its nice that the assist system is far more generous then reach at least...
Yeah and I think the switch to a points system as opposed to kills is actually something I'm really happy with. Objective games are and should be caps, time, etc., but I think there are tangible benefits to encouraging teamwork and "style" in fragging.
The HaloGAF customs were fun, Dani. More complaining about Erosion!*
*When I actually do start Forging in 4 I do think the Lagoon is the first place I'm going to try out, just sucks that you can't get to the far edges without the softkill boundaries. In Halo 5 I'd really love for those hard-coded boundaries to always be visible to Forgers.)