FUNKNOWN iXi
Member
I wanna get a wii u and just play the virtual console haha
Both of these need to happen.Rip halo wars risk
I wanna get a wii u and just play the virtual console haha
Both of these need to happen.Rip halo wars risk
There's a medal called "Cliffhanger" that I got for nading a guy mid clamber. Wonder if it applies to all kills
Yeah, I never truly gave Reach its due.
Is that a peach that swings both ways? Anyhoo - congrats! Now make me a fun Halo game and put a hammer innit
I feel sorry for anyone who actually believes this...
Yeah, I never truly gave Reach its due.
So... not?When played with competent players, Halo Ball and Reach Hockey were every bit as competitive and intense as Grifball.
Dino Blasters was just one of my favorite lol-random gametypes. I can't recall exactly, but I don't think you could make that gametype exactly without modding. It was force players as Elites, infinite ammo Concussion Rifles with bottomless clips and everyone has jetpacks. It was the jetpacks I'm not sure you could replicate as it was like infinite jetpacks but they basically were "hover packs" instead of providing a ton of vertical movement.
This makes me want to reapply with a different github account using the correct email
=(
...competitive and intense as Grifball.
So... not?
I did always enjoy Dino Blasters, leading shots and moving in three dimensions was fun.
I feel sorry for anyone who actually believes this...
Do not fault the goggles for his brain problemsTake those goggles off they're affecting your critical thinking skills.
...ew...Just played BTB on meltdown (halo 4). That game still looks great..plays great too
Do not fault the goggles for his brain problems
#notbiased
...ew...
I always felt meltdown was a pretty good map. I liked the cross fire over the vehicle road thing. The tunnels were also quite fun to pop in and out of....ew...
When played with competent players, Halo Ball and Reach Hockey were every bit as competitive and intense as Grifball.
Dino Blasters was just one of my favorite lol-random gametypes. I can't recall exactly, but I don't think you could make that gametype exactly without modding. It was force players as Elites, infinite ammo Concussion Rifles with bottomless clips and everyone has jetpacks. It was the jetpacks I'm not sure you could replicate as it was like infinite jetpacks but they basically were "hover packs" instead of providing a ton of vertical movement.
Didn't need to mod to make Dino Blasters, you can build it off the built-in Elite Slayer gametype.
Just give all players Infinite Ammo and Infinite AA Usage.
I always felt meltdown was a pretty good map. I liked the cross fire over the vehicle road thing. The tunnels were also quite fun to pop in and out of.
Could have done without the mantis though.
Jetpacks in Reach have a very nonlinear thrust curve after engagement. They have an initial kick that provides huge upward power but then taper off to a hover (and even get to where you're slowly falling).It was the jetpacks I'm not sure you could replicate as it was like infinite jetpacks but they basically were "hover packs" instead of providing a ton of vertical movement.
Not a great map, but it looked gorgeous..
I suppose it just isn't very visually appealing to me.I always felt meltdown was a pretty good map. I liked the cross fire over the vehicle road thing. The tunnels were also quite fun to pop in and out of.
Could have done without the mantis though.
Learning the arc and thrust of the jet pack was fun in Reach.Jetpacks in Reach have a very nonlinear thrust curve after engagement. They have an initial kick that provides huge upward power but then taper off to a hover (and even get to where you're slowly falling).
This is standard behavior even without infinite AA energy. For instance, to make some big jetpack climbs (i.e. on Paradiso), you have to use your jetpack energy in two bursts, rather than 1 big burst.
One word
Falcon
I personally had way more fun with the base game of Reach than Halo 4. H4 just had too much fluff in the way and too little content/features imo (the game isn't half bad under all of that though).
I suppose it just isn't very visually appealing to me.
I can understand why it might be fun from a gameplay perspective; the tunnels and figure 8 design of the map have a cool flow to them. The map itself though is just too... busy? The color scheme is weird and the rocks and cliffs look so artificial. Maybe that was intentional but it just doesn't look very good imo...
Who are you calling a hipster you shill?
Here is a cool Matt Chat interview with Ed Fries, former head of Microsoft Game Studios. A few cool Halo related stories in the interview. It sounds like Halo 2 was about to go down the MCC path, but luckily Ed Fries and Jason Jones fought the "non-gaming suits" at MS to get an extra year of development.
The Matt Chat interview with Ed Fries is part three of a four part series. If you're an Xbox and Halo fan, the whole series is worth a watch. Part four comes out next week.
Who are you calling a hipster you shill?It's an odd thing the Halo community. It's basically a bunch of hipsters who hate anything new and love all the old stuff.
Good stuff, some old some new to me.
I always thought it was a rumour EA got a slice of the Xbox Live Gold pie but Fries said they made a deal, wonder if it still exists.
Ed Fries managers sound like complete tools. Halo 2 needs another year, like really and the person wants a vote with all the suits, everyone votes stick to the original schedule. No wonder Fries almost walked out. Curious to know who the other people were. Could even be the other Xbox bosses and team members. Bizarre.
I feel sorry for anyone who actually believes this...
While I might be mistaken from time to time, I have never knowingly typed a lie on this forum. OK?
While I might be mistaken from time to time, I have never knowingly typed a lie on this forum. OK?
Scandalous!Meltdown was the Shit.
Are we discounting leak suppression and tease misdirections?
Scandalous!
Are we discounting leak suppression and tease misdirections?
Scandalous!
Reach certainly did suffer from a competitive standpoint. It was especially frustrating to try and be an effective solo player when your team sucked. To be honest I didn't really touch arena much. I played ranked H3 a lot but Arena just put me off for whatever reason.I came from Halo 3 in an extremely competitive mindset and that's probably why Reach was a complete letdown for me. Through time I learned to appreciate the casual fun it held, and I did enjoy the Arena system, but the gameplay was just god awful. It's still better than 4 in almost every aspect though.
The skybox isn't half bad. Honestly I love color in maps (if my previous posts haven't eluded to that already ) but something about Meltdown just doesn't mesh well to me I guess lolAh, aesthetically I actually think it's very cool. The sky box is awesome. I agree it does look pretty busy though.
There you have it true believers!While I might be mistaken from time to time, I have never knowingly typed a lie on this forum. OK?
I laughed.
Please redact that statement, my street cred is nosediving.
Oh shit, looking forward to the grenade that explodes into CE Magnums now.While I might be mistaken from time to time, I have never knowingly typed a lie on this forum. OK?
It's the age-old story. If you let "the suits" run the place you end up with sloppy games and cash-grabs, if you let the developers go wild with no constraints you'd end up with massively ambitious projects that don't end up working (see Bioshock Infinite, Duke Nukem). Best case scenario is there's a happy balance and mutual respect for each other's work.
I really want to see H5's BTB.
So.. When do we get the grenade that explodes into more grenades?Yes. If I make a claim or a statement, it is either true or I 100% believe it to be true. If I distract you with vague look over there's then you should be used to that by now.
I really want to see H5's BTB.
Just me or is Battlefield Halo without the attachements and carrot on a stick XP stuff what I hope BTB is like sometimes?
Maybe 343 could save that for an ODST game or something.
How do we know you're telling the truth?
Here is a cool Matt Chat interview with Ed Fries, former head of Microsoft Game Studios. A few cool Halo related stories in the interview. It sounds like Halo 2 was about to go down the MCC path, but luckily Ed Fries and Jason Jones fought the "non-gaming suits" at MS to get an extra year of development.
The Matt Chat interview with Ed Fries is part three of a four part series. If you're an Xbox and Halo fan, the whole series is worth a watch. Part four comes out next week.
So what are your predictions for H5's BTB?I really want to see H5's BTB.
It really sucks when a game gets screwed by this kind of stuff. Luckily H3 and to a lesser extent H2 managed to come out fine.Yeah, I remember Bungie mentioning in an interview way back that beancounters originally wanted Halo 3 as a 360 launch title. The time scheduling would have just been a LITTLE bit absurd.
A similar thing was almost pushed for on the One as well:
http://www.gamespot.com/articles/mi...o-game-as-xbox-one-launch-title/1100-6416386/
Just me or is Battlefield Halo without the attachements and carrot on a stick XP stuff what I hope BTB is like sometimes?
Maybe 343 could save that for an ODST game or something.
So There will Soon Be an Update For MCC that hopefully will fix most issues.
ANd we know that they are working on a way to incentivize player to return and hopefully rebuild the population.
Does anyone think that they might give us Halo reach?
I know it might create more issue and might not be worth it to alot of folks but i think it would be kind of cool, Maybe keep updating MCC with more halo games.
Maybe?
Sometimes I wonder if I got a special copy of the game or something. "Just muffling"?
The new music is full of tons of bangy, brassy noise (among other things) which doesn't exist in the original. It's a substantial style difference.
I've also found spots with timing issues, like at the end of the fight when you get to the marine HQ on Metropolis. The music is supposed to quit for the "oh shit" scarab moment, but they left it just sort of doing its thing continuously from the start of the vehicle battle until the scarab exits behind the HQ for you to chase after it.
//====================
Admittedly, the old audio isn't quite perfect for use in MCC; Classic Mode does and doesn't sound like the original. It does sound like the original in that the audio was seemingly ported in a reasonably precise way. It doesn't sound like the original in that the peculiarities and strengths/weaknesses of TV audio setups have changed over time.
Hook my oXbox up to my new HDTV? Sounds a lot like MCC. Hook it up to my 15-year-old Trinitron? Glorious.
:|
Sometimes I wonder if I got a special copy of the game or something. "Just muffling"?It's crazy how accurate the music is, too - the faithfulness of it combined with the compression on the original tracks in-game makes it sound like you're just muffling the music when you switch to classic mode.
I must be in the minority for liking the way BTB was in past games CE, 2, 3 etc. While I can and do play games like Battlefield, nothing comes close to the BTB matches I've had in Halo. I just don't get it.
I personally just want a higher player cap and vehicle count.I must be in the minority for liking the way BTB was in past games CE, 2, 3 etc. While I can and do play games like Battlefield, nothing comes close to the BTB matches I've had in Halo. I just don't get it.