Updates to Intercession:
Layout changes
-Changed team base layout (images below)
-Changed side base layout(images below)
Weapon changes
-Added BR, Carbine, and AR to each base
-Added DMR to each side base
-Added Light Rifle to bridge cover
-Rockets are now on a 3:00 respawn timer (uses initial ordnance)
-Snipers are now on a 3:00 respawn timer (uses initial ordnance)
-Removed all random ordnance
Objective changes
-Moved side base hill positions to larger dance space
This little platform is a half level shooting ramp. It provides additional cover to the main portion of the base, while leaving it exposed for people on top shooting. Also, it provides a sprint jump from that portion of the base to center of the map.
This bridged area gives more second level base movement. It also provides a piece of cover for people that spawn at the base from the neutral side bases. A BR spawns on the ridge of the bridge piece.
This picture showcases the extensions to the wall for the side bases. This provides cover for the corner spawns from the top of the base. It also allows for more room to move on the top of the side bases. A DMR spawns on one of the bridge ridges.
This is the side base from underneath. It now uses a 45° corner to provide a small hiding spot for anyone using it. Also I added a jump so players aren't trapped down there without a way to fight or move back up.