Halo: MCC Multiplayer "1th" patch "fix" live!

I have never had achievement unlocked problem on Halo 2 campaign...
My first run through the level The Arbiter on Legendary didn't unlock an achievement. I had to run through the level again on Easy for it to finally pop. And I had the achievement for The Oracle pop up over an hour after I beat the level and while I was watching Halo: Nightfall.
I had an achievement for grunt kills unlock while i was playing a local round of golf in The Golf Club.

To be fair i shanked my shot pretty bad I could of hit so out of bounds i hit an enemy in a different game.
LOL

Nice one.
 
Is that normal though? I mean, i remember a few years back games launching and not needing betas. These days, they ship broken as hell and hardly ever work at launch anymore. What happened that suddenly every big game needs a beta?

Well they said this was an issue they didn't find until a ton of users logged on.

So it would of been an AWFUL beta but a smooth release.
 
Is that normal though? I mean, i remember a few years back games launching and not needing betas. These days, they ship broken as hell and hardly ever work at launch anymore. What happened that suddenly every big game needs a beta?

Games got a lot more complex, but are developed in the same time cycles. It's still baffling that they managed to screw up even things that worked perfectly fine on 360, like achievements.
 
Is that normal though? I mean, i remember a few years back games launching and not needing betas. These days, they ship broken as hell and hardly ever work at launch anymore. What happened that suddenly every big game needs a beta?

I would say many more online components in games have caused this. Back then not many games had online components. Since the 360/PS3 many online games have needed patches to fix problems.
 
Well they said this was an issue they didn't find until a ton of users logged on.

So it would of been an AWFUL beta but a smooth release.

So why doesn't 343 just do like Dice did and start a community test environment. Like that stuff is tested properly.

Games got a lot more complex, but are developed in the same time cycles. It's still baffling that they managed to screw up even things that worked perfectly fine on 360, like achievements.

Ya but thats what im saying. Simple stuff that hardly ever broke is now broken.
 
I think 343 can get some goodwill back if they do the following:
1) fix the the major issues with game by next Thursday.
2) somehow get Microsoft to give everyone a month of gold.
 
good idea, but the problem is, even if battlefield 4 crashed over and over again, you'd be getting into a game.

People can't even get that far.

Are people really not getting into games? It's still buggy, but I'm getting into games far faster and more successfully than before the patch. People are insinuating that this made it worse, or had no impact, which is just false.
 
No. Not good enough. Needs to be fixed in time for the weekend. No way can this be let go for another whole week.

Since they need that certificate approval, I dont think they can deliver a patch for the weekend, can they? I dont know how exactly those things works.... but. Anyway, I dont think that now they can completly redeem themselves.

What they still can do (maybe) is to lower that destroyed reputation releasing a definitive patch next week that will cause effects for everyone, fixing the matchmaking for real. Not that still completely unstable matchmaking issue, that one time you can find matches fast but theyre all fucked up with a lot of other issues, and at another time you cant find a match at all.
 
I havent tried the MP, patch was downloading when I left for work. But I think at this point, its not unreasonable to assume this game is gonna be broken for a while.
 
Are people really not getting into games? It's still buggy, but I'm getting into games far faster and more successfully than before the patch. People are insinuating that this made it worse, or had no impact, which is just false.

Speaking for just myself when the patch hit i got 2 games instantly that went perfect. The following game was unbalanced.

I haven't been able to since. I literally tried every playlist. "Searching..." for 5+ mins each, Id quit the game and/or unplug the xbox between tries.

Nothing.
 
matchmaking sucks. i started playing last night and only found 4 matches, and now im trying today and keep getting a "connection failed" message.
 
Sine they need that certificate approval, I dont think they can deliver a patch for the weekend, can they? I dont know how exactly those things works.... but. Anyway, I dont think that now they can completly redeem themselves.

What they still can do (maybe) is to lower that destroyed reputation releasing a definitive patch next week that will cause effects for everyone, fixing the matchmaking for real. Not that still completely unstable matchmaking issue, that once you can find matches fast but theyre all fucked up with a lot of other issues, and once you cant find a match at all.

They are a first party. I know there is a certification process but why that team isn't in the same room with 343 the entire time to make sure this gets out ASAP i don't know.
 
I havent tried the MP, patch was downloading when I left for work. But I think at this point, its not unreasonable to assume this game is gonna be broken for a while.

Gonna try this evening if not im gonna get GTA 5 play that for some time and then wait for the patches to fix everything... :'(
 
i heard about a secret patch that makes the games work 100%


uxQK8tT.jpg

hahah I'm casually scrolling down with my morning breakfast and orange juice and then I see this and laugh so hard a little piece of food got on the monitor. Thaaanks ;P
 
Gonna try this evening if not im gonna get GTA 5 play that for some time and then wait for the patches to fix everything... :'(

So will I. I mean its fucking Halo. You cant just walk away from it for good.

But the problem is the general population is gonna be gutted by this nonsense. I dont see a lot of casuals coming back to try it after 1-2 weeks.

They NEED free maps as DLC. Something to get people to launch it when it does get fixed by Dec or whatever. Like put that shit front and center on the dashboard. Otherwise, its gonna be a ghost town by the time its playable.
 
So will I. I mean its fucking Halo. You cant just walk away from it for good.

But the problem is the general population is gonna be gutted by this nonsense. I dont see a lot of casuals coming back to try it after 1-2 weeks.

They NEED free maps as DLC. Something to get people to launch it when it does get fixed by Dec or whatever. Like put that shit front and center on the dashboard. Otherwise, its gonna be a ghost town by the time its playable.

Two community voted map remakes or something like that :p
 
So will I. I mean its fucking Halo. You cant just walk away from it for good.

But the problem is the general population is gonna be gutted by this nonsense. I dont see a lot of casuals coming back to try it after 1-2 weeks.

They NEED free maps as DLC. Something to get people to launch it when it does get fixed by Dec or whatever. Like put that shit front and center on the dashboard. Otherwise, its gonna be a ghost town by the time its playable.

Well, it is not maps, but they do have two big things coming in December already. Spartan Ops (ok, not that big) and what sounds like a huge beta (7 maps?) for Halo 5. If those won't get people to boot up the game again, map packs certainly won't either.
 
No. Not good enough. Needs to be fixed in time for the weekend. No way can this be let go for another whole week.

I don't think that's realistic at all. Fixing these kinds of issues...the scope and scale suggest they're not something a small team can diagnose, detect, and fix quickly. There's only so much time in a day and only so many people squashing bugs at 343.

Consider Battlefield 4. That game took about 6 months for them to get fixed properly. For the first few months there were game save corruption issues, game/console crashes if you played the biggest,most popular gametype, respawn bugs, hit detection bugs, etc. Now in the case of BF4, there was no problem getting into a map and problems would only crop up rarely in the other gameplay types....but the point remains. Big problems sprinkled through millions of lines of code can take a long, long time to find, understand, and fix.

They can't realistically give us a date, I don't believe. Nor can we demand one of them, lest we become like the executives who forced them to release on a date and put us all in this situation in the first place.

The shit is FUBAR'd. Either get your refund like the smart people are doing, or buckle in for the long journey to stability. But know that threats and deadlines won't make the process go any faster. It's like yelling at a cake for not baking faster. They should have told us the cake wasn't ready when we gave them our money, but the cake can't bake any faster. Millions of lines of code vs dozens of developers. Code is going to win that fight for a long time to come, friends.

/Goes back to Dota2
 
Well, it is not maps, but they do have two big things coming in December already. Spartan Ops (ok, not that big) and what sounds like a huge beta (7 maps?) for Halo 5. If those won't get people to boot up the game again, map packs certainly won't either.
MCC is getting Spartan Ops? Is it just the Halo 4 content? I never knew this.
 
I feel like I need to say something about this...

A lot of people here ragging on 343i, saying that they are ruining halo, that they purposefully knew about the MP problem and just released the game anyways because they don't care, and so on...

Now ultimately the final responsibility does fall on their shoulders, BUT, I don't think you understand the problem here. They would not have released like they did if they knew the MP had issues like it does. I am sure they knew the game still had a bit of bugs in it that they didn't have time to Iron out, but as I believe they have already said, the MP issue is one that didn't show until the game was out in the wild.

This is very much the same situation as DriveClub where the developer was confident that the game would work, and then something just skrewed up at the launch.

Now i would agree that something like this is unacceptable to just brush off, and that people should be given some form of compensation. But spewing out hate post towards 343i is not the answer. The people that work there love Halo, and are probably some the the biggest fans of the series itself. They aren't perfect, but I assure you that they are trying their best to make fans happy, and deliver some of the best halo games to date.

Just because they skrewed up does not make them evil, and dos not mean that they are purposefully trying to mistreat us.

Sorry for going off on a rant, but I just felt like this needed be be said. It saddens me how people try to rag on the developers so much who are working their butt off to give their fans the best game possible.
 
Say what you will about Destiny, at least the game actually worked right out of the gate!

Still getting my Halo fix there instead of from real Halo...but got damn, I hate the crucible announcer so much.
 
I don't think that's realistic at all. Fixing these kinds of issues...the scope and scale suggest they're not something a small team can diagnose, detect, and fix quickly. There's only so much time in a day and only so many people squashing bugs at 343.

If it's team size then they should take people off of Halo 5 to get this working. It's probably not going to happen but I would like them to come out and say that H5 is on hold and all hands are on deck working on MCC.
 
Say what you will about Destiny, at least the game actually worked right out of the gate*!

Still getting my Halo fix there instead of from real Halo...but got damn, I hate the crucible announcer so much.

*Still kicks me to orbit or out of game completely on average once per play session...
 
If it's team size then they should take people off of Halo 5 to get this working. It's probably not going to happen but I would like them to come out and say that H5 is on hold and all hands are on deck working on MCC.
I have no idea how big their actual team is, but the number of people who actually do the coding/bug fixing (that is, staff that aren't directors or artists or some such) is only going to be so big. And I assume some fixes are going to have to come from some of the teams that a lot of the game's code was outsourced to? I'm not sure how all that works. But I'm sure there's quite a bit of code and nowhere near the qualified staff on hand to fix everything quickly. Game development is a long process. The cake wasn't ready.

I feel like I need to say something about this...

A lot of people here ragging on 343i, saying that they are ruining halo, that they purposefully knew about the MP problem and just released the game anyways because they don't care, and so on...

Now ultimately the final responsibility does fall on their shoulders, BUT, I don't think you understand the problem here. They would not have released like they did if they knew the MP had issues like it does. I am sure they knew the game still had a bit of bugs in it that they didn't have time to Iron out, but as I believe they have already said, the MP issue is one that didn't show until the game was out in the wild.

This is why open betas are a thing.

It's not like their only option was to send the game out there and pray it worked like it did in front of their 10 beta testers at the office. Simply not knowing your code was fundamentally broken in several major ways before stamping it GOLD and sending it out into stores for full MSRP is not a good excuse.

They're big boys and girls at 343. You don't need to apologize or make excuses for them. They know they fucked up and they're aware that a fuckup of this scale is going to have consequences. That's the hard reality of business.

*Still kicks me to orbit or out of game completely on average once per play session...

I think most of us who bought this game would be *THRILLED* if we only crashed out once a day, giving us hours upon hours daily of trouble-free gaming.
 
If it's team size then they should take people off of Halo 5 to get this working. It's probably not going to happen but I would like them to come out and say that H5 is on hold and all hands are on deck working on MCC.

In the software industry, throwing people at a problem is often a terrible solution. Typically it leads to further delays as you spend time training new team members. There was a good book written about this in the 70's called The Mythical Man-Month.

Networking and concurrency are an incredibly difficult beast.
 
What is online co-op like after this patch? Anyone play yet? My brother is picking up MCC and we want to go through each game together.

I was getting disconnected and some lag last week, but it's fine now with Halo 2.. I don't know if something was fixed or coincidence.

My guess is that some overarching problem is responsible for a lot of these bugs. They're mostly server related.
 
In the software industry, throwing people at a problem is often a terrible solution. Typically it leads to further delays as you spend time training new team members. There was a good book written about this in the 70's called The Mythical Man-Month.

Networking and concurrency are an incredibly difficult beast.

That only applies to a team once it reaches a certain size. If they only have a small number of people working on this why not bring more in to help. Since 343i outsourced most of the work on this there is probably no one there that is super familiar with the code anyway.
 
This is why open betas are a thing..

I agree.

From this point on out, all online games need large scale beta/alphas for online games (see Destiny for a good example of this) prior to release. Halo MCC and Driveclub could have been avoided had both companies done this. There is no reason why Halo 5, BF 5, Dice Star Wars, or any other AAA game from here on out should have any online launch problems if they do large scale beta/alphas prior to launch.
 
I agree.

From this point on out, all online games need large scale beta/alphas for online games (see Destiny for a good example of this) prior to release. Halo MCC and Driveclub could have been avoided had both companies done this. There is no reason why Halo 5, BF 5, Dice Star Wars, or any other AAA game from here on out should have any online launch problems if they do large scale beta/alphas prior to launch.

Halo 5 is getting a large scale beta starting in December.
 
Xbox Support person refused to give me a refund right away.

Keep saying "wait for 24 hour and if the issue persist, will process the refund".

sigh...
 
Halo 5 is getting a large scale beta starting in December.

Ty for the reminder. Uncharted 4 should do the same thing, and so should all other AAA online games. It looks really bad when a billion dollar company doesn't do all it can to protect their consumers from a broken product.
 
I don't think that's realistic at all. Fixing these kinds of issues...the scope and scale suggest they're not something a small team can diagnose, detect, and fix quickly. There's only so much time in a day and only so many people squashing bugs at 343.

Consider Battlefield 4. That game took about 6 months for them to get fixed properly. For the first few months there were game save corruption issues, game/console crashes if you played the biggest,most popular gametype, respawn bugs, hit detection bugs, etc. Now in the case of BF4, there was no problem getting into a map and problems would only crop up rarely in the other gameplay types....but the point remains. Big problems sprinkled through millions of lines of code can take a long, long time to find, understand, and fix.

They can't realistically give us a date, I don't believe. Nor can we demand one of them, lest we become like the executives who forced them to release on a date and put us all in this situation in the first place.

The shit is FUBAR'd. Either get your refund like the smart people are doing, or buckle in for the long journey to stability. But know that threats and deadlines won't make the process go any faster. It's like yelling at a cake for not baking faster. They should have told us the cake wasn't ready when we gave them our money, but the cake can't bake any faster. Millions of lines of code vs dozens of developers. Code is going to win that fight for a long time to come, friends.

/Goes back to Dota2


Unfortunately...this :(
 
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