Here is the final version. It's called Intercession. Why? Because I couldn't come up with a name on my own, so I googled "Random word" until I came across something I like. There are three versions of it. One for my set of semi-competitive settings; one for Infinity settings; and one for no sprint no instant settings. It's a smaller map probably for anything 1v1 up to 4v4, since lord knows we need them at this point. It's actually symmetric, unlike that one that just came in Crimson out that claims to be symmetric or whatever. It's got some floating coliwalls to shadow one side so that way everything doesn't look like white. All the pictures are from my cell phone, since we don't have the ability to share pictures for some reason. Maybe it hasn't been outsourced yet, I dunno.
Comparison pictures between my design and Forge:
I dunno. I think it looks fun. Maybe we should try it sometime. They are in my file share. I'd link it, but well... You know.
GT: Karl2177
Map names:
Intercession (this is the one for Karl Slayer, which you can also find in my file share)
Intercession-static (this is for NSNI)
Intercession_Infinity (this is for Infinity Slayer)
Comparison pictures between my design and Forge:
Here's an overview of the map. Hopefully you can tell what's going on in the sea of white.
If not here's something with the Waypoint patented information overload.
The 1 is Rockets(Boltshot underneath), 2 is Sniper, 3 is BR, 4 is Carbine, 5 is DMR, 6 is AR. Those diamonds are grenade spawns. The orange is where the mancannon shoots you.
Here's red base. I added the lights to make the white less jarring.
Here's a view of the middle. The man-cannons go to the top of the base. Why? It becomes a control point. Something that most of the Halo 4 maps are lacking.
Here's a view of under one of the walkways. You can go under the center if you want. If you're playing Karl Slayer or NSNI a Boltshot spawns there, since it's power stupid to spawn players with them.
Here's another overview of this thing. Looks kinda interesting, I guess. Almost reminds me of a time when maps were simple and not about jagged rocks preventing you from getting onto the top ridge.
Here's a view of the longest sightline on the map. It's down the middle bridge. A rocket totally spawns in the middle, because it's all cool and stuff.
Here's a view from the top of blue base looking toward the end of the middle bridge. The red dots indicate where the random ordnance is in Infinity Slayer.
I dunno. I think it looks fun. Maybe we should try it sometime. They are in my file share. I'd link it, but well... You know.
GT: Karl2177
Map names:
Intercession (this is the one for Karl Slayer, which you can also find in my file share)
Intercession-static (this is for NSNI)
Intercession_Infinity (this is for Infinity Slayer)