Sanic
Member
New OP:
Original OP:
Conference trailer: http://www.youtube.com/watch?v=0PqUQKe7BaQ
HQ Screens post #134 courtesy of Lyphen
No separate MP component, Halo 1 maps are a Reach map pack. Developed by Saber Interactive and Certain Affinity. Uses the Reach engine.
Can switch between classic and new graphics in real time. Uses the same gameplay and physics systems that the original did.
GarthVaderUK said:- Includes Halo: CE campaign remastered and the Halo: Reach multiplayer suite with 7 maps (6 multiplayer map remakes from Halo 1+2 and 1 new Firefight map, playable from the disc or they can be added to your hard drive to play as additional maps for Reach). Doesn't include any previous Halo: Reach maps.
- RRP: $39.99 (US), £34.99 (UK).
- Release Date: November 15th 2011 worldwide (exactly 10 years since Halo: CE's US release).
- You can switch between classic and new graphics in real time, and the campaign has the same gameplay and physics system that the original had.
- Music re-recorded, sound remastered. Animations and cinematics are being reworked.
- New matchmaking options for a more classic multiplayer experience.
- Lots of new Easter Eggs and other surprises have been added, including motion comics.
343 podcast discussing Anniversary and Halo 4: http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_004.mp3
Trailer: http://www.youtube.com/watch?v=F1J3z_2Uep8
343 ViDoc: http://www.youtube.com/watch?v=riJUuSq4MZ4
GT interviews Frankie: http://www.youtube.com/watch?v=npGE9Nc0WY0
Vid showing main menu: http://www.youtube.com/watch?v=Mm7Rd9kabAo
PR:
Product Overview:
Halo: Combat Evolved Anniversary is a spectacularly remastered version of the original Halo campaign, created in celebration of the 10th anniversary of one of the most beloved franchises in gaming history. With a bounty of new features including cooperative play over Xbox LIVE, a bundle of some of the most beloved multiplayer maps in Halo history reimagined for Xbox LIVE, new challenges and a new story to uncover, Halo: Anniversary is a must-have experience, coming exclusively to Xbox 360 on Nov. 15, 2011.
Developed by 343 Industries in collaboration with Saber Interactive and Certain Affinity, Halo: Combat Evolved Anniversary immerses you in the landmark campaign and genre-defining multiplayer game that helped revolutionize the first-person shooter genre and sparked one of the most iconic science-fiction universes of all time.
Features:
- Stunningly remastered campaign. Relive the award-winning adventure that defined Halo: Combat Evolved as one of the best games of the decade with breathtaking next-gen graphics and audio remastered for the Xbox 360. Engage in epic-scale battles against the backdrop of the eponymous Halo ringworld, and relive nostalgic memories with the ability to toggle Classic mode to play the original version. (change between old and new graphics in-game with a button press)
- Online campaign co-op. For the first time, experience the story that started it all with a friend on Xbox LIVE and launch a cooperative assault against the Covenant, whether you live across the street or halfway around the world.
- Classic Halo multiplayer maps reimagined. Wage battle on six detailed remakes of some of the most beloved Halo multiplayer maps of all time, and bring the fight to the Covenant on a stunning and resonant new Firefight map. Remastered in the Halo: Reach engine and inspired by maps from Halo: Combat Evolved and Halo 2, these iconic battlefields reignite the heart-pounding multiplayer action of the original favorites and let you relive epic confrontations like youve never experienced them.
Developed in collaboration with Certain Affinity, the new multiplayer maps are included on the Halo: Anniversary game disc, which means players will not need to own the original Halo: Reach game to play. The first of the new remakes to be revealed at E3 Expo 2011 will be the fan-favorite map Damnation. (confirmed MP maps: Battle Creek, Hang 'Em High, Damnation)
New challenges and enhanced story. Unlock up to 1,000 Achievement points as you clash with online opponents and battle through the campaign, and uncover never-before-revealed backstories told in motion-graphic form that foreshadow new mysteries in the story of Halo 4.
More information on Halo: Combat Evolved Anniversary will be revealed at Halo Fest, which coincides with PAX Prime 2011 Aug. 26 through 28 in Seattle, Wash.http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-inaugural-frankie-edition/59856343 Halo Bulletin: Inaugural Frankie Edition
Id just like to precede the inaugural 343 Halo Bulletin with a note to say that its very, very nice to be back, talking to Halo fans directly, after a couple of years of relative quiet. And today, youre going to find out what weve been doing, with all that quiet.
In the first ten years of Halo, Bungie created a universe so compelling, gameplay so absorbing, controls so natural, that a phenomenon was birthed, raised, and honed into Spartan caliber. And to celebrate that decade of innovation, excitement and involvement from a community like no other, 343 Industries finds itself tasked with continuing that franchise and building upon its strong foundations.
The first celebration, and the one with which opened the Halo conversation at E3, is the game that started it all, albeit reimagined, retouched, remastered and remade. Halo Anniversary, as we call it for the purposes of brevity, is that game.
Its been a long time coming and frankly, the single most requested item from the Halo community. More, even, than the legendary, mythical Grunt Plushy. But we couldnt just remake it, thered be no point. For starters, the game Bungie made in the first place is practically perfect, and its available, verbatim, on disc and Games on Demand for Xbox 360. It runs smoothly and at a higher resolution.
What we had to do was modernize it in meaningful, useful, exciting, practical and valuable ways. And we had to honor it, properly. So how to do all that?
Firstly, we had to consider what it was people truly loved about Halo. And so we did. For months. The main list is obvious gameplay, story, universe, physics, controls. Bam. But there were other, less objective things. Atmosphere, music, tension, joy, acrophobia, agoraphobia and claustrophobia. Feelings, in other words. So all of those had to be replicated, retained and somehow enhanced.
So we did not DARE touch the gameplay in Halo. As a matter of fact, the gameplay engine, the physics, the controls (with some minor changes for the 360 controller and the aspect ratio) are identical. It is, in short, the Halo CE engine, but with a second graphics layer, a separate engine in fact, running on top. You can see this phenomenon yourself by pressing the back button at any time. The game will switch from old graphics to new, and back again, in real time. That in itself, is a bizarrely fun feature one we constantly used to check to see if things truly were identical, or more frequently, simply to compare the two generations of hardware and see how far things had come. Although perversely, sometimes we switched back only to remember how good the original looked.
Weve definitely made some changes in how the new graphics affect the game. For example, the Library is still scary, eerie, dangerous but now, with some clever use of textures and colors and lighting, its a bit easier to navigate. There are visual cues to orient yourself by, as you battle the bad guys who now inhabit that space.
There are tiny little differences that do in fact make the experience fresh, even where it should be verbatim subtleties that deep, hardcore fans will notice, like extra vegetation making headshots just a shade more challenging, or the remastered audio making some encounters a bit more shocking.
And on the subject of audio everything has been remastered sound effects beefed up and remixed, but more importantly, we took Marty ODonnells industry-changing soundtrack and gave it some deep, smoove loving, with a re-orchestration and brand new recording with the Skywalker Orchestra. So the perfect melodies, the movements and the themes are intact, but just glowingly more rich and lavish (and expensive). Anyone whos heard the similar project with Halo Legends will know sort of what to expect, but expect it to be better.
All the work on the improved graphics layer for Campaign (and a ton of other elements, not to oversimplify things) was created in partnership with our friends at Saber Interactive and were incredibly proud of the work theyve done and the hurdles theyve overcome.
And multiplayer! Well that was the challenge. We ached over this one. Do we build peer-to-peer netcode for Halo 1 and simply update the graphics? Do we disrupt the Halo: Reach player base and community ecology? Or do we invest in the loyalty of those players, and the amazing new features Reach has brought to the table? It was a super hard decision, but ultimately the thing that tipped the balance in Reachs favor was this simple fact: If we added netcode to Halo CEs console gameplay, it would change it irrevocably. It would NOT be the same game you remembered it would be a compromised vision of it, with the pros and cons that lag, latency and more can bring. Oh, and everyone would whore the pistol 24/7.
So Reach it is. And that helped us define which maps to choose. Obviously Blood Gulch would be a bit redundant. And obviously Beaver Creek was a no-brainer. Youll also see a new Covenant-themed version of Damnation, a glimpse of another old fan favorite from Halo CE, and one map that while famous and awesome, has never been seen on console before. Im sure youve figured it out by now.
There are seven total multiplayer maps, and well reveal them over the next few months. But one of them and another factor that pushed us towards the Reach engine is a Firefight map a Firefight map unlike any youve ever seen before. One thing I can tell you is that this one is particularly appropriate to Halo: Combat Evolved but will do things that no Firefight map has done.
We plan to support these maps fully and appropriately in matchmaking making sure that the nature and nostalgia of those maps are honored in how theyre included. We havent finalized all those decisions yet, but think about how classic modes work now. All of our multiplayer work is done in partnership with the incredible folks at Certain Affinity, including of course, Max Hoberman, who is himself a walking celebration of classic Halo.
I can also admit weve been spying on you guys a bit. A forum question here, a thread there. Trying to gently find out what Halo players, both current and lapsed, really wanted from a renewed, revitalized Halo experience, without sending those questions into the sterile environ of a focus group. This game is a gift to the fans and a celebration of ten years of epic community. We wanted that to be enveloped in the product itself.
And its a great value something else we wanted to be sure about. At $39.99 I personally feel youre getting more than a full-priced games worth of content and without the slightest risk that after spending sixty bucks, the game simply isnt fun. But we dogpiled on the value. What else have we added? Well, lots. Some well talk about, some we wont. There will be Achievements hilarious, easy, hard, cool. There will be Terminals but on a scale of ambition you might not expect. These Terminals will add a really fascinating glimpse into the deeper heart of the Halo universe and make important connections between our past games, present novels and future titles.
Were adding tons more too. Including Easter Eggs and surprises. Were adding functionality that will give players reasons to replay time and time again. And there are a few other tidbits were saving for later. And well share more of those at Halo Fest, during Pax Prime in Seattle in August. That will also be the first chance for players to get a hands-on experience. And Halo Fest is coming along just fine. Theres going to be amazing stuff there panels, tournaments, contests, exhibits, discussions, surprises, celebrities and celebrations. And more information about our other announcement from E3.
Halo 4. Phew. As news leaked slowly about Anniversary, we smiled rather than cried. Because it helped obscure the real secret weve been keeping. A game that a very large and very talented team has been working on for quite some time. The beginning of a new trilogy and the return of the Master Chief.
The teaser is, as tradition demands, brief and titillating, but the Halo hardcore will see an awful lot of detail in the vacuum and chaos. They will understand where our story begins and theyll have some questions answered. But just as many raised. Whats that weapon the Chief has? What has happened to him? Where is he? All of these questions (and more) will be answered in good time.
Ill be back from time to time, probably to talk about water technology, but for the most part, your regular Halo updates in the Bulletin will come from the infinitely smarter and more nicerer, bs angel.
By the way, I think were just getting started
-Frankie
Box art:
Original OP:
Conference trailer: http://www.youtube.com/watch?v=0PqUQKe7BaQ
HQ Screens post #134 courtesy of Lyphen
No separate MP component, Halo 1 maps are a Reach map pack. Developed by Saber Interactive and Certain Affinity. Uses the Reach engine.
Can switch between classic and new graphics in real time. Uses the same gameplay and physics systems that the original did.