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Guilty Gear XX Slash PS2 Scans

crunker99

Member
its a boring sunday maybe this will help pass the time

did a search didnt see em

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With every new edition they release, they manage to top the previous incarnations of terms of 'most lame and unappealing character design since World Heroes"
 
Nikashi said:
Okay, Sammy is starting to reach SFII levels of milking now with Guilty Gear.

indeed, and im not an avid fan lik i am with SF but it seems to me that teh GG releases have much less difference between them than the SF releases did

than again i dont know gg too well
 
crunker99 said:
indeed, and im not an avid fan lik i am with SF but it seems to me that teh GG releases have much less difference between them than the SF releases did

than again i dont know gg too well

There are two new characters, game balance tweaks, and many new moves in this release... about the same amount of changes as VF4: FT.

Not saying that it's not milking, but it's about on par with everybody else.
 
momolicious said:
Isnt redrawing sprites easier and cheaper than doing full 3d modeling?>

thats a negative.. i think there was an interview this past year where devs were sayign they can make 3 3D games for the price of hand drawing on good 2d game

dont remember who it was though
 
Nikashi said:
Okay, Sammy is starting to reach SFII levels of milking now with Guilty Gear.
Yep...so much fuss about their hi-res sprites but I am already tired of them. Never liked GG but well that's another matter.
 
Nikashi said:
Okay, Sammy is starting to reach SFII levels of milking now with Guilty Gear.
It's worse actually.

Street Fighter II: The World Warrior (1991)
Street Fighter II': Champion Edition (1992)
Street Fighter II' Turbo: Hyper Fighting (1992)
Super Street Fighter II: The New Challengers (1993)
Super Street Fighter IIX: Grand Master Challenge (1994)
Hyper Street Fighter IIX: Anniversary Edition (2004)


Guilty Gear X (2000)
Guilty Gear X Plus (2001)
Guilty Gear XX: The Midnight Carnival (2002)
Guilty Gear X Version 1.5 (2003)
Guilty Gear XX #Reload: The Midnight Carnival (2004)
Guilty Gear Isuka (2004)
Guilty Gear XX Slash: The Midnight Carnival (2005)
 
jarrod said:
It's worse actually.

Street Fighter II: The World Warrior (1991)
Street Fighter II': Champion Edition (1992)
Street Fighter II' Turbo: Hyper Fighting (1992)
Super Street Fighter II: The New Challengers (1993)
Super Street Fighter IIX: Grand Master Challenge (1994)
Hyper Street Fighter IIX: Anniversary Edition (2004)


Guilty Gear X (2000)
Guilty Gear X Plus (2001)
Guilty Gear XX: The Midnight Carnival (2002)
Guilty Gear X Version 1.5 (2003)
Guilty Gear XX #Reload: The Midnight Carnival (2004)
Guilty Gear Isuka (2004)
Guilty Gear XX Slash: The Midnight Carnival (2005)
worse? they're even when you include super street fighter ii turbo. to catch up with capcom's legendary street fighter milking, however, sammy would have to relaese a new guilty gear EVERY month, for the next twenty years. :lol
 
Liquid said:
worse? they're even when you include super street fighter ii turbo. to catch up with capcom's legendary street fighter milking, however, sammy would have to relaese a new guilty gear EVERY month, for the next twenty years. :lol
SSF2T is the same as SSF2X, it's just the western title. It'd be like adding in GGXX and GGX2 at the same time.
 
I dunno, SF's advances while still small, were more significant at the time too gameplay wise. While capcom have obviously milked SF2 more over the years, i would say GG has actually probably done so worse in a smaller time period.

Theres pratically no reason for these games after X2, especially considering both Itsuka and Reload are pretty poor anyway. Slash just sounds like a less retarded #Reload, with one revamped char and one crap char from Itsuka. Reload was just a crap X2 plus a revamped char to begin with.

Having both a champion edition and a turbo edition did seem pointless though, SSF2X wasnt that needed but atleast its an actual improvement.
 
jarrod said:
SSF2T is the same as SSF2X, it's just the western title. It'd be like adding in GGXX and GGX2 at the same time.
wow, you're right. my mistake.

This game is known in the United States as Super Street Fighter II Turbo.

i didn't catch that the first time around.
 
jarrod said:
It's worse actually.

Street Fighter II: The World Warrior (1991)
Street Fighter II': Champion Edition (1992)
Street Fighter II' Turbo: Hyper Fighting (1992)
Super Street Fighter II: The New Challengers (1993)
Super Street Fighter IIX: Grand Master Challenge (1994)
Hyper Street Fighter IIX: Anniversary Edition (2004)


Guilty Gear X (2000)
Guilty Gear X Plus (2001)
Guilty Gear XX: The Midnight Carnival (2002)
Guilty Gear X Version 1.5 (2003)
Guilty Gear XX #Reload: The Midnight Carnival (2004)
Guilty Gear Isuka (2004)
Guilty Gear XX Slash: The Midnight Carnival (2005)

XX is the sequel to X.
 
jarrod said:
It's worse actually.

Street Fighter II: The World Warrior (1991)
Street Fighter II': Champion Edition (1992)
Street Fighter II' Turbo: Hyper Fighting (1992)
Super Street Fighter II: The New Challengers (1993)
Super Street Fighter IIX: Grand Master Challenge (1994)
Hyper Street Fighter IIX: Anniversary Edition (2004)
But when did the first Street Fighter that wasnt based of II released? Didn't alpha or something come out around 1995?
 
jarrod said:
It's worse actually.

Street Fighter II: The World Warrior (1991)
Street Fighter II': Champion Edition (1992)
Street Fighter II' Turbo: Hyper Fighting (1992)
Super Street Fighter II: The New Challengers (1993)
Super Street Fighter IIX: Grand Master Challenge (1994)
Hyper Street Fighter IIX: Anniversary Edition (2004)
Good hand, but I'll raise you.. THIS:

3DO
Super Street Fighter II Turbo

AMI
Street Fighter II
Super Street Fighter II

ARC
Street Fighter II Champion Edition
Street Fighter II Rainbow Edition
Street Fighter II Turbo: Hyper Fighting
Street Fighter II: The World Warrior
Super Street Fighter II Turbo

C64
Street Fighter II

DC
Super Street Fighter II X

GB
Street Fighter II

GBA
Super Street Fighter II: Turbo Revival

GEN
Street Fighter II Special Champion Edition
Super Street Fighter II

MOBILE
Street Fighter II

PBL
Street Fighter II

PC
Super Street Fighter II
Super Street Fighter II Turbo

PS
Street Fighter Collection 2

PS2
Hyper Street Fighter II: The Anniversary Edition

SMS
Street Fighter II

SNES
Street Fighter II
Street Fighter II Turbo
Super Street Fighter II

TG16
Street Fighter II

(Moooo!)
Anything else missing?
 
Suburban Cowboy said:
But when did the first Street Fighter that wasnt based of II released? Didn't alpha or something come out around 1995?

1995 warriors dreams baaby

i wish sammy woudl reinvent gg like that i might play the shit

but then again they are releasing hakuto no ken but i think they will be just GG with different sprites
 
Suburban Cowboy said:
But when did the first Street Fighter that wasnt based of II released? Didn't alpha or something come out around 1995?
Yep... then there were 5 variations of the Alpha series...

Street Fighter Alpha: Warrior's Dreams (1995)
Street Fighter Alpha 2 (1996)
Street Fighter Alpha 2 Gold (1997)
Street Fighter Alpha 3 (1998)
Street Fighter Alkpha 3 Upper (1999)

...then came SF3...

Street Fighter III: New Generation (1997)
Street Fighter III 2nd Impact: Giant Attack (1998)
Street Fighter III 3rd Strike: Fight for the Future (1999)
 
jarrod said:
Well, I wan't really counting console conversions... the GG list would swell quite a bit too though.
Indeed, but nowhere near that. I felt it was appropriate to include everything since the subject at hand was about milking.
 
Sholmes said:
Why is Isuka included? It's completely different from XX.
It reuses the same exact assets and is derivative of GGX. I've basically included every full release built/milked off either SF2 or GGX.
 
raYne said:
Indeed, but nowhere near that. I felt it was appropriate to include everything since the subject at hand was about milking.
Sure, but it'd be close within the same timeframe I bet. Take every SF2 game released between 1992 to 1997 and every GGX game released between 2000 to 2005.
 
There's no reason to include all those ports of SF2. Most of them have nowhere near the same assets. Then you could include the GBA, DS and PSP versions of GG, the PC ports, and the WSC version too. SF2 had the advantage (?) of being released when loads of different 8- och 16-bit platforms were available.

Both series had a proper sequel (GGX2/SSF2), but after that there's just been small improvements. Actually, since GGX2 we've seen four new versions with the following, incredibly interesting characters:

A.B.A.
Robo-Ky
Order-Sol
(and the weirdo monster boss in Isuka, Leopaldon)

THAT, is milking.
 
Super Street Fighter II wasn't the "sequel" to Street Fighter II. It was just another upgrade. GGXX may reuse sprites from GGX, but it's a new game.

jarrod said:
Yep... then there were 5 variations of the Alpha series...

Street Fighter Alpha: Warrior's Dreams (1995)
Street Fighter Alpha 2 (1996)
Street Fighter Alpha 2 Gold (1997)
Street Fighter Alpha 3 (1998)
Street Fighter Alkpha 3 Upper (1999)

You missed Street Fighter Zero 2 Alpha, which was an arcade-only release. SFA2 "Gold" is the closest thing to a console version, although it was missing the best part of the game (no 2P dramatic battle mode!). They added Cammy into the training/versus mode though.

The real king of game milking is Team Ninja with Dead Or Alive 2. Every release of the game had something added:

-DOA2 (Arcade)
-DOA2 Milennium Edition (Arcade)
-DOA2 (DC US)
-DOA2 (DC Europe)
-DOA2 (DC Japan)
-DOA2 (PS2 Japan)
-DOA2 Hardcore (PS2 US)
-DOA2 Hard*Core (PS2 Japan)
-DOA2 Ultimate (Xbox)

GG-Duo said:
There are two new characters, game balance tweaks, and many new moves in this release... about the same amount of changes as VF4: FT.

Not saying that it's not milking, but it's about on par with everybody else.

Two new characters? I just see ABA from Guilty Gear Isuka and a Sol variation like Robo Ky. :/
 
Yeah, I was referring to ABA (from Isuka) and Order-Sol.
Since Order-Sol is a completely sprite set (with new moves different from Sol/Ky), I consider him to be a new character.

ABA... well, not so much.
 
shuri said:
With every new edition they release, they manage to top the previous incarnations of terms of 'most lame and unappealing character design since World Heroes"

Bridget begs to differ.

buri_faust.jpg
 
Midway released MK3, UMK3, Wavenet UMK3, MKT and MK Advance. Namco just put out Tekken 5, Tekken 5.1 and now T5 Dark Ressurection. They all do it. Fighting games are the most milkable genre.
 
Fighting games require constant balance updates. There is no precedent for patching, unfortunately, so we're stuck with this ridiculous legacy of a thousand and one editions of the same game.

Oh, and you guys forgot #reload had both a blue and red edition.

(still gonna buy it)
 
Order-Sol? Sol in Sacred Order of Holy Knights gear, wielding what looks like Kliff's Dragonslayer with the haft sawn down? Holy shit. That is so mine. The rest of you bitching about milking or bad character designs can kiss my ass. :p (And anyone who can excuse the sorry-ass mutants in Street Fighter III really has no business badmouthing the character art in the GG series, as far as I'm concerned.)
 
as soon as developers release updates/fixes for their fans people start bitching calling it milking, i'm sure the ggxx players appreciate this release.
 
Hi guys. GGXX is the most popular 2D fighting game in Japan. As such, it gets balance updates like this.

As a PS2 port, sure, it isn't neccessary. I mean, it's the same crap right?!?!?!?!

But, in real world, the balance issues in GGXX#R were pretty huge. Eddie was really really strong, and wayyy stronger than every other character (go marneto! TEXAS!!!), and if you made him weak, Slayer, Robo Ky and Jam dominated everyone else by a lot. So there's another version, this one with two characters.

And the next one will be GGXXX. If you don't like it, don't buy it. It won't be coming out in the US. Just forget about it.

The name, GGXX/... it's one "slash" away from XXX. That's why it's named so.

Seriously, if you don't care, which obviously you don't, don't buy it. It's not for you anyway. It's for those of us that are tired of the crap going on with XX#R, which is how stupid good Eddie is, and how he kills everyone.

This isn't a "Special edition" release. It's an arcade release for those of us that like GGXX, and want it to continue as a competitive game. And it'll be getting a quick home port, to help out all the people in the US that want to keep playing GGXX, but can't because we live in a country that doesn't even have a legit release of GGXX original. What's all the hate for?

It's an update to a game that is played competitively. It's like a Madden update. And, really, if you're going to complain about THOSE, then you're an idiot. Gameplay tweaks for a competitive game. It's simple stuff!
 
Lyte Edge said:
Super Street Fighter II wasn't the "sequel" to Street Fighter II. It was just another upgrade. GGXX may reuse sprites from GGX, but it's a new game.
In terms of mechanics and additions, SSF2 is arguably just as much a "sequel" as GGXX. They're basically the same thing, more substantial revisions.
 
ACTUALLY, GGXX solved a bunch of the huge glaring issues with GGX while adding some new characters. And FD-cancelling was a big enough issue that an upgrade, that also had new characters, a new game system, and a bunch of engine changes, was a pretty big deal. If you're not going to consider GGXX a real sequel, then what was GGX, since it just added 4 new characters and altered the instant kill system?

GGXX is very much a sequel to GGX. Even if there weren't a bunch of new backgrounds and sprites, the game is very different than its predecessor.

So were the SF2->CE->HF->SSF2->SSF2T/X changes. If the only thing you see different is backgrounds and sprites, then you're a moron for advocating 2D in the first place. The differences in each version are VERY apparent, even if you aren't a hardcore fan. And each was completely warranted.
 
amodf said:
ACTUALLY, GGXX solved a bunch of the huge glaring issues with GGX while adding some new characters. And FD-cancelling was a big enough issue that an upgrade, that also had new characters, a new game system, and a bunch of engine changes, was a pretty big deal. If you're not going to consider GGXX a real sequel, then what was GGX, since it just added 4 new characters and altered the instant kill system?

GGXX is very much a sequel to GGX. Even if there weren't a bunch of new backgrounds and sprites, the game is very different than its predecessor.

So were the SF2->CE->HF->SSF2->SSF2T/X changes. If the only thing you see different is backgrounds and sprites, then you're a moron for advocating 2D in the first place. The differences in each version are VERY apparent, even if you aren't a hardcore fan. And each was completely warranted.
They're all working off the same base engine, reusing nearly all assets.... I see them all as revisions. A full sequel to me seems like a total fresh start, like moving from SF2 to SF3. Some games skirt the line between sequel and revision I think, but most of these fighters can probably be seen as the latter.
 
Well, that's true. But it's also a huge expenditure and blah blah blah money. But as one game that follows another, each has had enough gameplay changes to actually warrant a sequel; each GGXX has played differently than its predecessor. And, for what Arc has done with each revision, they should be commended. Each game, from X to XX to XX#R red and blue plays differently than its prequel. Burst and the new characters were one thing, changing the way each character worked from XX to #R is another altogether; they changed the way characters worked in subtle ways and made a much more playable game. GGXX's revisions work much differently than Namco's "ver. D's," they actually improve the game while using the same assets.
 
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