Famitsu had an interview with the Producer and Battle Director
https:///www.famitsu.com/news/202107/16227274.html
The Summary:
- With the 40th Anniversary and increase of North American and European fans, they want a Gundam game to have wider appeal
- Recruited staff that are active in the competitive scene
- Weren't interested in Battle Royale game with 52 vs 52 Gundam Online already available
- Used various titles as an influence, including Overwatch and Battle Royale
- No plans for an original story/setting like Overwatch, SFV, or Valorant. They want those new to Gundam to watch the anime.
- They tried to make the size of the Mobile Suits and Mobile armor faithful to the original. For example, Gundam is 18m and Sazabi is 23m
- Aiming for speedy and immersive team battles
- Will have lot of vertical movement. Each "character" will operate different from each other
- Able to adjust your position based on a limited transformation (i.e. Asshimar)
- Mobile Suits and Armor are chosen based on weapons and their characteristics. They aren't just aiming for the popular ones.
- Closed Beta will have 12
- Aim is for players to be able to use any Mobile Suit/Armor they want and not fall into "I can't win without this one"
- Wide variety of G-Maneuver Skills (Ultimate) exist: Wide range damage, one-on-one specialty, increase movement speed of allies, etc.
- Cannot pick same Mobile Suit as someone else on same team
- Barbatos has no long-ranged attacks so adjustments have been difficult
- 3 Modes: Point Capture, Domination, and Destruction
- No Plans for Team Deathmatch at the moment
- Will have Casual and Ranked division.
Lot of other details in the interview and feel free to correct anything I missed. Hopefully we get direct translation.
Also an interview with 4gamer:
https://www.4gamer.net/games/584/G058445/20210714052/