ViewtifulJC
Banned
It's just reskinned propipe. Just believe guyz
You hold the swap weapon button, it turns into a Chopper.
HaloGAF declares Halo 5 the greatest Halo since "the last good one"
It's just reskinned propipe. Just believe guyz
The part about this I dislike the most is that it's similar to the pelican redesign in that it takes something that was futuristic and unique looking, and replaces it with archaic style for absolutely not reason.
Example:
It's going to be a Rocket that shoots wild, like those WW2 ones. When asked why, "Balance. Halo Rockets used to be overpowered being a 1sk, so we decided to better balance things by adding a layer of randomness to the mix, allowing for lesser skilled players to potentially survive an encounter that they otherwise might've died."
Grenade Launcher / Sticky Detonator:Or sticky launcher 2.0
I know you're being sarcastic.
However I think it's more likely that it's going to get a buff in some way but will be a single shot before a reload.
That's a bigass propipe.It's just reskinned propipe. Just believe guyz
I don't think the Pelican re-design is particularly archaic. However I do agree about the rocket launcher.
Single shot reload with a high damage potential but small blast radius would be cool and the traditional rockets with 2 shots but lower potential damage and larger blast radius.
Wasn't it in Halo 4?I'm hoping for the Plasma Rifle to return. :/
IMO, it adds nothing to mp sandbox, but I'd like to see it used by Thels troops in the campaign.I'm hoping for the Plasma Rifle to return. :/
here are images that I stole from Reddit that show that the armors are currently only presets:
I just downloaded the IGN Live broadcast and took a screenshot of this, if anyone was curious:
It's archaic in that the cockpit design is a dead ringer for Soviet attack helicopters...
(plus I don't see why you would separate the pilots from each other and presumably the cabin.)
IMO, it adds nothing to mp sandbox, but I'd like to see it used by Thels troops in the campaign.
Wasn't it in Halo 4?
Well, 3/Reach version adds nothing. Tagging needs to return to plasma weapons though. It would make storm rifle far more interesting weapon.Yeah, let's play some Halo CE or Halo 2 multi and have you say that again...
#plasmastun
Halo 5 best Halo confirmed. All hail Strongside
They replaced it with the storm rifle, which had awful spread, but I'm talking more about the iconic design of the PR. The storm rifle silhouette looks too functionally similar to the carbine.
Oh yeah. That thing was kinda lame. If the Plasma Rifle (or a similarly designed counterpart) returned I really hope it has the freeze effect it had in CE.They replaced it with the storm rifle, which had awful spread, but I'm talking more about the iconic design of the PR.
My other complaint is that the storm rifle silhouette and even colour scheme looks too functionally similar to the carbine.
so, any word if the armor editor is still in or if we're just stuck using presets?
Oh yeah. That thing was kinda lame. If the Plasma Rifle (or a similarly designed counterpart) returned I really hope it has the freeze effect it had in CE.
In other news I just scored an interview at Gamestop!
Probably stuck using presets. Is that a big deal?
Well, 3/Reach version adds nothing. Tagging needs to return to plasma weapons though. It would make storm rifle far more interesting weapon.
IMO, it adds nothing to mp sandbox, but I'd like to see it used by Thels troops in the campaign.
Yeah, let's play some Halo CE or Halo 2 multi and have you say that again...
#plasmastun
It's been a while since I've played CE, how exactly did the freeze effect work?
I think it lightly stunned you when shot.It's been a while since I've played CE, how exactly did the freeze effect work?
It's been a while since I've played CE, how exactly did the freeze effect work?
Funny enough, Halo Reach had the Plasma Rifle AND the Plasma Repeater... talk about redundant for the sandbox. Always thought that was a weird design decision.
not a huge deal, but it would be nice since the original Halo 3 and Halo 4 let us mix and match
It didn't stun in H2? It has been too long sice I played Halo 2 if I can't remember things like that.Halo 2 didn't have the plasma stun.
Uh... only in the bad Halo games.
Halo 2 didn't have the plasma stun.
True but I think because CE and Halo 2 had nothing, they probably just figured, unlock everything, but keep the armor sets as one entire piece. No mixing of security shoulders with hyabusa helmet. I think because there are so many games, and because it can change from game to game, I'm not as focused on the look. Though you have to wonder, if they kept every set of armor and look and they're in the game, might as well allow mixing and matching.
That chick will be the first inductee.You and heckfu can start a club.
I think it lightly stunned you when shot.
If you're being hit with Plama Rifle bolts it slowed your move speed to about half... ditto for your look speed too.
When you get hit by the bolts, you slow down to a crawl.
edit: beaten by a plasma rifle >_>
Stunning is great because it punishes too aggressive moves. Damage over time could be a cool effect but IMO it should be a gimmick for a promethean weapon.Ah right, I'm not sure about that feature.
I've never liked stuns, always found them very frustrating whilst being shot.
I think an interesting feature would be some sort of lasting damage effect. Which would make sense due to the context of plasma weaponry. They could have a slightly higher overall damage per shot however it would take longer to be dealt out. Would be useful as some form of suppressing/support weapon
Ah right, I'm not sure about that feature.
I've never liked stuns, always found them very frustrating whilst being shot.
Stunning is great because it punishes too aggressive moves. Damage over time could be a cool effect but IMO it should be a gimmick for a promethean weapon.
When the rest of the sandbox is balanced properly, it works quite well. In Halo CE, it ripped through shields (OS included) but didn't do much in terms of health damage. Typically it was used as a flanking weapon followed by a quick melee to finish them off. If you tried to take someone head on with the PR, however, you were usually killed before you could do more than take down their shields.
When used properly, it was a viable tool that served as a close range complement to the shotgun and AR.
Halo 5 best Halo confirmed. All hail Strongside
With all of the in-house Halo pros...there's no reason Halo 5 shouldn't be the best Halo multiplayer...if it isn't focused on competitive play then what's the point of having them ya know?
Fingers crossed for H5.
Oh I can see how it'd be a viable weapon, I just don't like any features which are intentionally frustrating. Even if it's for punishing a bad play.
Like I said, I'd rather just die quickly.
It was never any more frustrating than getting blindsided by a shotgun. And if you get blindsided by a PR, you usually die quickly. I never found it frustrating to fight against one.
Super ObjectiveCompetitive BTB should be a thing.
Damage over time could be covenant carbines gimmick 'cos radiation and shit.I still think a damage over time style thing would be better
Damage over time could be covenant carbines gimmick 'cos radiation and shit.
Let's just say it take 4 seconds before shields start to recharge. CC could deal minimal damage for five seconds after the shot has connected. Then it would take 9 seconds before shields would start to recharge. Something like that could work.Hmm, that'd actually be quite an interesting change. The Carbine doesn't really have much of a spot in the sandbox at the moment. The position is already filled by both the BR and the DMR. It also has the LR to contend with as well now (assuming that's still in Halo 5).
It could give it role in the sandbox. See someone running away and pump a few shots from the carbine into them.
Edit: Holy shit, I'm almost at the top of the wall of shame...
Hmm, that'd actually be quite an interesting change. The Carbine doesn't really have much of a spot in the sandbox at the moment. The position is already filled by both the BR and the DMR. It also has the LR to contend with as well now (assuming that's still in Halo 5).
It could give it role in the sandbox. See someone running away and pump a few shots from the carbine into them.
Edit: Holy shit, I'm almost at the top of the wall of shame...
I've always found any form of stun annoying.
I'll admit, I haven't played CE MP for many years so I can't remember exactly how it worked. It's just I'd rather it have a gimmick which didn't slow the gameplay down or impede the players movement abilities. If you're fighting two people and one has a plasma rifle I could see how that could be quite annoying.
I still think a damage over time style thing would be better
How do you check that
imanoobiknow