Nice to see this get a bump, thought it had died a death!
I just finished a playthrough MCC, game thoughts here:-
Halo 2 Anniversary
Halo 3/4
Storywise this run through the 4 main games (Halo 5 replay coming next), really upset the apple cart for me in terms of what I had previously thought of the main story.
Halo 2 as much better story wise than I remember, whether this was the new lick of paint, updated cinematics (Gravemind especially benefited from this!!), or simply things I picked up and understood better this time around due to EU reading, I really enjoyed the playthrough. The fanatical Prophets were much more convincing and the pacing of the story also seemed much better as well. The dual storyline with the Arbiter and Master Chief was MUCH better done than I remember, possibly due to confusion, or me missing things that I now really know well.
The Covenant Civil War, with the Brutes and Elites was executed much better than I remember, and my dislike for Brutes as in game enemies should have no bearing on the story beats which were well done.
Halo 3 on the other hand felt quite limp and unfinished story wise, I could almost feel Bungie being tired of the universe and story, it felt rushed, unfinished the pacing really suffered.
However, one thing that playing through Halo 3 did do for me, was really tighten up the story execution in Halo 4 a LOT, with respect to Cortana's rampancy, a lot of Cortana's 'blowups' in Halo 4 have smaller germs in Halo 3, and this gave a nice sense of continuity.
When Halo 4 came out, I was quite critical of it's story execution
within the gameplay, but this time around,(again maybe EU, maybe Halo 5) I felt the story execution in Halo 4 was actually maybe the best in the series with the exception of dropping the ball at the end of the game with the limp Didact QTE. The aftermath of that with Cortana is REALLY well done, and strikes I great balance (as it did throughout IMO) of genuine emotion without becoming cloying or cheesy.
Things I picked up this time in the Halo 4 story where I had issues before:-
- Why the Covenant fleet were at Requiem was clearly stated by Cortana in the 2nd mission of the game. 'Promethean Awakening'
- Why the Infinity was there was also clearly stated by Del Rio 'three guesses where it led'.
- Terminals being part of the game through Halo Channel was MUCH better (even though Halo Channel is as slow as dugshit!)
- The Librarian exposition 'infodump' was still a little bit off / too long, but it wasn't as bad as I remember it being. I thik 343 would probably agree they could have split this up a little bit and drip fed the Librarian's involvement.
My main beef with Halo 4 now, is I'm not sure what impact it's going to have on my replay through Halo 5. I had some beefs with Halo 5 story execution, even though the plot I thought was actually quite logical. The argument a lot of folks have that Cortana's story was nicely wrapped up at the end of Halo 4 is a compelling one, and knowing Halo 5's story does dilute the ending of Halo 4 somewhat.
As I noted in H2A, visuals maybe make a bigger difference for me than I thought they did on previous playthroughs, as Halo 4 looked amazing throughout, and the cutscenes were great. Laskey is a brilliantly animated character, and his introduction to the game I really enjoyed. Del Rio was no less better animated, but the effect was (probably as desired), in the opposite direction.
Someone in my H2A thread noted how much better Miranda Keyes came across in the updated cinematics as a character as a reason for the story beats being better, and I'd have to agree. Halo 3 being sandwiched in between H2A and Halo 4 was always going to suffer in the presentation department, and maybe this exacerbated it's story issues and painted over Halo2 and Halo 4's?
Anyone else had changed thoughts on the main game stories after an MCC playthrough?