Guilty Gear Xrd -REVELATOR- announced for Arcade

Laconic

Banned
Well I just do not believe this at all.

There is no way YET ANOTHER dude with a sword was in higher demand than a possessed guy with multiple personalities, much less a fiesty chi wielding kung fu chick, or a one-armed, one-eyed tatami tossing temper tantrum, or even a fan fluttering bish.
 

Northeastmonk

Gold Member
I hope they just have an update for vanilla Xrd. I own it digitally and it would suck having multiple versions to install and uninstall.

Vanilla versions are starting to suck anymore because it takes up room and you have to forget about the older version of the game if it changes dramatically.

We've done it for many years now. It should be managed better.
 

Laconic

Banned
This is a new game, it will be on disc.

Who owns Arcsys, now?

And why would they want to allow one of their studios to dive head-first into bankruptcy?

The first game bombed. Hard. Is the theory that tossing a second bomb into the same space might somehow break the fourth wall, and appeal directly to people's wallets, for sympathy?
 

88random

Member
Really? Is he implied in the story mode or something? Zappa would definitely influence me to jump in.

Just this character select screen

PEfpKTr.jpg


All characters that are considered rivals or are related in some way are on the opposite sides, so Zappa is a logical guess. Also, last year ASW said Johnny and Zappa were very close to being in the game but they didn't make it.

Also, there is an empty space between Slayer and Venom, probably reserved for some DLC character in the future.



Well I just do not believe this at all.

Bridget popularity is a joke, even ASW knows that ;) Johnny was always one of the more popular characters.
 

Chev

Member
Also, there is an empty space between Slayer and Venom, probably reserved for some DLC character in the future.

Actually since the spot is smaller than any other it could be for the random selector that's currently in the mystery character spot, since it's in kind of a similar place in -SIGN-
 
Who owns Arcsys, now?

And why would they want to allow one of their studios to dive head-first into bankruptcy?

The first game bombed. Hard. Is the theory that tossing a second bomb into the same space might somehow break the fourth wall, and appeal directly to people's wallets, for sympathy?

The game sold +60.000 plus all the cash from the arcades, I personally find hard to believe the game was profitable (on console), but we don't know how much they get from arcades. The first Xblaze didn't sell that well either and yet they released a second game, there must be a trick somewhere or they are extremely efficient.


Ishiwatari already confirmed the story takes place after SIGN. New story, upgraded graphics, new mechanics, new characters.... Smells like a disc release in my opinion.



ASW is not owned by any other company.
 

convo

Member
Hey if they put a story mode movie with the same length on again they can definitely make it out to be a sequel, but hopefully not full priced. That part always seemed outsourced to me with how low quality the animations were sometimes.Well if they can do things faster this way at least story progress won't be grinding to a halt with every iteration anymore.
 

Tizoc

Member
The game sold +60.000 plus all the cash from the arcades, I personally find hard to believe the game was profitable (on console), but we don't know how much they get from arcades. The first Xblaze didn't sell that well either and yet they released a second game, there must be a trick somewhere or they are extremely efficient.


Ishiwatari already confirmed the story takes place after SIGN. New story, upgraded graphics, new mechanics, new characters.... Smells like a disc release in my opinion.



ASW is not owned by any other company.

The game Sold 60K Worldwide on consoles? I was under the assumption that 10K units sold was fine for Japanese devs' games unless the production of Xrd sunk a lot of dough?
 
I'd have been more upset with the Revelator thing if they were saying that there was no additional story content. I could understand them coming out with another disc with that fact in mind. I'll never buy an "Extend" where they're charging money for what amounts to a balance update and a couple new characters but I could get behind whats being setup as a sequel assuming they go out of their way to fix the wonky Xrd Sign lobby system and do the next chapter in the story.

Granted I never actually -played- Xrd's story but it's the thought that counts, I can appreciate the amount of time they put into it regardless.
 

Volcynika

Member
Who owns Arcsys, now?

And why would they want to allow one of their studios to dive head-first into bankruptcy?

The first game bombed. Hard. Is the theory that tossing a second bomb into the same space might somehow break the fourth wall, and appeal directly to people's wallets, for sympathy?

I would think they know how to run their business and have their own numbers on hand to make decisions like this. If the new disc releases work out for them, then they'll continue to do it. Someone on the outside saying it 'bombed' doesn't mean much if one doesn't know their budget/financials.

I expect a disc if they're talking about story content, just wonder when they'll release it.
 

Sayad

Member
Nothing gives better incentive for pumping out another $60 quantum leap iteration, quite like utterly abysmal failure levels of sales of the first version [of something].

Arcsys has this whole "supply & demand" thing on lock.
I'm curious as to where you got this abysmal failure thing from?
 
If there's going to be new story mode stuff then it WILL have a new release. Even the one time that they made a dlc update (BBCS2) the story mode stuff was still only for the new physical version. The only way it would've had a chance of being just dlc is if it had been just the new characters + the balance changes.
 
Do you mean to say it sold more than 60 FPS or just shy over 60 PS4/PS3 units :V
the dot is confusing me, so if you're saying it sold 60K units in Japan is that a good thing or a bad thing?


Yeah, sorry about the dot, we do it that way in my country, the game sold in Japan a little over 65K and we don't know the PS4 digital sales or how much the game sold from the end of December until today. The game sold way way less than vanilla CP, that much we can say.
 

Seyob

Member
Yeah, sorry about the dot, we do it that way in my country, the game sold in Japan a little over 60K.

Does that include digital? With European players having no choice but to purchase Xrd via foreign PSN accounts, I'd be surprised if the 60k was accounting for digital sales.
 
Does that include digital? With European players having no choice but to purchase Xrd via foreign PSN accounts, I'd be surprised if the 60k was accounting for digital sales.

Finally found the data.

PS3 : Guilty Gear Xrd -SIGN- 34.068 / 45.530 2014-12-21
PS3 : Guilty Gear Xrd -SIGN- [PlayStation Store] {DL} - / 7.461 2014-12-21
PS4 : Guilty Gear Xrd -SIGN- 13.967 / 13.967 2014-12-07

We only have this from the public sales chart, some sales missing. Between the PS4 digital sales and whatever they sold from the end of december until today, probably is safe to say they sold 70K-75K minimum.

I know a lot of people outside Japan got the PS4 digital version when it was released in Japan, because impatience and because it was in English from day 1.
 

Seyob

Member
Finally found the data.

PS3 : Guilty Gear Xrd -SIGN- 34.068 / 45.530 2014-12-21
PS3 : Guilty Gear Xrd -SIGN- [PlayStation Store] {DL} - / 7.461 2014-12-21
PS4 : Guilty Gear Xrd -SIGN- 13.967 / 13.967 2014-12-07

We only have this from the public sales chart, some sales missing. Between the PS4 digital sales and whatever they sold from the end of december until today, probably is safe to say they sold 70K-75K minimum.

I know a lot of people outside Japan got the PS4 digital version when it was released in Japan, because impatience and because it was in English from day 1.

Great data, thank you for that.
Thought it did better than that... oh well...
 
J

Jotamide

Unconfirmed Member
To be fair ASW makes most of their income from arcades, far from their glory days, but still profitable. Also, the game apparently sold really well on the west.

Now that ASW had recently started supporting PC, it's just a matter of time before BBCPE and Xrd Sign before they end up there. Hopefully sooner than later.
 

FluxWaveZ

Member
To be fair ASW makes most of their income from arcades, far from their glory days, but still profitable. Also, the game apparently sold really well on the west.

Doubt it, depending on what one means by really well. Last I heard, it might have "met expectations."

The game Sold 60K Worldwide on consoles? I was under the assumption that 10K units sold was fine for Japanese devs' games unless the production of Xrd sunk a lot of dough?

Oof, hell of a wrong impression, there. 10k for a Japanese developed game would not be fine at all unless, obviously, the game's budget was really small and that's what the publishers were expecting in the first place.
 

vg260

Member
I hate how additions to story mode are used as justification for a brand new release.
I don't care about story modes in fighting games I'd watch once at most to keep paying what amounts to an additional $20-$40 on top of what update DLC for the actual core game content should cost. I don't think they should keep getting a pass on this. Just make the new story part update DLC like everything else.
 

Kimosabae

Banned
I hate how additions to story mode are used as justification for a brand new release.
I don't care about story modes in fighting games I'd watch once at most to keep paying what amounts to an additional $20-$40 on top of what update DLC for the actual core game content should cost. I don't think they should keep getting a pass on this. Just make the new story part update DLC like everything else.

While I agree, in principle, I'm also against hardlined adherences to principles (except that one). In some circumstances they don't hold up as strongly and I suspect this might be one of those instances.

AS is tiny in comparison to other larger developers that execute this model and it's not like their games sell gangbusters. I like their content, so I'll support their initiative, despite not liking the approach in principle.

It's like paying a premium at your local mom and pop store because you appreciate the quality of what they do over a chain like Chili's or Wal-Mart. Squeezing extra money from your loyalty is how they keep the lights on in the face of competition.
 

Tizoc

Member
Yeah, sorry about the dot, we do it that way in my country, the game sold in Japan a little over 65K and we don't know the PS4 digital sales or how much the game sold from the end of December until today. The game sold way way less than vanilla CP, that much we can say.

Hah thanks for clearing it up then =)
Do we know the worldwide sales data though? Maybe it managed to reach total of 100K with WW =X
 

Skilletor

Member
While I agree, in principle, I'm also against hardlined a adherence to principles (except that one). In some circumstances they don't hold up as strongly and I suspect this might be one of those instances.

AS is tiny in comparison to other larger developers that execute this model and it's not like their games sell gangbusters. I like their content, so I'll support their initiative, despite not liking the approach in principle.

It's like paying a premium at your local mom and pop store because you appreciate the quality of what they do over a chain like Chili's or Wal-Mart. Squeezing extra money from your loyalty is how they keep the lights on in the face of competition.

Pretty much how I stand.

GG is one of the best fighters I've played in years. The work they've done to preserve the graphics and feel of a 2D game in the move to polygons means they have my money for whatever iterations they want to charge.
 

Kysen

Member
I caved and bought CP extend so i'll do the same for Xrd. I'm not even good at fighting games but I love ArcSys trial/abyss modes.
 

Slaythe

Member
They spent 4 years making SIGN.

Those sales are legit atrocious.

Only reason it was profitable was because they had virtually NO marketing budget for it outside of official sites.

Not releasing the game until NOW in EU was also beyond stupid ( and no physical ).

Might as well take vanilla offstore and make it dlc update for old users..

Even tho, BBCP EX PROVES they don't give a flying F.

We will buy it no matter what. This is great work. Sadly having to pay full price is all they know
 

vg260

Member
While I agree, in principle, I'm also against hardlined adherences to principles (except that one). In some circumstances they don't hold up as strongly and I suspect this might be one of those instances.

AS is tiny in comparison to other larger developers that execute this model and it's not like their games sell gangbusters. I like their content, so I'll support their initiative, despite not liking the approach in principle.

It's like paying a premium at your local mom and pop store because you appreciate the quality of what they do over a chain like Chili's or Wal-Mart. Squeezing extra money from your loyalty is how they keep the lights on in the face of competition.

Some would argue that as a consumer only the end result of what you get for your money is what should matter to you, and how small they are or how hard it is to do hand-drawn art, etc is irrelevant. Going by that, their updates have been pretty egregious. I don't think that should be a hard rule, though. I think there's a balance. However, I think they push it past reasonable too many times and may be doing it again here (based on current content assumptions). When their model is done to the point where it continually aggravates and drives off the non-hardcore customers who are initially in their corner, want an IP to succeed, and are even generally ok with updates, it bears re-thinking the approach.
 

kewlmyc

Member
Would arcade sales relieve some of the development cost?

If I lived in Japan, I probably wouldn't have bought the console version either if I could just go down to the local arcade and play it. I always assumed games in arcades relied mostly on arcade sales and just made extra money off console releases with added story modes.
 
Some would argue that as a consumer only the end result of what you get for your money is what should matter to you, and how small they are or how hard it is to do hand-drawn art, etc is irrelevant. Going by that, their updates have been pretty egregious.
Yes but it was just established that the end result is acceptable and that it's a problem of morals or principals:
I like their content, so I'll support their initiative, despite not liking the approach in principle.
 
Some would argue that as a consumer only the end result of what you get for your money is what should matter to you, and how small they are or how hard it is to do hand-drawn art, etc is irrelevant.

And, for some people, the act of supporting "hard to do, rare art" is actually giving you more for your money...because if a type of product that you enjoy goes out of business, then you will suffer more in the long run, despite possibly saving money in the immediate future.
 
And, for some people, the act of supporting "hard to do, rare art" is actually giving you more for your money...because if a type of product that you enjoy goes out of business, then you will suffer more in the long run, despite possibly saving money in the immediate future.

Good point.

If ArcSys goes out of business these kinds of games will be gone for good.

Feeling some satisfaction from acting morally indignant isn't worth never being able to play a new installment of GG or BB ever again.
 

Sayad

Member
They spent 4 years making SIGN.

Those sales are legit atrocious.

Only reason it was profitable was because they had virtually NO marketing budget for it outside of official sites.
Most of it was research with a small team, full scale production didn't start until mid-2012. Their "full scale" team is 25 person only, though they did a lot of outsourcing.
Don't look at the nice graphic and assume this is some high production game that need to break the chart in order to be successful, it really isn't as expensive as it look.

Edit: not to mention the game have like 500 overpriced dlc. ;p
 
I see people saying the game had bad sales , where does that comes from ?
Mind you a small number of sales don't mean bad it would depend on the budget .
We know the game sold 60k plus in japan , so how about WW.
How were there sales on DD , to much miss data for people to say it sold bad without knowing the budget .
 

FluxWaveZ

Member
How were there sales on DD , to much miss data for people to say it sold bad without knowing the budget .

60k LTD isn't good for a game like Xrd, there's no other way to spin it. Now, that doesn't mean it was a dismal failure, either. They might have anticipated it for the console sales, too, seeing how it's a Guilty Gear reboot, and they are planning to build the franchise back up from there, and who knows how much the arcade revenue factors into whether or not they see it as a success.

Still, it's one of the lowest selling console releases (excluding iterations) of Guilty Gear. I would be extremely surprised if it somehow performed much better, relatively, in the West. But, again, they said that they were satisfied with the game's sales, so it could have still been within expectations, and it was good in that regard.
 

Atolm

Member
I don't think those numbers matter much in the end. They earn their salt and bread by selling you the same game with addittions five or six times and by catering to a very small fanbase. They knew that by the time Xrd was at planning stages.
 

Korigama

Member
I don't think those numbers matter much in the end. They earn their salt and bread by selling you the same game with addittions five or six times and by catering to a very small fanbase. They knew that by the time Xrd was at planning stages.
The issue is that something like BlazBlue sells to a noticeably larger niche fanbase by comparison (I won't bother mentioning Persona 4 Arena since those sold more than either BB or GG by virtue of being affiliated with Persona). BB has been in more of a position to get away with rehashes of the same game with minor additions, but fewer than ever were actually biting as of BBCP:E. This, however, isn't the same game with additions as with the Extend versions of BB so much as an actual sequel continuing the story, much like BBCT to BBCS to BBCP.

The question is whether the additions will be enough to get more people to care this time (the game being more readily available in stores than Xrd -SIGN- was in the US would also help). As much as I've been enjoying Xrd, BB just seems to have more mainstream appeal as far as anime games go, and doesn't have the issue of some players holding off until their favorite characters return.
 
The issue is that something like BlazBlue sells to a noticeably larger niche fanbase by comparison (I won't bother mentioning Persona 4 Arena since those sold more than either BB or GG by virtue of being affiliated with Persona). BB has been in more of a position to get away with rehashes of the same game with minor additions, but fewer than ever were actually biting as of BBCP:E. This, however, isn't the same game with additions as with the Extend versions of BB so much as an actual sequel continuing the story, much like BBCT to BBCS to BBCP.

The question is whether the additions will be enough to get more people to care this time (the game being more readily available in stores than Xrd -SIGN- was in the US would also help). As much as I've been enjoying Xrd, BB just seems to have more mainstream appeal as far as anime games go, and doesn't have the issue of some players holding off until their favorite characters return.

I assume that's why they're focusing on "expansion" over "balancing". They've also added Technical/Stylish system for beginners as well.
 

Korigama

Member
I assume that's why they're focusing on "expansion" over "balancing". They've also added Technical/Stylish system for beginners as well.
Makes sense. Most likely the reasoning behind bringing back throw breaks after only the Accent Core games used them as well (though in AC's case, I recall it being extremely rare to see them with how they worked there)..
 
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