Burger
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VALVE UNVEILS 64-BIT SOURCE GAMING TECHNOLOGY DEVELOPED IN CONJUNCTION WITH AMD
Available Now: 64-Bit Half-Life® 2 and Lost Coast
Bellevue, WA. December 22, 2005 Valve, a leading entertainment and technology studio, unveiled a 64-bit version of its Source game engine technology today. The first 64-bit Valve games released will be native 64-bit versions of Half-Life 2 and Lost Coast, and have been developed to take advantage of AMD Athlon 64 FX processor-based systems - the ultimate 64-bit gaming platform for PC enthusiasts.
The 64-bit versions of these games are being offered to all Half-Life 2 owners via Steam, Valves online platform for delivering games and digital content directly to users around the world.
"Bringing the Source technology to the AMD64 processor platform is an important step in the evolution of our game content and tools," said Gabe Newell, Valves co-founder and president. "This investment in future processing will allow us, and third party developers working with Source, to push the boundaries of the gaming experience."
"AMD Athlon 64 FX processors are targeted for systems designed to provide the ultimate experience for a new generation of power users running demanding applications " said Bob Brewer, corporate vice president, Desktop Division, AMDs Microprocessor Solutions Sector. "Combining the performance of AMD64 processors with the 64-bit version of Valves technology results in advanced and powerful games. This winning collaboration brings customers an amazing product based on the best of AMD64 technology and Valves software development."
http://www.steampowered.com/index.php?area=news&id=496
I wonder what kind of performance increase we can expect ?
Ah, Half-Life. Remember when you found yourself inside that moving tram car in the beginning, waiting a solid thousand or so minutes before you could get out to stretch your legs? Back then, 10 minutes of admiring the graphics of the HL engine was golden Today, not so much, but it still has its Ooos and Ahhhs of course. Whats the solution to make it as mesmerizing again? You use the Source engine to render it in all of its glory.
The team working on Black Mesa: Source is attempting to do just that. For their late December media update, they have released a few screenshots of the tram car sequence they are recreating using Source technology, as well as a new model render and in-game teaser. Oh yeah, they even have sample sound files from the chapter "We've Got Hostiles" at their website!
Awesome.