Half-Life 2 RTX demo coming out on March 18

It's in an issue. DLSS can reconstruct the actual detail and surpass TAA native on overall sharpness, but the problem is ray tracing quality (amount of rays) is tied to internal resolution. Ray Reconstruction can help to certain extend in DLSSQuality mode, but in DLSS performance mode ray reconstruction filters the lighting way too much and image starts to look like a paint.

Exactly my first thought when I looked at the footage from DF. John plays in 4K/Performance and the picture looks really crappy.
 
Never like hl3
How Dare You Greta GIF
 

It looks really nice... when the lighting from the lamps is not blasted at full brightness. It feels a bit overdone.

The remastered assets are pretty good in general, they stay true to the original while looking vastly better.
 
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I can't think of a GPU series that had less time at the top than the 3000 RTX cards. IDK how people invest in 5000s knowing how the 3 buyers got got. It was never really enough to run the best games of it's era (Cyberpunk). Was unneeded for the games of the previous era. And if these threads are to be believed, is damn near useless to GFX enthusiasts in the proceeding era.
 
I can't think of a GPU series that had less time at the top than the 3000 RTX cards. IDK how people invest in 5000s knowing how the 3 buyers got got. It was never really enough to run the best games of it's era (Cyberpunk). Was unneeded for the games of the previous era. And if these threads are to be believed, is damn near useless to GFX enthusiasts in the proceeding era.

?

3080 still has raw power but not enough vram for some settings but:

- 3080 12GB, 3080ti are still fine
- 3090/ti will be fine for quite some time
 
I can't think of a GPU series that had less time at the top than the 3000 RTX cards. IDK how people invest in 5000s knowing how the 3 buyers got got. It was never really enough to run the best games of it's era (Cyberpunk). Was unneeded for the games of the previous era. And if these threads are to be believed, is damn near useless to GFX enthusiasts in the proceeding era.
The 3000 series had two whole years at the top and over 4 years later the 3080 is still perfectly usable at 1440p w/DLSS. I ran Cyberpunk on it with PT enabled.
 
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Sold my RTX 4070 for 700€ and now I am cardless 🤣

I dont know which Card I shall buy… want to play HL2 RTX in "near" full glory.
 
Those graphics would want me to get a new graphics card - but that's a very rare exception with a very old game.
 
Demo is available now on Steam! 35.5GB, downloading. Will report back with how my little 4060 TI 16GB manages.
 
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So this is a seperate game. i thought the base game updates to RTX
87 gigs space needed dayum/
Ready destroy 3060Ti
 
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it is max settings, path tracing can scale quite nicely if you are after performance
well then if you don't like max settings even struggling to run on 5090, they're really there to make the future 6090 shine. that is how this has always been with ray tracing/path tracing. if those settings weren't there, the game wouldn't scale nicely for future hardware and you would feel better about it? settings and their labels are arbitrary. they could call medium settings that would run 60 FPS at 1440p on a 3070 with DLSS the ultra one and that setting would run at 120 FPS at 4K DLSS with 4090. would that change anything? I don't think so

look at something like portal 2 rtx where 3090/4080 struggled with max settings and 4 bounces. 5080 and 5090 can handle them greatly.
 
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:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:

Not going to even bother touchin' this BS.

?

Path tracing is never gonna run native anytime soon. It's on par with almost everything else path traced that isn't looking like Quake 2.

it is max settings, path tracing can scale quite nicely if you are after performance
well then if you don't like max settings even struggling to run on 5090, they're really there to make the future 6090 shine. that is how this has always been with ray tracing/path tracing. if those settings weren't there, the game wouldn't scale nicely for future hardware and you would feel better about it? settings and their labels are arbitrary. they could call medium settings that would run 60 FPS at 1440p on a 3070 with DLSS the ultra one and that setting would run at 120 FPS at 4K DLSS with 4090. would that change anything? I don't think so

look at something like portal 2 rtx where 3090/4080 struggled with max settings and 4 bounces. 5080 and 5090 can handle them greatly.

And voila

I played Portal RTX with a 3080 Ti. The RTX remix gives a ton of options to optimize settings. No you don't need 4 bounces for cohesive lighting. No you don't need everything max settings. Yes you do need upscaler for sure.
 
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so what exactly did you expect from a pathtraced title that you call this completely normal hardware hunger "BS"? It´s a tech showcase....
Nothing more, nothing less. Completely pointless endeavor almost no one will be able to experience with good performance in modern screen resolutions. It's like here's the best version of Half-Life 2 you won't be able to play for years to come and it's the same exact game you finished dozens of times, just prettier.

Imho, if you want to do something like this, at least do it when the time is right and there's no overpriced hardware available for everyone to buy and experience new features and visuals, like Sony did with Demon's Souls. But instead, we have what we have and it's hard (if not impossible) to care about it. Same goes for Portal RTX.

I just can't see the point in all this if you can't play it like Demon's Souls on the PS5.
 
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Seems to run noticeably better than Portal RTX for me! Not sure why - maybe they've improved their performance penalties of the Remix suite? Mostly around 70-80fps at 1440p DLSS Performance (so about 736p internal the way they do this) using the Transformer model of DLSS, which is the only way to make this low resolution look great on a 1440p monitor. I WAS able to get it to drop under 60fps in two places in Ravenholm though, even with that aggressive DLSS. Got down to the low 50s in fact in one place. That would be the fire hallway before the electric fence courtyard, when all fire effects were lit up and it was full of zombies.

Also there might be a VRAM memory leak? My 16 GB 4060 TI would load the level at around 7GB of usage but would slowly end up over 13GB before getting to the next loading screen just 15 minutes later or so.

I'm very impressed with the quality of the path tracing and the artistry they put into the revamped models and assets. Staggeringly beautiful and I hope the rest of the game will have just as much attention put into it.
 


Here are some 8K, 4K and 1440p benchmarks for Half-Life 2 RTX Demo. Half-Life 2 RTX Demo supports DLSS 4. So, we have benchmarks for Native Resolutions, DLSS 4 Super Resolution, and DLSS 4 SR with Multi-Frame Gen.

PC specs:

AMD Ryzen 9 7950X3D
32GB of DDR5 at 6000Mhz
NVIDIA GeForce RTX 5090 Founder's Edition
Windows 10 64-bit
NVIDIA GeForce 572.65 WHQL driver

▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 - 8K with DLSS 4 Performance Mode
0:59 - 8K with DLSS 4 Performance + MFG X2
1:40 - 8K with DLSS 4 Performance + MFG X3
2:29 - 8K with DLSS 4 Performance + MFG X4
3:35 - Native 4K
4:22 - 4K with DLSS 4 Quality Mode
5:03 - 4K with DLSS 4 Quality + MFG X2
5:42 - 4K with DLSS 4 Quality + MFG X3
6:27 - 4K with DLSS 4 Quality + MFG X4
7:36 - Native 1440p
8:25 - 1440p with DLSS 4 Quality
9:16 - 1440p with DLSS 4 Quality + MFG X2
10:06 - 1440p with DLSS 4 Quality + MFG X3
10:58 - 1440p with DLSS 4 Quality + MFG X4
 
game hanged when i accessed in game menu.

Edit: tried again ,Not working. Game just hangs when opening game menu or RTX remix menu.
 
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Nothing more, nothing less. Completely pointless endeavor almost no one will be able to experience with good performance in modern screen resolutions. It's like here's the best version of Half-Life 2 you won't be able to play for years to come and it's the same exact game you finished dozens of times, just prettier.
It´s highly scalable and you have obviously not understood the point of RTX Remix which this one is a showcase for.....
If you want to max it out you`ll need high end hardware, that is perfectly normal

Imho, if you want to do something like this, at least do it when the time is right and there's no overpriced hardware available for everyone to buy and experience new features and visuals, like Sony did with Demon's Souls. But instead, we have what we have and it's hard (if not impossible) to care about it. Same goes for Portal RTX.
incoherent offtopic rambling....
 
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So ray tracing makes things brighter?

Bullshots.

In a 2004 game that was tech limited for its time, sure. Half Life 2 was of course not with physically based rendering (PBR) phase which came more in ~2013 and this means texture have no material properties for specular highlight, material roughness, etc.

iwGz7Fz.png


Or baked lighting which as seen here, doesn't even light up the gun right under a light

0aNfLhB.png


For the times its brighter because there's an actual dynamic light source and no longer baked, its also darker when it makes sense and doesn't have that weird carboard look lighting when there's not even a light source nearby that would give this effect even in the original. The "floaty/gamey" lighting of old where everything seems evenly lit.
wTuGNMp.png


Phozucg.jpeg
 
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It´s highly scalable and you have obviously not understood the point of RTX Remix which this one is a showcase for.....
What is there to not understand? It's tech demo first and foremost to make people buy overpriced hardware which can't even run it in native resolutions. In my eyes it's completely pointless for years to come.
 
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What is there to not understand? It's tech demo first and foremost to make people buy overpriced hardware which can't even run it in native resolutions. In my eyes it's completely pointless for years to come.
Why would anyone play at native if they could get better or equivalent image quality and more performance, with upscaling?
 
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What is there to not understand? It's tech demo first and foremost to make people buy overpriced hardware which can't even run it in native resolutions. In my eyes it's completely pointless for years to come.
Sounds like you´re just generally sour and are literally taking it out on a piece of unrelated software.
RTX Remix is doing an amazing job here and the power this free-to-use tool gives fans to do whatever they want with other games of that era is seriously crazy.
And all you can think is "this is an ad"
Over It Ugh GIF
 
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RTX Remix is doing an amazing job here, the potential for other games of that era is seriously crazy and all you can think is "this is an ad"
I'm not saying it isn't, I'm saying that the time is not even close to being right for release of such tech demos. Like, why should I care even if for years to come there won't be hardware capable to offer adequate performance at 4K at least? Does it look good? Yes? Why should I care at this point in time? I'm not DF to jerk off on every piece of light, texture or model for 1,5 hours.

Alan Wake II already showed what PT can do and Ninja Theory already showed that you can do without and still have one of the best looking games ever made people can actually play without upscaling and with it with good performance.
 
Seems to run noticeably better than Portal RTX for me! Not sure why - maybe they've improved their performance penalties of the Remix suite? Mostly around 70-80fps at 1440p DLSS Performance (so about 736p internal the way they do this) using the Transformer model of DLSS, which is the only way to make this low resolution look great on a 1440p monitor. I WAS able to get it to drop under 60fps in two places in Ravenholm though, even with that aggressive DLSS. Got down to the low 50s in fact in one place. That would be the fire hallway before the electric fence courtyard, when all fire effects were lit up and it was full of zombies.

Also there might be a VRAM memory leak? My 16 GB 4060 TI would load the level at around 7GB of usage but would slowly end up over 13GB before getting to the next loading screen just 15 minutes later or so.

I'm very impressed with the quality of the path tracing and the artistry they put into the revamped models and assets. Staggeringly beautiful and I hope the rest of the game will have just as much attention put into it.
I will test and see if 3070 8 GB ends up being a problem or not

sometimes games cache more to get more consistent 1% lows. could be such a case
 
The time is right for those who can and want to play it.
They'll have the worst experience ever, unlike those who just going to wait for the right time in 2035-2040. Moreover, there's nothing new there except visuals unlike recent remakes of RE and this year's SH2. It's good that it's free at least.
 
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They'll have the worst experience ever, unlike those who just going to wait for the right time in 2035-2040. Moreover, there's nothing new there except visuals unlike recent remakes of RE and this year's SH2. It's good that it's free at least.
They can play now and play again in 2035~2040.
 
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