoW is as flawed as all of the rest.
 
I've been playing GW through all the beta events, and it's been fun to watch it get better and better all the time. I picked it up last week, and I have a regular group of friends that I play with on Friday nights.

We use to play NeverWinter Nights, but recently retired it after playing nearly every weekend since it's release. Guild Wars was the game we decided to move to, and so far, everyone is loving it. Last week when we gathered to play, we paired up in the early sections of the game to level up and get skills, then moved on to Post-Searing Ascalon, which anyone who has played knows is where the real meat of the game begins. We then ran a few more quests, and collected some more skills, before calling it quits at 3 AM. We're already planning our next round this week in which we plan to explore The Breach and get a few more skills/exp. before we attempt the first actual mission of the game. Once we complete that mission, more of the world will open up to us, and we can get new quests and skills before moving on to the next mission area.

Arena has touted the flexibility of their engine and how easy it is to mix things up, add, remove, or change things on the fly with very small downloads. Obviously they haven't done this in the live version of the game, although they did it in the beta all the time. I can't wait to see what they have in store for us as the story and the world evolves.

Oh yeah, one of these days we'll get around to PvP too! :)
 
Wow, nice score.

I'll most likely be joining you GW players once I'm done with school and have more time for it.
 
The PvE in the game is just as robust as the PvP.... The game is equally focused in both directions, just as stated in the review. The best part is, you can play almost the entire PvE quest single player, and never have to deal with idiots if you do not want.
 
I think I'll pick up a copy of this; really miss the fantasy hack and slash of WoW, but I've no desire to spend thousands of hours on a character only to be marginalized by stupid patch nerfs, nor do I really want to pay that 20 bucks a month in order to play.
 
You won't be disappointed. GW has all the fun stuff, with most of the grind and other stuff taken out. I was playing with a friend last week, who hadn't played this type of game since EverQuest a few years back, and he commented that they took all the problems with EQ out to make a fun, straight forward game.

I agree that the PvE is just as developed. I've played my main character for hours already, and haven't even attempted the first mission yet. Just doing quests and collecting skills and items has been great so far. I keep exploring the world and finding new things, and I can see a ton of places that I can't figure out how to get to yet. :) Of course, exploration is one of the biggest draws to me for a game like this.
 
Geez....where are the haters when you need a fair and balanced thread.

I've had GW since day 1, i think it's a good game but 9.2 seems a bit high. Then again I haven't done any PvP-ing yet so hopefully it gets better once I unlock more skills
 
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