Halo 5 Multiplayer Coverage! (no campaign spoilers)

Ummmm Warzone?

Good point

So Arena is effectively regiolocked then. The only mode I'd ever be in.

Great.

Christ almighty. I swear it feels like 343 are inventing ways to ensure they piss people off. I complained during the beta that 343 pretty much don't give a rats ass about anyone outside the US, this just further confirms it. If removing datacentre selection didn't already make it obvious.
 
21 maps
5 breakout maps (forged)
2 forge maps (orion and pegasus)
8 non forged arena maps
3 warzone maps
3 clones of the warzone maps shrunken for a different game-mode


That's what happens when you take the responsibility of making games in a franchise with an established universe. The guys at StreumOn shouldn't be allowed to make the Marines in SpaceHulk:Deathwing short scrawny weaklings just because they aren't GamesWorkshop, and if they want to do that then they shouldn't be working on a Warhammer game.

Fair. Halo is based on a fictional universe though. It can look and feel however the current developers want it to. Whilst I respect the fact that its important, to a fanbase and for continuity, to honour preceding lore, art designs etc., there is no rule against evolving the franchise to suit the skillset and vision of its current developers. Can't see any advantages in stifling the creativity of the entire team by toeing a line that no longer exists.

Current developers may take risks that do not pan out, but I'd argue that's much better than just churning out release after release that all look and feel the exact same. In fact, I'd go even further by congratulating the team for taking these risks; takes a lot of balls to do so in spite of possible backlash.
 
So Arena is effectively regiolocked then. The only mode I'd ever be in.

Great.

Christ almighty. I swear it feels like 343 are inventing ways to ensure they piss people off. I complained during the beta that 343 pretty much don't give a rats ass about anyone outside the US, this just further confirms it. If removing datacentre selection didn't already make it obvious.

You wanted data center selection to ensure everyone in match has good latency correct?
 
Effectively region locking multiplayer with parties isn't really a good thing.

I mean..it is and it isn't...if you're primarily playing with US players, somebody is going to get fucked on the connection, either you, or the other players.

I get you wanna play with your international friends, but really, for the overall good of the multiplayer experience, it's better the way they've set it up.

Personally, I'd be furious if I got connected to an Australian connection and it was laggy AF.
 
I mean..it is and it isn't...if you're primarily playing with US players, somebody is going to get fucked on the connection, either you, or the other players.

I get you wanna play with your international friends, but really, for the overall good of the multiplayer experience, it's better the way they've set it up.

Personally, I'd be furious if I got connected to an Australian connection and it was laggy AF.

If I'm the only Aussie, and I'm KNOWINGLY going into a US party, then it's on me and I'm happy to have a bit of lag. It's no different to Titanfall. If there's no one on the Aussie servers, I'll either not play, or knowingly choose the lowest possible ping server and deal with a bit of lag by choice. Mind you, Titanfall's NetCode is brilliant at dealing with lag anyway. I don't think 343's is if the beta is anything to go by.

But why not give the choice? Part of the beauty of Xbox Live has always been meeting and playing with friends from all over the world....unless you wanna play Halo, then fuck off foreigners right?
 
So Arena is effectively regiolocked then. The only mode I'd ever be in.

Great.

Christ almighty. I swear it feels like 343 are inventing ways to ensure they piss people off. I complained during the beta that 343 pretty much don't give a rats ass about anyone outside the US, this just further confirms it. If removing datacentre selection didn't already make it obvious.

Uh, if you had the option, you'd choose Austrailian, which wouldn't contain any US people. First people bitch because they get stuck on American servers, now they're mad they can't play with people in the US...wat?
 
As an Aussie I want to be placed in a match with Aussies... more importantly on an Aussie server.

I've spent years struggling with lag in halo games, it sucks
 
Uh, if you had the option, you'd choose Austrailian, which wouldn't contain any US people. First people bitch because they get stuck on American servers, now they're mad they can't play with people in the US...wat?

There's no reason to deny people the choice. If the australian population of Halo 5 dies then those people may very well be straight up screwed.
 
If I'm the only Aussie, and I'm KNOWINGLY going into a US party, then it's on me and I'm happy to have a bit of lag. It's no different to Titanfall. If there's no one on the Aussie servers, I'll either not play, or knowingly choose the lowest possible ping server and deal with a bit of lag by choice. Mind you, Titanfall's NetCode is brilliant at dealing with lag anyway. I don't think 343's is if the beta is anything to go by.

But why not give the choice? Part of the beauty of Xbox Live has always been meeting and playing with friends from all over the world....unless you wanna play Halo, then fuck off foreigners right?

I meaaaaaaaaaaaaan....when it comes to competitive MP...kinda yeah.

I'll take it a step further and say I only want to play with US West Coast players. I'm multiplayer xenophobic to the max and have been the entirety of my online gaming life. Why would I want to hinder my experience?

You might be a rare case where you're OK with lag...vast majority of players are not.

EDIT: Someone above made a good point of certain country's populations dying, that would definitely suck and I would hope 343i can put in systems to still let those players in those countries play.
 
Uh, if you had the option, you'd choose Austrailian, which wouldn't contain any US people. First people bitch because they get stuck on American servers, now they're mad they can't play with people in the US...wat?

We're talking about parties now. I saw a post from an Australian who said he couldn't play in a party with his US friends.

Obviously we're going to expect some lag if we're playing with friends from the US. But yeah I want datacentre selection when I'm playing on my OWN and want to play without lag. It's obvious I'll have lag if I'll play with friends from the US.
 
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:O
 
I meaaaaaaaaaaaaan....when it comes to competitive MP...kinda yeah.

I'll take it a step further and say I only want to play with US West Coast players. I'm multiplayer xenophobic to the max and have been the entirety of my online gaming life. Why would I want to hinder my experience?

You might be a rare case where you're OK with lag...vast majority of players are not.

EDIT: Someone above made a good point of certain country's populations dying, that would definitely suck and I would hope 343i can put in systems to still let those players in those countries play.

I'm not ok with lag. Not at all. But I'm also a realist. I'm aware there are going to be situations where I'll need to deal with it. Like when I'm playing in a party with friends from the US.

But now I can never play Halo with friends from overseas? That's ridiculous.
 
Someone above made a good point of certain country's populations dying, that would definitely suck and I would hope 343i can put in systems to still let those players in those countries play.

This is also why bots should be a fucking standard across the industry in all first person shooters. It's stu that Halo has never had them and just about EVERY other major shooter does.

Hell, even Perfect Dark Zero had them at launch. Gears, Killzone, Call of Duty all have the option for offline bots.
 
There's no reason to deny people the choice. If the australian population of Halo 5 dies then those people may very well be straight up screwed.

But it's still going to match him against people closer to him and with the best connections. If the game is telling you that your connection will be garbage, then I'm struggling to understand why anyone on either team should have to play with or against that.
 
I'm not ok with lag. Not at all. But I'm also a realist. I'm aware there are going to be situations where I'll need to deal with it. Like when I'm playing in a party with friends from the US.

But now I can never play Halo with friends from overseas? That's ridiculous.

That's the price you gotta pay with dedicated servers. It is ridiculous to assume it would be any other way.
 
So I won't have to worry about not being able to play the multiplayer yet, after all. It's going to take all weekend to install/update, lmao.
 
We're talking about parties now. I saw a post from an Australian who said he couldn't play in a party with his US friends.

Obviously we're going to expect some lag if we're playing with friends from the US. But yeah I want datacentre selection when I'm playing on my OWN and want to play without lag. It's obvious I'll have lag if I'll play with friends from the US.

That's messed up. NAT issues give me hell in MCC but this would turn me off completely.

Thought the game was going to have datacenter selection. Wonder why it was dropped.
 
We're talking about parties now. I saw a post from an Australian who said he couldn't play in a party with his US friends.

Obviously we're going to expect some lag if we're playing with friends from the US. But yeah I want datacentre selection when I'm playing on my OWN and want to play without lag. It's obvious I'll have lag if I'll play with friends from the US.

I mean for private games, I guess. But I never want people to select region and then play pubs. That's just hell.
 
That's messed up. NAT issues give me hell in MCC but this would turn me off completely.

Thought the game was going to have datacenter selection. Wonder why it was dropped.

I think it does still right? I think he's saying the datacenter selection is literally too good now and it won't let him play with his US friends since he's the only person with an Aussie connection and the game recognizes that.
 
Correct me if I'm wrong, but if you're in Australia trying to play with your friends with the US, won't the lag be unbearably bad? Maybe on the P2P of old Halo games it was tolerable, but on dedicated servers I can't see that being enjoyable unless you had your friends record you as you teleported around the map from your ping being so high.

It's dumb that it flat-out doesn't let you do it, but at the same time why would you want to?
 
Well, i hope you'll be able to play with your friends from all around the world on a private game. But using the matchmaking in Arena mode ? Nah thanks.

I'm from Europe btw)

Someone was mentioning earlier that maybe only Warzone has Social?

Or are private matches a separate thing?

How's the connection?

Playable. But if private matches are available across the board in every mode and they allow cross country connections then it's all good.
 
Could someone explain Arena and Warzone to me? I have yet to find a game online, but there are no explanations to what these modes are. I stopped playing Halo halfway through the second game, so I'm pretty much a "n00b" again.
 
That's messed up. NAT issues give me hell in MCC but this would turn me off completely.

Thought the game was going to have datacenter selection. Wonder why it was dropped.

I think it's probably to do with the fact they're really going for eSports here, and having it be ranked. The last thing pros or skilled people on East Coast US would want are some Australians choosing to play on their server and bringing that lag with them I guess? This is all assumption though.
 
Could someone explain Arena and Warzone to me? I have yet to find a game online, but there are no explanations to what these modes are. I stopped playing Halo halfway through the second game, so I'm pretty much a "n00b" again.

Arena = 4 v 4 with set spawns and weapons spread over the map, power weapons respawn every few minutes with an announcement.

Warzone = 12 v 12 , it's like big team but with more features, can use rec packs to unlock special vehicles and weapons which can only be spawned under certain conditions mid-match. Enemy AI appear in bases to break things up now and again, bosses too maybe.

Then there's Breakout where you play wave based 5 v 5 (or 4 v 4 not sure) with weaker shields, kind of counter strike style.
 
Arena = 4 v 4 with set spawns and weapons spread over the map, power weapons respawn every few minutes with an announcement.

Warzone = 12 v 12 , it's like big team but with more features, can use rec packs to unlock special vehicles and weapons which can only be spawned under certain conditions mid-match

Then there's the mode where you play wave based 5 v 5 with weaker shields, kind of counter strike style.

A good summary, but isn't Breakout 4 v 4?
 
Could someone explain Arena and Warzone to me? I have yet to find a game online, but there are no explanations to what these modes are. I stopped playing Halo halfway through the second game, so I'm pretty much a "n00b" again.

Arena is the ranked competitive mode.

Warzone is for babies.
 
Arena = 4 v 4 with set spawns and weapons spread over the map, power weapons respawn every few minutes with an announcement.

Warzone = 12 v 12 , it's like big team but with more features, can use rec packs to unlock special vehicles and weapons which can only be spawned under certain conditions mid-match

Then there's the mode where you play wave based 5 v 5 with weaker shields, kind of counter strike style.

Should probably mention that Warzone includes enemy AI. Kind of a key point.
 
You wanted data center selection to ensure everyone in match has good latency correct?

You do understand its possible to play with people from different locations and still have good latency right? At least for online play and scrims, which is where absolutely zero of the major competition will be.

Dota 2, maybe CS;GO and a bunch of others do this. Surely MS could figure out a better solution than Valve, a company orders of magnitudes smaller than them?
 
I'm not having ridiculous standards of 343, I expect them to be the "vanguards" of Halo that they so often claim to be. I had the exact same complaints when People Can Fly made Gears Of War Judgement and completely and utterly trashed the aesthetics and gameplay of that series, and if The Coalition does the Same with Gears 4 I'll give them the same amount of shit. I expect 343 to understand and improve Halo, not to completely and utterly trash the aesthetics because they don't like it. They didn't invent the universe, If they don't want to work on Halo, don't work at a company solely made to make Halo.

Opinions are just that opinions. Other than some minor issues with Halo 4 (again just my opinion) I think they have done an awesome job with the Halo franchise.
 
If I'm the only Aussie, and I'm KNOWINGLY going into a US party, then it's on me and I'm happy to have a bit of lag. It's no different to Titanfall. If there's no one on the Aussie servers, I'll either not play, or knowingly choose the lowest possible ping server and deal with a bit of lag by choice. Mind you, Titanfall's NetCode is brilliant at dealing with lag anyway. I don't think 343's is if the beta is anything to go by.

But why not give the choice? Part of the beauty of Xbox Live has always been meeting and playing with friends from all over the world....unless you wanna play Halo, then fuck off foreigners right?

If the latency 100% punished the lagger and only the lagger then that would be fine but it seems to be just the opposite a lot of the time. That's why you get people purposely worsening their connections in a lot of shooters to get a cheap advantage. Maybe this is less often the case with dedicated servers as opposed to P2P. In any case, if they really are enforcing a minimum ping and this means no getting shot around corners, no BS lag compensation, no BS kill trading, then this seems like a small price to pay, provided that the servers are well populated in the various regions.
 
Arena = 4 v 4 with set spawns and weapons spread over the map, power weapons respawn every few minutes with an announcement.

Warzone = 12 v 12 , it's like big team but with more features, can use rec packs to unlock special vehicles and weapons which can only be spawned under certain conditions mid-match. Enemy AI appear in bases to break things up now and again, bosses too maybe.

Then there's Breakout where you play wave based 5 v 5 (or 4 v 4 not sure) with weaker shields, kind of counter strike style.

So are theses pure DM only? No games like ctf or anything like that?
 
So are theses pure DM only? No games like ctf or anything like that?

There's CTF, Strongholds(3 plots, must hold 2 to score), and Breakout which is elimination. Warzone also has an Assault variant that kind of plays like Invasion/Rush.

yeah forgot to say, you can think of Arena as being the default with a mix of clasic halo game modes and then breakout being it's own listing because it has a bigger rule change then normal.
 
So apparently Australians will be getting screwed after all.

Poster on Reddit is saying he tried joining a US friends party but the game wouldn't let them start because one person (the Aussie) had high latency connection to the server. Match would only start once he left.

https://www.reddit.com/r/halo/comments/3pvhkg/halo_5_au_high_latency_issues/

Bit silly.

That makes me wanna wep tears of joy! Keep me off of outer regon servers, and keep out of region players out of my games!

343 I love you if this is how it will be
 
This map count situation is fairly gross.

"Over 20 maps at launch" was claimed and touted for months. Barely two weeks ago it was revealed that 7 of those maps were forged.

Now 3 of the 6 proposed Warzone maps are simply cordoned-off variants of the 3 originals?

If you discredit the Remix maps (which probably isn't exactly fair to do) there are only 9 unique maps in this game. For months many have claimed Halo 5 is over-delivering in content, but now it's barely upto-par of the standard Halo offering. Perhaps it's even below that bar, as it lacks forge and the usual expected collection of game-types. And to cap it all off, several pros are already declaring that the arena maps aren't competitively solid.

Am feeling very soured by this multiplayer stuff, when I was previously stupidly excited. You would really have thought that 343i ought to have learned to be more transparent following their recent blunders, and none of this is confidence-inspiring for the 18+ map free DLC, which I half expect to consist of:

3 Unique Warzone maps, and their 3 variants.
The missing remixes for The Rig, Coliseum, Fathom and Plaza
Forge Canvasses
And no developer-made BTB maps. All forged.
 
This map count situation is fairly gross.

"Over 20 maps at launch" was claimed and touted for months. Barely two weeks ago it was revealed that 7 of those maps were forged.

Now 3 of the 6 proposed Warzone maps are simply cordoned-off variants of the 3 originals?

If you discredit the Remix maps (which probably isn't exactly fair to do) there are only 9 unique maps in this game. For months many have claimed Halo 5 is over-delivering in content, but now it's barely upto-par of the standard Halo offering. Perhaps it's even below that bar, as it lacks forge and the usual expected collection of game-types. And to cap it all off, several pros are already declaring that the arena maps aren't competitively solid.

Am feeling very soured by this multiplayer stuff, when I was previously stupidly excited. You would really have thought that 343i ought to have learned to be more transparent following their recent blunders, and none of this confidence-inspiring for the 18+ map free DLC, which I half expect to consist of:

3 Unique Warzone maps, and their 3 variants.
The missing remixes for The Rig, Coliseum, Fathom and Plaza
Forge Canvasses
And no developer-made BTB maps. All forged.

Has this been confirmed? *beaten!
 
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