The problem with the GAF dream of wanting every single modern project to be unique in some way is that 100+ games release per year. Hell I think there might have been 200+ games alone shown during this year’s Summer Games Fest.
Realistically, a large percentage of those games are not going to be unique. It’s an impossibility, statistically.
Quite a few of them will be inspired and some will even be attempting to act as a ‘spiritual successor entry’ to a beloved franchise. If anything, it’s always more of a shock when a beloved older property barely has any spiritual successors or games inspired from it.
That’s why I’m trying to figure out where the line lies for people, because the idea of ‘the game must always be unique’ feels like a ‘have your cake and eat it too’ situation when it comes to modern day video games.
Technically, this simple genre mash could be considered their one ‘unique idea’ and when this game releases, if it looks good, is designed good, and plays good, is that realistically good enough?