HALOGAF we need your help!
Got a question on behalf of my cousin.
He has graciously hosted 16 player Halo LAN matches at his place.
He wants to know what he needs to make Halo 4 LAN a reality.
Because of DLC we stuck with Halo: ODST to access all of the maps on all consoles no matter what users were on. Reach added DLC that was a pain to attempt to play with because we wouldn't have the Live account that bought it on the console.
Here is what he has...
Xbox A:
-unique Live account for Xbox A
-20+ non-Live accounts for the rest of us
-Limited Edition Halo 4
Xbox B:
-unique Live account for Xbox B
-20+ non-Live accounts for the rest of us
-Regular Halo 4 with DLC purchased
Xbox C:
-unique Live account for Xbox C
-20+ non-Live accounts for the rest of us
-Regular Halo 4 with DLC purchased
Xbox D:
-unique Live account for Xbox D
-20+ non-Live accounts for the rest of us
-Regular Halo 4 with DLC purchased
We don't care about the armour stuff really we'll see how that plays out maybe we will later...but for now having 4 accounts for each of us on each machine is ok.
So he's gonna get the limited edition for his manroom Xbox. Regular editions for all other Xboxes.
The Plan:
Purchase DLC on all the consoles with each unique Live Account per console so that any user of that machine has access to it. The hope is that because it was downloaded to that machine by a Live account that it will be public to non-Live users on that machine only.
Now when he buys DLC which he has to do with each separate account...is it like Reach where the other users won't be able to access them?
Its ironic that Halo really boosted the idea of LAN play but with DLC and all that junk Halo 4 may not be LAN friendly. If it weren't for ODST I'd say the same about Halo 3.
Reach was horrible for LAN splitscreen because the graphics were broken. You couldn't see a guy in front of you even though he was on your radar. Let's hope Halo 4 isn't like that.