GVMERS: The $400,000,000 Disaster of Concord

What exactly is funny? They spent tons of money on nothing and we haven't nothing to play.


bV1u5aR.jpeg
 
Remember the charts shown where the GaaS budget was additive to the regular Sony 1st party cinematic games? Remember Sony big wigs reiterating that point? Remember being concerned nevertheless, looking at it all side eyed? Yeah, Pepperidge farm remembers.
 
Remember the charts shown where the GaaS budget was additive to the regular Sony 1st party cinematic games? Remember Sony big wigs reiterating that point? Remember being concerned nevertheless, looking at it all side eyed? Yeah, Pepperidge farm remembers.

Yup. And I remember some posters here carrying water for them, too.
 
Exactly. They put their blinders on, get real quiet, and pretend like it didn't happen.
Then how do threads like this exist? Concord, how shitty Marathon looks, Fairgame in dev hell, how much money Sony wasted, are probably some of the top topics on this forum.
 
Last edited:
I still can't believe they spent $400m on this. What an absolute waste of money.

Sony DID NOT spend $400 million on Concord. That's been the literally biggest video game lie of 2025! Even the guy in my avatar that started that narrative has come to understand that Sony didn't spend $400 million on it. So why you do and GVMERS keep pushing this lie?!
 
JSF tried really hard to downplay it, that this was all just part of Sony's plan for some of their GaaS attempts to fail.

Men in Boxes told me that Team Fortress 2 also had terrible character designs yet it succeeded, therefore Concord's character designs weren't the cause of its failure. Honestly no idea what point he was trying to make with that one.
he said WHAT about Team Fortress 2?

Trigger GIF by MOODMAN
 
he said WHAT about Team Fortress 2?

Trigger GIF by MOODMAN
lol yup, that's the last message I read from him before I blocked him. Dude went full retard trying to deflect criticism of anything GaaS.

That's the worst kind of fanboy, the kind who just tosses out whatever half-baked argument that pops into their head and either doubles down or drops it and moves on to the next dumb argument when called out for it. I'm too old and jaded to engage with dipshits like that anymore. I'm kinda surprised he hasn't been banned permanently yet.
 
Sony DID NOT spend $400 million on Concord. That's been the literally biggest video game lie of 2025! Even the guy in my avatar that started that narrative has come to understand that Sony didn't spend $400 million on it. So why you do and GVMERS keep pushing this lie?!
I took it from what I heard. If it's not true then fair enough. That's why I said I found it hard to believe...
 
Sony DID NOT spend $400 million on Concord. That's been the literally biggest video game lie of 2025! Even the guy in my avatar that started that narrative has come to understand that Sony didn't spend $400 million on it. So why you do and GVMERS keep pushing this lie?!
Kotaku reported this in Oct so who knows what the other portions cost

"The initial development deal for the game was just over $200 million, according to two sources familiar with the agreement but who were not authorized to speak publicly about it. But Kotaku understands that amount was not enough to cover the game's entire development and did not include the purchase of Concord IP rights or Firewalk Studios itself, which Sony acquired only last year."
 
$400 mil??? holy fuck

It definitely didn't cost that much. Because if it did, they'd have done a lot more to recoup their investment.

No doubt they had some sort of contractual escape-clause, because that's the only reason to pull the ripcord as fast as they did. And I'm sorry, no You-tuber has access to the sort of information to confirm or deny that scenario, because noone involved has any reason to disclose it.
 
A bit off topic but this is an ai voice isnt it? I'm noticing more and more lately that a lot of youtube channels are simply bots.
 
Kotaku reported this in Oct so who knows what the other portions cost

"The initial development deal for the game was just over $200 million, according to two sources familiar with the agreement but who were not authorized to speak publicly about it. But Kotaku understands that amount was not enough to cover the game's entire development and did not include the purchase of Concord IP rights or Firewalk Studios itself, which Sony acquired only last year."

Exactly! That initial $200 Million was provided first by the company "Probably Monsters". This is well known. Plus Sony didn't sign Firewalk Studios until April, 2023. The game came out and was then shut down on August 2024.

- WHY IN THE WORLD ARE PEOPLE BELIEVING SONY SPENT $200 MILLION IN 16 MONTHS ON ONE GAME?!?! Or worst........$400 million!

- The only way Sony would have spent that $200 million is if it included the rights to the IP and the cost to buy the studio.
 
Exactly! That initial $200 Million was provided first by the company "Probably Monsters". This is well known. Plus Sony didn't sign Firewalk Studios until April, 2023. The game came out and was then shut down on August 2024.

- WHY IN THE WORLD ARE PEOPLE BELIEVING SONY SPENT $200 MILLION IN 16 MONTHS ON ONE GAME?!?! Or worst........$400 million!

- The only way Sony would have spent that $200 million is if it included the rights to the IP and the cost to buy the studio.
I didn't watch the video so I don't know they are claiming Sony spent the full $400 million because I don't know I ever saw who invested the original $200 million and maybe someone has proof of who did invest that first 200

Regardless after the initial $200 million there is those costs of game development and buying the studio and the game IP so again with all that combined a $400 million disaster doesn't sound too far fetched
 
I didn't watch the video so I don't know they are claiming Sony spent the full $400 million because I don't know I ever saw who invested the original $200 million and maybe someone has proof of who did invest that first 200

Regardless after the initial $200 million there is those costs of game development and buying the studio and the game IP so again with all that combined a $400 million disaster doesn't sound too far fetched

True. I just don't like how some are making it seem as if the whole $400 million was spent by Sony.
 
Look at it this way; Concord had a harsh reception and kinda so-so reviews, but was it actually received that much worse than Suicide Squad?

Lets be real; that's a game if you judge on production value and dev-time alone, not even thinking about the market value of the DC Franchise characters, actually looked like it cost $400m! Died on its arse... and... didn't get shut-down within a week.

Like, this myth that Concord was a generational mega-bomb just doesn't stand up to even basic scrutiny.

The only notable thing about it, was the way that it was cancelled so completely and so quickly. That's what makes it an aberration. And frankly, the simple and obvious reason for doing something like that is because its a cheap and easy fix.

No real attempt to address issues.
No re-branding.
No price-cutting.
No rethinking as F2P.
No dumping on PSN.

Not even leaving it up for a year and seeing if it finds a niche audience while keeping it in basic maintenance mode.

You do any or all of those things if making a dollar matters to you.

But they chose not to. That's a very unusual step for a multinational corporation. Were they really that embarrassed by it they chose to leave money on the table?

It just seems extraordinarily unlikely if the budget was that high.
 
Exactly! That initial $200 Million was provided first by the company "Probably Monsters". This is well known. Plus Sony didn't sign Firewalk Studios until April, 2023. The game came out and was then shut down on August 2024.

- WHY IN THE WORLD ARE PEOPLE BELIEVING SONY SPENT $200 MILLION IN 16 MONTHS ON ONE GAME?!?! Or worst........$400 million!

- The only way Sony would have spent that $200 million is if it included the rights to the IP and the cost to buy the studio.
The whole studio was shutdown after the game failed, so I think it's fair to add in the cost of buying the studio in how much they lost on Concord.
 
I think Sony could manage. Sometimes these games grow a bit over time. They didn't even try. Just weird.
The game had less players during the open beta than they had during the closed beta. The game was not growing over time, it was shrinking even before it got released. Cutting the losses was the smart thing to do.
 
The whole studio was shutdown after the game failed, so I think it's fair to add in the cost of buying the studio in how much they lost on Concord.
The write down absolutely. But people are conflating the two. The game dev itself I doubt cost anywhere near these figures, but the cost to Sony is a different story. Basically they took a bet on future earnings, paid a premium based on expectations, and lost badly.

Hopefully they learnt their lesson on what the market actually wants. As to who did the original funding, Sony essentially picked some or all of that up in the purchase of the studio, so its kind of irrelevant overall. But it is somewhat relevant as its a different loss compared to the operational costs they incurred whilst in full ownership.
 
At least $3.6 billion.
To be fair, you forgot to splice out those awe-inspiring Destiny 2 DLC the past 3 years.

Probably like Marathon $3.5B, Destiny 2 DLC $0.1B.

It's like Pete Parsons got Sony to pay $90/share for Enron. LOL. Good job Pete. No doubt what he did was show Sony brass some business slides, a slice of Marathon and some napkin math Destiny 3. Sony took it. Turns out right when the deal happened, magically D2 sunk right away killing company financial forecasts missing 45%, numerous waves of layoffs, Destiny 3 is either cancelled or hidden away somewhere, and Marathon is going to be a bust.

And to top it off, all those early concepts of Marathon Pete promoted would had used plagiarized art as it happened before Sony bought them.

Give Pete Parsons credit. He knows how to sell at the high!
 
Last edited:
Can you really call it a tragedy though? Literally everyone (who wasn't a Sony fan) saw this for the dumpster fire it was the moment they announced it.

It's just so amazing that you create a hero shooter and you don't even have one likable character on the roster. How does that even happen 😂.
 
As soon as I read that title I knew certain people would be huffing again about the 400 million figure and they didn't disappoint. :messenger_grinning_smiling:

I can only assume Mibu no ookami is busy writing a strongly worded email to GVMERS right this moment.
 
The worst thing they did was just shut it off. Could literally still drop it on PS+ if they wanted and let people play it. Some people bought physical copies and controllers. Just an absurd reaction honestly.
Killing hardcore DEI projects is a good thing. Let it go to gamer hell where it belongs.
 
The fact of the matter is that Sony made a very poor decision in buying a studio before they even released their first game. It was a very risky gamble that backfired spectacularly. Unproven studio making a game in a very saturated segment, combined with a little to no oversight over its development is a recipe for disaster.

200m or 400m it doesn't matter. What matters is that a small studio managed to spend that much on a hero shooter. That should be a red flag.
 
Can you really call it a tragedy though? Literally everyone (who wasn't a Sony fan) saw this for the dumpster fire it was the moment they announced it.

It's just so amazing that you create a hero shooter and you don't even have one likable character on the roster. How does that even happen 😂.
It's well documented how it happened. Echo chamber, toxic positivity wokeness - don't one dare hurt fee fees
 
I wonder what we will end up calling this era of major bombs in gaming?
Is it even an 'era'?
It seems like it to me, but I'm online too much, so statistically it could be a industry norm or just above average.

'Flopocalypse'?
 
Top Bottom