Halo: The Master Quitter Collection
That's one of the major annoyances I have with Halo CE in MCC, when a team quits, there is an extremely long wait before the game ends...usually I just quit out if the other team quit, since there isn't a rank yet...it doesn't matter to me.
On top of the quitting, the lack of skill-based matchmaking in HCE really sucks. Getting paired with split-screeners who are trying the game for the first time only to get stomped on during the first few minutes of the game and then they just quit anyway is super annoying and not fun for those of us who will play till the end of the match, win or lose.
I'm hoping once ranks get turned on that it will create the much needed skill-separation because it needs it really badly.
Also, I pretty much can't play Halo 2 Annv multiplayer anymore, the BR skipping bullets is getting ridiculous. I don't know if it's because it's a peer 2 peer thing, but so many fire fights I'm in, I can hear the sound of the BR not doing a full-three shot burst...and sometimes I'm only getting one bullet from each shot...it's making for some completely unfair outcomes.
It's ZERO fun if you're expecting the gun you're firing to have three actual shots from each one of it's three-round bursts...yet you sometimes get three, two, or one...depending on what the game decides. It's basically a slot machine weapon. The other projectile-based weapons do this as well, including the AR, SMG, Needler and the Carbine (depending on how fast you fire it).
I don't even know if 343 is even aware of this.