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Guitar Hero is derivative pablum!

I hate Guitar Hero so much!*

Basically, Guitar Hero is a 120% carbon copy of Guitar Freaks. Reviewers are treating Guitar Hero like the second coming of Christ while completely ignoring Guitar Freaks' existence. Hell, many of the reviewers LITERALLY don't even know that Guitar Freaks exists. As a longtime fan of Guitar Freaks, this irks me. It's like seeing KC Munchkin being credited with creating the maze game, Banjo Kazooie being credited with creating the 3D platformer, or the Nintendo DS being credited with creating a useful and innovative control scheme.

Anyways, some discussion questions:

1) If Game B copies its central gameplay mechanic from Game A, and Game B becomes super popular while Game A remains obscure, do the creators of Game A have a right to be upset? Or is their own fault for not finding a way to make their game popular?

2) Should the makers of Game B feel guilty even a little bit, even if their version is "better" than the original? Alternatively, does "improving" the gameplay mechanic make wholesale swiping okay? i.e. copying poorly is bad, but copying well is good.

3) What popular games have taken their central gameplay mechanic from another, little-known game? I'm sure there's lot of cases where Super Famous Game Designer's Original Gameplay Mechanic was done elsewhere first.

* Disclaimer: I do not actually hate Guitar Hero.
 
I look at it like the issues surrounding cover versions of old songs enjoying more success than the original material: Sort of a burn on the creators of the original, but could ultimately lead to a better product, plus the fact that newly created fans might discover the remake's source in the future, thus possibly leaving the original creators with a bigger fanbase and more profit and recognition.

Does that make sense? :D
 
Maybe it's Harmonix's karmic comeback for Splinter Cell lifting Thief wholesale.

I remember being similarly self-righteously indignant about that at the time, but eventually* decided it wasn't worth getting hung up on the questions.

* four years later
 
JackFrost2012 said:
1) If Game B copies its central gameplay mechanic from Game A, and Game B becomes super popular while Game A remains obscure, do the creators of Game A have a right to be upset? Or is their own fault for not finding a way to make their game popular?

If Game A is never released in the US and is expensive to import, and Game B is readily available, than Game A can only blame itself for not being popular in the US. Konami has no one to blame but themselves for not releasing Guitar Freaks in the US(assuming Guitar Hero even does well). I don't see how Harmonix should feel bad for taking a good idea and exposing it to a US audience that Konami decided wouldn't like it.
 
Guitar hero features Black Sabbath, Pantera and David Bowie. Guitar Freaks features derivative j-pop. That is all.
 
2) Should the makers of Game B feel guilty even a little bit, even if their version is "better" than the original? Alternatively, does "improving" the gameplay mechanic make wholesale swiping okay? i.e. copying poorly is bad, but copying well is good.

If a developer makes a great game, no matter what, they shouldn't feel guilty.
 
GitarooMan said:
If Game A is never released in the US and is expensive to import, and Game B is readily available, than Game A can only blame itself for not being popular in the US. Konami has no one to blame but themselves for not releasing Guitar Freaks in the US(assuming Guitar Hero even does well). I don't see how Harmonix should feel bad for taking a good idea and exposing it to a US audience that Konami decided wouldn't like it.

I agree with this post.

We have a measly one Guitar Freaks at our local arcade/stabbing club and I've never felt comfortable with the huge investment for an import copy and guitar controller. I'd love to play some GF songs at home but Konami won't bring it stateside.

LONG LIVE HARMONIX.*

* Up until GFV ships to North America or supports the GH controller.
 
I was going to post almost exactly the same thing. Is it just coincidence that not a single review (that I've read, anyway) has so much as mentioned Guitar Freaks? It's extremely creepy to me. It's also creepy that multiple friends of mine who I've been trying to convince to import Guitar Freaks for years (and who have the ability to play Japanese PS2 games and an interest in music games) are rushing out to buy this on day one.

I guess Guitar Hero improves upon Guitar Freaks in ways. Upping the "frets" to 5 is a no-brainer and is something Konami should've done long ago, considering that even early HK bootleg guitar controllers had 5 buttons in anticipation of the seemingly inevitable upgrade. The whammy bar sounds cool, and the hammer-ons and pull-offs are a nice (though hard to execute, from all reports) addition. Other than that, though, I don't see it as superior to Guitar Freaks. Most of the changes seem to have been made not to improve upon it, but just to distinguish Guitar Hero so it won't look like a direct clone, which we all know it is anyway. Namely:

- The view. Is there any good reason to tilt the playing field to a sharp looking-down-the-road angle and fill 80% of the screen with ugly character graphics? I don't know a single music game fan (feel free to prove me wrong if you're the exception) who prefers this setup to a simple note-scroll from the top of the screen to the bottom.

- Scoring, from what I've heard, has been changed from the intuitive good/great/perfect system to some sort of system of different color flashes. Why?

- No bass mode. Guitar Freaks has had this since 3rd mix (they're up to 12th mix now), and it's awesome. Once you've tired of playing all the guitar parts you can play bass on every track, and the basslines are very different from the leads. It works great in 2 player mode, too, with one player on guitar and one on bass.

- Speaking of which, is the 2 player mode in Guitar Hero any good? I've heard rumors that it simply copies the same notes over to a second player and has both players playing the same thing. If true, that really sucks. Guitar Freaks has unique notes for players 1 and 2 -- it actually takes the multiple guitars into account and allows you to build harmonies together. The feeling of playing with someone else (which I've done extensively) and nailing a dual-guitar wailing harmony lead is one of the best feelings I've had in any game, ever.

- Guitar Freaks games (from 3rd Mix on) include the entire corresponding mix of Drum Mania, allowing for 3-player sessions with 2 players on guitars and one on drums. Or one on guitar, one on bass, and one on drums. As a drummer, this makes the game for me.

- I know most people won't agree with me on this one, but I actually think the increased song length is a bad thing. 90-second condensed nuggets of every good part of each song keep the game feeling fast and arcade-y, and keep the songs from being boring. I can see wanting to play through the entire "Symphony of Destruction" once or twice, but a month later it's not going to be very fun slogging through the boring parts to try to set higher scores. Guitar Freaks added full-version songs (separate from the 90 second normal versions) in 3rd mix, but I only ever ended up playing them a few times before returning to the shorter versions.

- Another controversial one, but I think the emphasis put on licensed tracks is a bit troubling. One of the best things about the (non-DDR) BEMANI library is that it consists of about 80% original in-house tracks. And they're awesome. I know it sounds really cool to be able to play along with Pantera and Franz Ferdinand and whoever else in Guitar Hero, but didn't the same apply to Frequency and Amplitude? Harmonix pushed the hell out of the David Bowie, Weezer, Blink 182, and Garbage songs in those games, yet the most celebrated songs from both games are by Freezepop, one of the in-house bands. BEMANI has managed to create its own massive roster of in-house artists and groups, each with its own unique style. Fans look forward to new tracks by established in-house artists like Orange Lounge, Sweet Little 30's, and Handsome JET just like they'd look forward to a new track from a favorite 'real' band. When you buy a BEMANI game at this point, you're not just buying a greatest-hits compilation of a bunch of popular music you've already heard a thousand times and have grown sick of (though a smattering of pop hits are included in each mix). You're buying a brand new "album," if you will, of more than 50 new tracks from artists that you've come to love over the history of the series. Using songs like Iron Man as "door busters" of sorts to get casuals to pick up the game is a good idea, but I think they might've overdone it a bit. Here's hoping they work in more original and unknown music in the sequel(s)!

(as a side note, does anyone know how many of the unlockable tracks in Guitar Hero are actually by "indie bands," and how many are by in-house bands a la Freezepop?)

To answer your question, I don't blame Harmonix for any of this; they saw an awesome opportunity not being taken, and have filled the gap. Konami pretty much dropped the ball on Guitar Freaks when they stopped producing home mixes after 4th Mix for PS2, not to mention that they have never given the series a serious push on any format in the US. They've recently announced that the most recent mix (Guitar Freaks "V," which is a re-name for 12th Mix) will be coming to the PS2, but I can't fault Harmonix for picking up the slack in the meantime. It's a bit bitter-sweet to see Guitar Hero doing so well, critically at least, after so many years of internally begging Konami to give Guitar Freaks a shot outside of Japan. I don't hate it either. It's certainly much, MUCH better than nothing, which is all we've gotten out of Konami for the last few years.
 
The Gamespot and OPM reviews both mention Guitar Freaks. The only other review I've seen online is at 1UP. What other outlets have reviewed Guitar Hero, but "failed" to mention Guitar Freaks?
 
I've always been interested in Guitar Freaks as well, but not interested enough to:

1.) Mod my PS2.
2.) Import the game with crazy ass import and shipping fees.
3.) Deal with the Japanese menus and such.

If Konami had brought it to the states I'm 90 percent positive I'd have bought it. I've bought everything from DDR to Donkey Konga, so it would have been right up my alley. The way I see it, Harmonix just capitalized on an open market. They can't be blamed for that.
 
Geek said:
The Gamespot and OPM reviews both mention Guitar Freaks. The only other review I've seen online is at 1UP. What other outlets have reviewed Guitar Hero, but "failed" to mention Guitar Freaks?

I should've been more specific and said reviews/previews/write-ups in general, because I had only read the 1up review (and many previews) when I wrote that. If the Gamespot and OPM reviews mentioned it, though, that's good to hear.
 
Well...if it makes you guys feel better, this game has made me look into importing Guitar Freaks. If it can be done at a reasonable price.
 
Haleon said:
I've always been interested in Guitar Freaks as well, but not interested enough to:

1.) Mod my PS2.
2.) Import the game with crazy ass import and shipping fees.
3.) Deal with the Japanese menus and such.

Exactly. In all honesty, while it's definitely true that Guitar Freaks may have been around longer, I'm willing to bet that most people are like me, and have never even seen the game in person. It hasn't been released at all for home consoles, and I haven't seen an arcade in years. Not an arcade GF unit, but an actual arcade.

The simple fact is that, as has been mentioned time and time again, Harmonix and Red Octane are providing a product that does happen to be similar to a preexisting one, but apparently with a better controller, better presentation, a different style of songs, actual full songs (GF only has 90-second snippets? wtf), a different perspective, and a "story mode". Hardly a "carbon copy".

Not only that, but since when was it required for every review/writeup of a game in a certain genre to mention every game that's similar to it? Should a review of a new shooter mention that yes, the game has similarities to Doom, Quake, Half-Life, Far Cry, Battlefield, Duke Nukem, Daikatana, etc?

Perhaps all these reviewers are gushing over the game because it's actually good? So what if it's not a pioneer in its field? If it's entertaining and well-made, then it should get the credit it deserves. The fact that the game it's supposedly ripping off is next to nonexistant for the average user should only garner the game higher praise.
 
I say Harmonix deserves props, even though Guitar Heroes is a retread. Konami could've gotten the credit if they would've ponied up and released Guitar Freaks here. It's not like they didn't have the time, or any indication that the game would fail. Their DDR bundles have been consistently selling out here in the US for at least 3 years. Why didn't they try to release any other bemani games here?

Yeah, Guitar Heroes is very, very derivative, but I'm not going to cry foul about reviewers failing to make comparisons to a foreign game that their audience has no access to.
 
actual full songs (GF only has 90-second snippets? wtf),

Errr, where'd you hear that? All the Guitar Freaks games have had full songs that I can think of off the top of my head.
 
Alphonse said:
Errr, where'd you hear that? All the Guitar Freaks games have had full songs that I can think of off the top of my head.

bobbyconover mentioned in his big post up there that a few of the GF games had only used short parts of the songs.
 
I don't think Konami has a right to be upset in this case. They have *seriously* dropped the ball with some of their Bemani games in the arcade, and the situation is even worse on consoles. I love the games, sure, but its frustrating that until now, with GF/DM V, they haven't released a console version for years. Even more than that, they've never made any effort to promote the series in the US, where I actually think it could've done very well had they shopped the original arcade version out to more than just crappy GameWorks.

This isn't even considering other Bemani games which have suffered even worse fates due to stagnation.

Still, Harmonix has no reason to be ashamed. What they've done is innovation. It may not be invention, but the progression of a genre isn't fueled by invention. Harmonix has simple built a better mousetrap. If Konami isn't going to take the reigns of their own series, then someone else might as well do it for them.
 
bobbyconover said:
- The view. Is there any good reason to tilt the playing field to a sharp looking-down-the-road angle and fill 80% of the screen with ugly character graphics? I don't know a single music game fan (feel free to prove me wrong if you're the exception) who prefers this setup to a simple note-scroll from the top of the screen to the bottom.

The aesthetic is very similar to their earlier games (Frequency, Amplitude) - which is why I said it felt like a direct sequel with a dedicated controller. So instead of asking "why did they change it" shouldn't you be asking "why didn't they change it" :)

bobbyconover said:
- Another controversial one, but I think the emphasis put on licensed tracks is a bit troubling. One of the best things about the (non-DDR) BEMANI library is that it consists of about 80% original in-house tracks. And they're awesome. I know it sounds really cool to be able to play along with Pantera and Franz Ferdinand and whoever else in Guitar Hero, but didn't the same apply to Frequency and Amplitude? Harmonix pushed the hell out of the David Bowie, Weezer, Blink 182, and Garbage songs in those games, yet the most celebrated songs from both games are by Freezepop, one of the in-house bands. BEMANI has managed to create its own massive roster of in-house artists and groups, each with its own unique style. Fans look forward to new tracks by established in-house artists like Orange Lounge, Sweet Little 30's, and Handsome JET just like they'd look forward to a new track from a favorite 'real' band. When you buy a BEMANI game at this point, you're not just buying a greatest-hits compilation of a bunch of popular music you've already heard a thousand times and have grown sick of (though a smattering of pop hits are included in each mix). You're buying a brand new "album," if you will, of more than 50 new tracks from artists that you've come to love over the history of the series. Using songs like Iron Man as "door busters" of sorts to get casuals to pick up the game is a good idea, but I think they might've overdone it a bit. Here's hoping they work in more original and unknown music in the sequel(s)!

Yeah, I pretty much completely disagree with you here. There are some gems on the Bemani soundtracks but too many of the songs are trying to be cover versions of real songs, but just aren't - so I can't say that OMG IT'S A BAD THING TO HAVE SONGS PEOPLE KNOW...especially since they're trying to, you know, make money here? Face it, the people who clamor for new tracks from "Handsome JET" are a pretty small niche market - can you blame Red Octane and Harmonix for wanting to expand that market?

As an aside, imagine what a Karaoke Revolution game would be like with only original music in it :)
 
Argyle said:
Yeah, I pretty much completely disagree with you here. There are some gems on the Bemani soundtracks but too many of the songs are trying to be cover versions of real songs, but just aren't - so I can't say that OMG IT'S A BAD THING TO HAVE SONGS PEOPLE KNOW...especially since they're trying to, you know, make money here? Face it, the people who clamor for new tracks from "Handsome JET" are a pretty small niche market - can you blame Red Octane and Harmonix for wanting to expand that market?

I know what you're trying to say, but at the same time I'm not really convinced marketing has that much sway over game sales in this respect. GTA might get some attention in that regard, but I've never heard of EA trax being a big sales point on SSX, Burnout, and so on. You can rightfully say those aren't rhythm games, but then I'd bring up Gitaroo Man, which clearly would have been a far, far worse game with licensed tracks.

I think licensed music has a place in video games in the same sort of way it does in an episode of "House", "Cold Case" or whatever. Applied sparingly and with great reason, it's a great addition. But if it's just thrown in for marketing reasons, I think for the majority of cases it actually cheapens the experience.
 
Crazymoogle said:
I know what you're trying to say, but at the same time I'm not really convinced marketing has that much sway over game sales in this respect. GTA might get some attention in that regard, but I've never heard of EA trax being a big sales point on SSX, Burnout, and so on. You can rightfully say those aren't rhythm games, but then I'd bring up Gitaroo Man, which clearly would have been a far, far worse game with licensed tracks.

Well, Gitaroo Man's in its own little universe, and pretty different from a "traditional" rythm game. The attack/defend gameplay mechanic pretty much required the game to have music specifically written for it.

I think licensed music has a place in video games in the same sort of way it does in an episode of "House", "Cold Case" or whatever. Applied sparingly and with great reason, it's a great addition. But if it's just thrown in for marketing reasons, I think for the majority of cases it actually cheapens the experience.

But in GH's case, part of the appeal is to be playing these well known songs. It's like how some games recreate a real-world city to drive around in, or use real-world weapons or cars in-game. Sure, the game would play just as well with all indie tracks, but it's not like it would take away from the experience by having more popular tunes in there to play along with. Not only that, but there's the 17 or so songs from indie artists, anyway.
 
Exactly how many innovative music games where you play a single instrument are there? Almost all music games are exactly the same, and instrument based games even more similar. The only one that I can think of that doesn't have a column of beats coming at you is Samba De Amigo, where the beats come from the center of the circle. Crying that Guitar Hero "ripped off" GF is bogus as much as Guitar Freaks ripped off DDR or Beatmania.

Konami left money on the table by choosing not release Guitar Freaks here. Harmonix chose to pick it up.

-Scott-
 
I can't honestly see how a review of Guitar Hero can exist without mentioning Guitar Freaks. Interestingly, though, whenever I brought up Guitar Freaks to Red Octane, they immediately became uncomfortable and wanted to avoid the subject. Obviously, Harmonix still has a sweet deal with Konami over the Karaoke Revolution games, so it has to make them a little upset Harmonix went and improved upon their own concept.

Like everyone's said, though, Konami completely dropped the ball on Bemani the US outside of DDR, and I'm sure the only reason that's done well is by fluke, and not becuase Konami actually did anything. There's -no- reason we should just be receiving Beatmania in the US, right at the end of the PS2's lifespan. Yes, most console owners are just DYING to pick up a peripheral which will probably not work on their next machine as next-generation is right around the corner.

Of couse, I'll be grabbing it simply to continue supporting music/rhythm games, but when Konami has the market cornered and they don't do anything about it, they have no one to blame but themselves for watching Guitar Hero take up their potential glory. It's really sad, too; Guitar Freaks STILL has a number of advantages over Guitar Hero, as have been mentioned in this thread. There's nothing like having three people playing one of the PS2 mixes, one man on drums and two wailing on guitars. Seriously, it's such an awesome, accomplished feeling when you finish a tough song.

Still, I can't fucking wait to pick up Guitar Hero when I'm back from Seattle...the licensed songs, imo, are really cool -- I -do- want to rock out to David Bowie, honestly. I can't play it on real guitar, so this is damn close. I'm sure Harmonix will include short versions in the sequel -- that's something that was missing in the original Karaoke Revolution and was eventually fixed. So, patience.
 
Crazymoogle said:
I know what you're trying to say, but at the same time I'm not really convinced marketing has that much sway over game sales in this respect. GTA might get some attention in that regard, but I've never heard of EA trax being a big sales point on SSX, Burnout, and so on. You can rightfully say those aren't rhythm games, but then I'd bring up Gitaroo Man, which clearly would have been a far, far worse game with licensed tracks.

I was going to write a long post here, but Vlad pretty much covered it for me. After all, the central theme of the game is "be a rock star" - and you're pretty much chopping that off at the knees if you don't let people play songs they are familiar with. I don't see this as "purely marketing driven" at all.
 
Harmonix did this with Frequency and Amplitude, too; they took the general idea of Beatmania, shifted the perspective, tried to expand upon it, fit it onto the PS2 controller, etc. It's a bit less blatant than Guitar Heroes, though, so it never bothered me.

That said...

But when I see reviewers gush about how they never imagined a music game could be so much fun, I have to wonder where theyÂ’ve been for the past six years

...This quote pretty much sums up my agreeance.

Should a review of a new shooter mention that yes, the game has similarities to Doom, Quake, Half-Life, Far Cry, Battlefield, Duke Nukem, Daikatana, etc?

A review of a new FPS should mention that certain elements are taken from other FPSes if the source is fairly unknown, yeah.
 
I support the Guitar Freaks love fest but at the same time I'm incredibly happy to see Harmonix step up to the plate where Konami failed.

We have no Guitar Freaks here aside from a few random arcade locations and even then they are aging and have never seen an update. Maybe this will be an excellent wake up call to Konami to let them know that yes there is an audience here and we love to rock. I loved the arcade game and thanks to my good friend I've enjoyed a lot of imported titles from the series. I'm as sad as you guys to see GF being ignored by practically everyone from reviews and impressions but I'm really not that surprised. Sadly these people should be dedicated enough to make the connection but I'm guessing they felt it was unimportant since outside of the hardcore and the Japanese, GF is mostly unknown.

Call me when Konami decides to bring the series here in full form and in the mean time I'll be enjoying its successor.
 
eXxy said:
I can't honestly see how a review of Guitar Hero can exist without mentioning Guitar Freaks. Interestingly, though, whenever I brought up Guitar Freaks to Red Octane, they immediately became uncomfortable and wanted to avoid the subject. Obviously, Harmonix still has a sweet deal with Konami over the Karaoke Revolution games, so it has to make them a little upset Harmonix went and improved upon their own concept.

The exact same thing happened to me! buddyc meier and i were sitting there and i kept trying to bring up stuff like difficulty and comparisons to guitar freaks and i kept getting hushed :(
 
I knew this was coming. The backlash from the hardcore Bemani kids who just can't cope that an "American" game has completely destroyed any semblance of quality that people one drew from Guitar Freaks.

Guitar Freaks is a game that in 10+ sequels has completely failed to innovate itself once. What was the biggest addition to Guitar Freaks? Dark mode? Oh boy.

Guitar Freaks in no way, shape or form simulates the feeling of playing a guitar. This is why we have songs on Guitar Freaks where you play saxophones and drum machines because, like BeatMania, Konami completely forgets at times what kind of game they're making.

The music is subjective, but I'd much rather play some classic rock anthems as opposed to whacky jpop that inspires fits of giddy pirouettes as opposed to the sensation of wanting to freak out to some rock and roll.

I've never once felt excited to play Guitar Freaks. You stand there, you play your song like a comatose and you're done. There is no entertaining atmosphere or sensation that you're playing a Guitar, unlike Guitar Hero.

I just think it's funny that it's the too-hardcore Bemani nuts who like to complain about Guitar Hero. Anyone who didn't see that coming a mile away though is a fool.

If anything, it's a good thing that Guitar Hero is making people forget about Freaks.
 
I'm mostly confused why JackFrost's personal rant is titled "Bad Cover Version"; by even his own account it seems Guitar Hero is nothing but a really GOOD Cover version.
 
Vlad said:
Red Octane are providing a product that does happen to be similar to a preexisting one, but apparently with ... a different style of songs

You make some valid points, but I'd just like to take the opportunity to kill the rumor that Guitar Freaks is somehow tied exclusively into "J-Pop," assuming that's what you're implying.

Since the first mix, Guitar Freaks has had a heavy emphasis on hard rock, metal, and punk music, with occasional tracks that expand into other genres like surf, bossa nova, jazz, ska, blues, rockabilly, and yes, the occasional (I'd say rare) pop song. On top of that, some of the notable western bands covered to date (off the top of my head) include Guns n Roses, Whitesnake, Sex Pistols, Deep Purple, Steppenwolf, Queen, Bon Jovi, Red Hot Chili Peppers, Andrew WK, Jamiroquai, and The Clash, alongside a healthy dose of predominantly rock-oriented Japanese band covers. If anything, Guitar Freaks attempts to expose its players to as many different kinds of guitar-driven music from around the world as possible, emphasizing harder rock but not excluding other styles. I don't know if I'd call Guitar Hero's limitation of the focus to exclusively heavy/popular rock to be a huge step forward. I love to rock as hard as anyone (I was in a KISS cover band in high school), but there's something about playing songs like Twilight Moon, Balalaika Carried With The Wind, Happy Easter, or Brazilian Anthem alongside the punk and metal songs that makes the package feel more satisfying to me.
 
There was a small arcade near my house that had a Guitar Freaks machine. I used to play it quite a bit when I was in there but I never had the desire to import Guitar Freaks. I recognize Guitar Freaks, and Guitar Hero's relation to it, but Guitar Hero is readily available and that is why I am going to pick it up. Guitar Freaks is great though.
 
I owned GuitarFreaks and DrumMania for a year and played the hell out of it (even did the 3 piece session with some friends). With that said, GF's musical selection was all kinds of ass--just like a lot of DDR's, upon reflection. I know there are a lot of Japanophiles here, and I'm happy for them if they find enjoyment in that music, but major kudos to Harmonix for including actual ROCK music in Guitar Hero. Here's to Volume 2 and Van Halen, Aerosmith, etc. :D
 
bobbyconover said:
You make some valid points, but I'd just like to take the opportunity to kill the rumor that Guitar Freaks is somehow tied exclusively into "J-Pop," assuming that's what you're implying.

Well, as I mentioned in my post, I've never had the chance to play GF, or any of the various japanese rythm games that have never been released in the US. The closest I've come is some of the PC-based ones I've stumbled across (BM98 and O2Jam, to be precise), so that's why I said "apparentlY", as I was just going off of details about the game(s) that I've read from time to time. Still, while I wouldn't mind at all if GH had more of a range of guitar-based tunes, there is something to be said for having a focus. Sure, if you're not a huge fan of rock then you're out of luck, but there's something to be said for the whole game focusing on a musical style that you're a fan of, instead of just being a grab bag of stuff.
 
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I stick my tongue out at your declaration.
 
So the universal view is that Guitar Hero is the better game than Guitar Freaks, and people are upset that Guitar Freaks is not getting any attention off of this? I agree it could make for an interesting side note, and if Konami ever did release the game stateside the point could be even more important to make.

I'm confused though, since GH seems to destroy GF in many respects... why is anyone upset at GH? Why not be upset at Konami/GF? Some of you seem to have made the logical conclusion, but others... :: shrugs ::
 
Red Mercury said:
So the universal view is that Guitar Hero is the better game than Guitar Freaks, and people are upset that Guitar Freaks is not getting any attention off of this?

I don't think anyone is upset. Some of us just think it's weird that Guitar Hero is being hailed as a totally fresh and unique entry in the rhythm genre when it's so clearly not, regardless of the quality of either game.
 
I dont give a damn if its original i care if it plays well and i can get into the songs. I loved guitar freaks 4th mix *speaking of which did that ever come to the PS2?* and if this game is as FUN *the key factor here* or even more fun with that play list count me in SHEIT!
 
At first, I was totally excited about getting Guitar Hero. I'm a HUGE fan of Guitar Freaks, and i've been pretty disappointed with Konami for not pursuing it stateside, and for not following up in better ways. Having a five-string guitar instead of three also seemed perfect. I thought the addition of all the licensed songs was cool, but i really got into the Guitar Freaks songs as well, so this wasn't as big of a deal, as long as it was fun.

Since finding out more info about the game and the way it's set up, i've decided to pass on the game, simply because it doesn't look like nearly as much fun as Guitar Freaks! Guitar Freaks isn't a realistic guitar game in any respect, but it's a blast to play, it's extremely challenging, and it works! Guitar Hero honestly looks like a mix between Guitar Freaks and that retarded arcade drum simulator, MTV Drumscape. I personally don't want to sit there playing the same riff over and over again through a 4 minute long song, that'll get old fast. The challenge doesn't seem to be there, and I don't see this game being a lasting staple in anyone's library.

I think it's incredibly bizarre that reviews aren't mentioning Guitar Freaks while they're praising Guitar Hero's innovation, when clearly it's very small change from a game that's existed for years. I'm sure Guitar Hero is quite a bit of fun, but it seems more like a humorous gimmick than a great game.

Now feel free to bash away at me!
 
For MOST AMERICAN GAMERS -- i.e. the 99.999999999999999999999999999999993% not in the cult of wacky jappy importers -- Guitar Hero *is* fresh and innovative. Why clutter up a review just to push the wacky jappy agenda?

(For the record, I am in the "wacky jappy" set this time; I dig Guitar Freaks.)
 
Some of us just think it's weird that Guitar Hero is being hailed as a totally fresh and unique entry in the rhythm genre
What reviewers are pretending that Guitar Freaks doesn't exist, or claiming that Harmonix has created the genre?

Also, Freezepop is NOT an in-house band. The are friendly with Harmonix guys, but have several albums' worth of work outside the games.
 
border said:
Also, Freezepop is NOT an in-house band. The are friendly with Harmonix guys, but have several albums' worth of work outside the games.

Kasson Crooker from Freezepop is Audio Director at Harmonix. The fact that the band went on to record full albums outside of the games and plays live shows doesn't mean they're not, for all intents and purposes, an in-house band.

Last year at E3 I asked Josh Randall if Harmonix would be keeping up the tradition of putting one Freezepop song in each of their games in the then-upcoming Eyetoy Antigrav, and his response was "Well, they're technically all Freezepop songs, since the guy writing all of them writes everything for Freezepop!" That's in-house in my book.
 
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