Why is the framerate so poor for Stonetown, Bloodline and Remnant? H2A isn't even that technically beautiful. Halo 5 beta had a solid frame rate, but we never played more than 4v4, is the Xbox One that underpowered where it'll be tough for BTB in Halo 5 as well?
Why is the framerate so poor for Stonetown, Bloodline and Remnant? H2A isn't even that technically beautiful. Halo 5 beta had a solid frame rate, but we never played more than 4v4, is the Xbox One that underpowered where it'll be tough for BTB in Halo 5 as well?
Halo 4 doesn't run perfectly on XB1 either, and H2A is more or less a Halo 4 mod. Not really a huge surprise, especially given that the XB1 can allow for more complex map assets than Halo 4 uses.Why is the framerate so poor for Stonetown, Bloodline and Remnant? H2A isn't even that technically beautiful.
It's hard to infer anything about Halo 5's performance based on H2A.Halo 5 beta had a solid frame rate, but we never played more than 4v4
That will depend entirely on what they try to do with it.is the Xbox One that underpowered where it'll be tough for BTB in Halo 5 as well?
Why is the framerate so poor for Stonetown, Bloodline and Remnant? H2A isn't even that technically beautiful. Halo 5 beta had a solid frame rate, but we never played more than 4v4, is the Xbox One that underpowered where it'll be tough for BTB in Halo 5 as well?
Why is the framerate so poor for Stonetown, Bloodline and Remnant? H2A isn't even that technically beautiful. Halo 5 beta had a solid frame rate, but we never played more than 4v4, is the Xbox One that underpowered where it'll be tough for BTB in Halo 5 as well?
Halo 5's engine is built around the One's lower clocked but more core-plentiful hardware.
H2A is built off Halo 4's engine, which was built with much higher clocked processors, but fewer cores.
Rewrites/reboots of engines going from PS3/360 -> One/PS4 have benefits for this scenario alone.
I assume this isn't even two per screen?Man, the framerate in 4 player coop in ODST gets down right terrible, sub 30 it feels.
I assume this isn't even two per screen?
Sigh.You assume right
Something I've always wondered...
How exactly does reloading benefit the game? I can't really think of a reason beyond "realism" however you'd think in ~500 years they could come up with a way of loading weapons without manually changing clips...
game reasons: reloading is part of the balance of a gun, and sets a cadence for general combat in addition to the weapon resupply loop.
universe reasons: humans stick to reloading because of tradition. Elites don't bother with weapons that reload and therefore that's why they were kicking our ass.
Listening to #huntthetruth now. Why does Del Rio not surprise me?
game reasons: reloading is part of the balance of a gun, and sets a cadence for general combat in addition to the weapon resupply loop.
universe reasons: humans stick to reloading because of tradition. Elites don't bother with weapons that reload and therefore that's why they were kicking our ass.
That's very fair actually, weapon balance makes a lot of sense. Completely forgot about that.
Something I've always wondered...
How exactly does reloading benefit the game? I can't really think of a reason beyond "realism" however you'd think in ~500 years they could come up with a way of loading weapons without manually changing clips...
that feel when 343 won't bring back Grenade Launcher
And the Falcon and Plasma Launcher.
Reach had such a fun sandbox.
And the Falcon and Plasma Launcher.
Reach had such a fun sandbox.
weapon balance
Completely forgot about that.
Hydra > Plasma Launcher
The Hydra is a piece of worthless shit that doesn't even get picked up at higher ranks yet 343 claims "people don't know how to use it".
Yeah, that wasn't one of my smartest moments.Jem, everybody! He'll be here all week.
Git gud:The Hydra is a piece of worthless shit that doesn't even get picked up at higher ranks yet 343 claims "people don't know how to use it".
If you locked on to someone, that thing could kill anyone.Playing against Juices tier players will get you kills even with the pistol.
Yeah, that wasn't one of my smartest moments.
Ah well, I've been studying for the past 6 hours so yeah my brain isn't at 100%.
Git gud:
https://account.xbox.com/en-US/game...eez&scid=03a80100-9ff3-46ea-be76-e00e7fe465df
http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2772347-halohydra.gif[IMG][/QUOTE]
Playing against Juices tier players will get you kills even with the pistol.
Love.
combined with
or another air vehicle that has a gunner
Hydra > Plasma Launcher
Anyone else having issues with the ODST achievement backgrounds not loading?
I didn't think they had backgrounds. Are they supposed to?
I played through it recently and didn't notice any appalling, game-ruining slowdowns, but maybe I'm just not really sensitive to it? I'd be surprised if it ever went below 45-50 and seemed to be 60 most of the time.Hey guys! Was Halo 4's frame rate ever improved in MCC?
Yeah, but just look at that amazing texture work!Man that Relic remake is really bad. A awful long loading time and framerate is all over the place.
Aw man, the word got out about the glitch to use any nameplate in MCC. I was hoping that would stay a secret and remain unpatched for entirely selfish and childish reasons.
Edit: Oh wait, this is different than the exploit I found
Jem, everybody! He'll be here all week.
Hey guys! Was Halo 4's frame rate ever improved in MCC?
Digital Foundry said:Based on the context in which the dips are happening, it looks like Halo 4 may well be more CPU-limited than GPU - a reminder of just how capable the last-gen consoles were in that regard, particularly in the latter years when developers really pushed the older hardware to its limits.
I played through it recently and didn't notice any appalling, game-ruining slowdowns, but maybe I'm just not really sensitive to it? I'd be surprised if it ever went below 45-50 and seemed to be 60 most of the time.
Are you talking about in campaign? If so, no, and it likely won't ever be. Seeing how it's largely only during non-combat level-streaming segments, the issue seems to be more with X1's low-end CPU, so there's not much that can be done.
So basically, considering the hardware Halo 4 was developed for and the hardware it's running on in MCC, it would probably have to be heavily altered to ever really get rid of those dips.
Yeah, but just look at that amazing texture work!
Call me nitpicky, but that's really bad. Both the mountain in the foreground and the background. It would've been bad by 360 standards. It's not an obscure angle, either - it's just looking at the relic area from sniper spawn with the sniper. So a pretty common scenario.
So I just finished Halo 2 for the second time, the first was literally when it came out on original Xbox. I have to say I don't recall much of it, or as much of it as I did for the first Halo. Although I do remember being pretty mad at that ending. This time I have the follow up game though.
I've never played anything past 2 and I know nothing about it so going in blind is kind of exciting.
I am wondering though, will I be missing out on anything important if I skip (or delay until it's out on XB1) Reach? I doubt that will be coming out before I'm done with ODST.
Double edit: Okay never mind, I didn't know Reach was a prequel to the first game. But if ODST is chronologically before 3 should I play that first?