What we really need is Cragmire. Anyone working on that?I'm happy to announce that 2forts has made its successful transition to MCC.
What we really need is Cragmire. Anyone working on that?I'm happy to announce that 2forts has made its successful transition to MCC.
What we really need is Cragmire. Anyone working on that?
What we really need is Cragmire. Anyone working on that?
They really can't win though. For almost 2 weeks and well after launch, people were complaining about the audio beep hitmarker nonstop. It's what entire chats on twitch would talk about, people would tell them to get rid of it. Now that they remove it, you've got the other side upset who need the audio hitmarkers etc. Really makes you wonder just how many different sources of suggestions and feedback they get and how they decide what to listen to.
Like... three forts?Still in a rough, but playable state. Also this will be a something entirely different to what you think 2forts is.
Like... three forts?
Maybe it's the secret unrevealed game type. With a twist.The one fucking gametype that is so good that's NOT in the master chief collection is INVASION!
It never was in any of the four games BUT IT SHOULD BE!
After watching that again I'm interested in the potential travel capabilities of Ground Pound. At this point when he blasted towards 3 guys and completely missed, he then used his thruster pack to get into cover and then take all three on. And he won. That was a really cool maneuver. What do you guys think?CE in the longrun will only live from the competitive players, with CE having only one dedicated playlist being the 2vs2 this sort of shows 343i thinks the same way
those people do need the beep, those that complain about the beep wont play CE in the longrun anyhow (at least most of them)
aside from that im asking for a highly toned down beep volume, something like Halo 5 has
if you havent noticed already, Halo 5 uses a very very silent beep to confirm a hit
Halo 5 beep sound
CE in the longrun will only live from the competitive players, with CE having only one dedicated playlist being the 2vs2 this sort of shows 343i thinks the same way
those people do need the beep, those that complain about the beep wont play CE in the longrun anyhow (at least most of them)
aside from that im asking for a highly toned down beep volume, something like Halo 5 has
if you havent noticed already, Halo 5 uses a very very silent beep to confirm a hit
Halo 5 beep sound
What we really need is Cragmire. Anyone working on that?
I convinced Fyre to build the Cragmire Button. Load up your favorite map of choice and then find a special button on the map. When pressed, it despawns the current map in its entirety and replaces it with Cragmire!
How in any way is that an arena style map. It looks god awful just like every Halo 4 map. He literately ground pounded his teammate and the teammate walked off. 343 just stick to remakes because map design is not you're strong suit. The more I play of H2A the less I like what I see in Halo 5.
Matchmaking has been working pretty good for me today. Only problem was one 4v5 match that turned into a 2v5.
Anyone want to party up later on? Watching some Rescue Me for a bit.
I will be slightly drunk BTW. Forewarning.
"On My Ex!"Don't care if you're drunk as long as you have a microphone and you can do a bare minimum of calling out
Don't care if you're drunk as long as you have a microphone and you can do a bare minimum of calling out
Honestly, it looks good to me. 2-way symmetrical design, decent varied elevations, nice looking but not too cluttered. They could turn down the glare, but other than that...
Don't care if you're drunk as long as you have a microphone and you can do a bare minimum of calling out
It looks like all of the points on the map are separated from one another. For example, the first floor looks like open spaces separated by large segments of the 2nd floor. The 2nd floor consists of tiny areas unless you're inside a room. It reminds me of Orbital in the sense that your entire team will have to stay relatively close to one another to have any success. Obviously not close to being as bad as Orbital as there are sight lines and two floors, as opposed to nothing, but long hallways. The point is that it seems as though team shooting from several areas will be really hard to achieve. If you think about Lockout, Guardian, Midship, Pit, Sanctuary, Battle Creek, even Countdown, you can hold different areas of the map and have some form of teamwork.
It could be decent if you stay on the 2nd floor. Looks prone to standoffs.
I could be entirely wrong though as I don't know the map enough to 100% confident in my assessment.
"On My Ex!"
We wanted to provide you with an update on what were seeing as a result of yesterdays content update (CU). We realize that silence and opacity, even when we have nothing new to say, is frustrating. With each change and/or update we make, it takes time for us to capture and analyze the data to determine the tangible impact to the game experience. Additionally, we've already begun work on future updates which will be informed by the data and community feedback were seeing from yesterdays CU.
Our data shows that the CU improved things statistically, but we are aware that far too many are not seeing improvements. We continue to work on these issues, with our primary focus being on matchmaking performance. Additionally, we also noticed that the CU inadvertently introduced some new UI bugs, which will be fixed shortly.
For now, you will continue to see uneven match-ups and larger than normal team sizes in matchmaking. This is a temporary situation that is caused by the fact that we are allowing more players than normal into a matchmaking session in order to improve overall matching times. We realize this is not ideal, and we will reset those parameters to their expected behavior as soon as our matchmaking improves to a level where players are consistently getting into matches in shorter time frames. Additionally, in yesterdays patch notes, we announced that parties would no longer be split after a matchmaking session, and were aware that this bug has regressed. This issue, along with others, will be addressed in the coming content updates. Well be monitoring feedback and data over the weekend, and will provide an update on Monday regarding our progress.
Moving forward, we will continue to post the details of our fixes on Waypoint in order to keep you updated with the latest information. Please keep an eye on this thread (http://aka.ms/mcc_updates) for details as we continue to make updates to the title.
343 Industries
Better than everyone I've played with so far today :lol
I've been successfully getting into games, but no one has a mic So frustrating, I miss XBL pre-PC
Same, I got a chat adapter for nothing.
Just went 35-11 in H2A and my team barely won by 6.
Minutes later I receive this:
Had a good laugh
From the OTI got into a game! Two hours and thirty-four minutes. My high score.
Got wrecked though in game. When some of the games are smooth, they are smooth.
Also, atleast I got a backup plan for the next few weeks: https://www.youtube.com/watch?v=bW1fu4DBMoU
Any Zelda Fans know if this is a good entry?
You know what bothers me most about Halo 5? The massive gun models.
The shotgun is so lame on Halo 2 compared to CE. I was shredding flood in the library, now in High charity it takes a couple shots each
You know what bothers me most about Halo 5? The massive gun models.
Better than everyone I've played with so far today :lol
I've been successfully getting into games, but no one has a mic So frustrating, I miss XBL pre-PC