Some salt:
They ruined the cutscene of MC delivering the bomb at the end of Cairo Station. I didn't even notice any dialogue. And he doesn't even go inside the ship to detonate
Frankie/Someone at 343i... could someone comment on how the netcode will be handled for Halo: CE MP? It was synchronous MP when it came out, and that worked well for LAN but kind of falls apart online... Have you folks changed it to asynchronous?
It's either Halo PC's netcode or written from the ground up for this collection.
Dedicated servers are useless for synchronous (actually, technically they'd make it worse by adding another box to the chain), so it'd have to be asynch.
Did 343 say that the achievements will be the same as in the games? Cause I haven't seen that. I assumed they'd be (mostly) new.
Superjumps + Button Combo's = not ever playing any Halo 2 MP content.
WTF are 343 thinking including that shit? Terrible choices yet again.
A good compromise would be to implement two versions of each glitched weapon: the original, with all of it's broken animations that allowed BXR, BXB, etc to happen, and you can do whatever in customs. Knock yourself out.
Then have a separate, fixed versions of weapons, these are the ones in matchmaking.
Superbouncing doesn't belong at any rate. And it was fixed in the Halo 2 PC version of the engine, so I am perplexed as to why it'd even be back.
Remade H2 faves, with proprietary graphics and a modified version of h2 gameplay. Lockout, Ascension, Zanzi...
OG maps and gameplay completely intact. It's extra content.
Probably so there isn't an overlap with the single games.
One disc, one UI, one set of achievements.
I'm going to go out on a limb and guess that the d-bags that enjoyed griefing in Halo 2 by superjumping, bomb glitching etc. won't be bothered to make the new HD-Halo 2 their home again. Too many ADD-servicing games out there to play these days.
I don't think I would worry about that, so long as there's a lot more than 15K people playing.I am, however, concerned about being outvoted when trying to play H2 by people that want to play H4 or something,
I'm wondering if the bolded means they did think about it and if there will be a radio-edit version if you will.
Yeah I noticed the hitmarkers and other things. Liked what I saw thoughH2 gameplay concepts, dual wielded, movement speed, maps etc., in custom xbone engine to give players a modern experience but in a nostalgic fashion. What you saw on ascension was that mode and its code.
H2 gameplay concepts, dual wielded, movement speed, maps etc., in custom xbone engine to give players a modern experience but in a nostalgic fashion. What you saw on ascension was that mode and its code.
actually the MC Coleccion will have 4k gamer points so 1000 for each game?
H2 gameplay concepts, dual wielded, movement speed, maps etc., in custom xbone engine to give players a modern experience but in a nostalgic fashion. What you saw on ascension was that mode and its code.
I definitely would like to see Halo 2's glitches removed. The glitches ruined Halo 2 matchmaking for me.
H2 gameplay concepts, dual wielded, movement speed, maps etc., in custom xbone engine to give players a modern experience but in a nostalgic fashion. What you saw on ascension was that mode and its code.
Sixty dollars btw.
Also Spartan abilities isn't armor abilities - just features.
H2 gameplay concepts, dual wielded, movement speed, maps etc., in custom xbone engine to give players a modern experience but in a nostalgic fashion. What you saw on ascension was that mode and its code.
Did 343 say that the achievements will be the same as in the games? Cause I haven't seen that. I assumed they'd be (mostly) new.
This Collection packs a whopping 4,000 Achievement points, as theyve been allotted 1,000 per game from Microsoft. Some of those will be exact replicas of their original Gamerscore-earners, but some will be new, too.
I cannot wait to see the population distribution between games and what people think of Halo CE. Finally..
Finallyyyyyyyyyyyyyyyyyyyyyy
I cannot wait to see the population distribution between games and what people think of Halo CE. Finally..
Finallyyyyyyyyyyyyyyyyyyyyyy
10% Halo 1, 20% Halo 2, 65% Halo 3, 5% Halo 4.
Alright, I'm back in.20% Halo 1, 10% Halo 2, 65% Halo 3, 5% Halo 4.
20% Halo 1, 10% Halo 2, 65% Halo 3, 5% Halo 4.
From IGN
Get maaaaaaaaaad
Standbying and modders ruined H2 MP. Glitches were fun imo
Why is that a bad thing?Huh, I just now got that Halo 4 will also be 60fps.
Huh.
:
Oh, I didn't want imply that it was a bad thing. I actually will replay the campaign and Spartan Ops because of 60 fps (I know, I know).Why is that a bad thing?
I'm kinda really excited for Halo 3 in 1080p and 60fps. Hopefully they can throw in a decent AA solution and the game would look amazing (admittedly a bit poly starved, but that isn't a huge deal)
Sounds like playing with fire, not that I have a better answer for what they should do.Anyone read McCaffrey's idea about why the MC Collection exists?
Article
This dude lost a lot of credibility for me after his Halo 4 review, but I can't help but agree with his conclusion. The MC Collection is the world's biggest focus test, and we are the testers.
Anyone read McCaffrey's idea about why the MC Collection exists?
Article
This dude lost a lot of credibility for me after his Halo 4 review, but I can't help but agree with his conclusion. The MC Collection is the world's biggest focus test, and we are the testers.
Super bouncing will be thwarted by invisible barriers, so I wouldn't worry to much.Dealing with superjumping was not fun. Players outright ruined at least a hundread of the Halo 2 matches I played with that crap.
Dealing with superjumping was not fun. Players outright ruined at least a hundread of the Halo 2 matches I played with that crap.
Anyway, looks like they'll by the Halo 2 Anniversary maps/gametypes to fall back on.
Was there any gametype other than Neutral bomb and maybe Oddball that was really broken by getting outside the map? In Slayer I don't remember super bouncing feeling quite as cheap, though I think it could get annoying with the held weapons never respawning.
Button glitches I'm ambivalent about as this point.
Anyway, looks like they'll by the Halo 2 Anniversary maps/gametypes to fall back on.
Halo 5: Guardians Multiplayer Beta (343 Industries, Microsoft Studios). Available this holiday season for Halo: The Master Chief Collection owners, the Halo 5: Guardians Multiplayer Beta will allow fans to be among the first to experience a new generation of Halo multiplayer in Halo 5: Guardians. Gear up for the Halo 5: Guardians Multiplayer Beta by unlocking exclusive content in Halo: The Master Chief Collection and Halo: Nightfall, which will carry over into Halo 5: Guardians when it launches in 2015.
Super bouncing will be thwarted by invisible barriers, so I wouldn't worry to much.
The issue with Halo 2 is that they couldn't edit the maps at all to add barriers after the map shipped, so they were sort of stuck once glitches were discovered to get out of the map. With the new system I am sure when/if people work out ways to grief they will be able to fix it.