User 73706
Banned
The grenades not traveling as far and the jump high being lower are true. Not sure about movement speed though.
That may just be due to the insanely high FOV.
The grenades not traveling as far and the jump high being lower are true. Not sure about movement speed though.
Someone should definitely make a dino survival horror game at some point, though. Frank, please tell Larry to tell Bill Gates to get on it.
How about a dino survival horror COMIC?
https://www.kickstarter.com/projects/1096532653/savage-empire
It gets really choppy for me sometimes when I'm around the central structure. It's happened in every game I played on it. In custom games when walking around the map by myself, it happens a little, but not to as great an extent. It's a similar issue as I've had when playing Stonetown, which has happened since the game released. I'm glad you haven't had issues though.
So ReclaimerHub just ran into Funknown in MM. Totally dongged his team, but he was shit.
I almost had that 1v4 lolol, just needed those dudes to not die for one more minute.So ReclaimerHub just ran into Funknown in MM. Totally dongged his team, but he was carrying the shit out of them.
Ivory tower is the worst map ever
You guys done playing? It just failed to connect me to your party.
EDIT:
I almost had that 1v4 lolol, just needed those dudes to not die for one more minute.
Ivory Tower is awesome, Reflection was shit though.
you have them backwards
Getting there.
Still need to work on lighting, textures, adding environment details, optimization, a working minimap, and making it so you can actually play on the damn thing, but then it should good to go.
If I recall correctly H5 had it at the beginning of each match right? I thought it was cool because each map seemed to have its own theme.Holymoly Over that looks really good.
Also agreed, music on maps in mp is misplaced.
you have them backwards
what the fuckI support this post.
Mix has taken up the mantle I see.
If I recall correctly H5 had it at the beginning of each match right? I thought it was cool because each map seemed to have its own theme.
I gotta agree though that music in the middle of the match is usually really lame. I hated all of H4's multiplayer music.
Perhaps I wouldn't have minded had I actually liked the music lolH4's music never played in the middle of the game, it only played at the very beginning and during things like last round, sudden death, etc. I thought it worked nicely to amp up the feeling for the game. If it were constant, yeah, I could see it being annoying.
Playing all Spartan Ops missions on Legendary by myself is probably the worst thing I've had to do in a video game. Only at mission 27/50. Not only have I never had 1 second of fun, it makes me unhappy to play it. Fuck this achievement.
It isn't mentioned in any of the patch notes as being fixed so it might still be possible.I'm not sure if they patched it, but you could immediately quit during the mission intros and it would count as completion originally.
Soooo, what does HaloGAF think of the Fallout 4 announcement?
Soooo, what does HaloGAF think of the Fallout 4 announcement?
Soooo, what does HaloGAF think of the Fallout 4 announcement?
Playing all Spartan Ops missions on Legendary by myself is probably the worst thing I've had to do in a video game. Only at mission 27/50. Not only have I never had 1 second of fun, it makes me unhappy to play it. Fuck this achievement.
You could not do it.
Same with others you don't like and maybe devs will start putting in decent achievements and if they come to their senses, no multiplayer achievements that change how people play the objective of the match.
I feel like 343 should just accept the possibility of dong-like emblems on Halo, and include Elzar's current naked elite avatar as a preemptive strike for future titles.
Soooo, what does HaloGAF think of the Fallout 4 announcement?
Soooo, what does HaloGAF think of the Fallout 4 announcement?
The environments look really nice, similar but very different to 3 and New Vegas.Soooo, what does HaloGAF think of the Fallout 4 announcement?
It's not meant to be like that it is being fixed:H1 plays the best it ever has w/ this patch. Aiming requires incredible finesse and once you adjust to the smaller hitboxes and learn how much to lead, shots do hit, consistently even.
So it will return to pre patch bullet magnetisation specs eventually.Yes, it's a weird reversion that is being fixed.
It's not meant to be like that it is being fixed:
So it will return to pre patch bullet magnetisation specs eventually.
Soooo, what does HaloGAF think of the Fallout 4 announcement?
I hope this comes out in 2015. My body needs this so bad!Soooo, what does HaloGAF think of the Fallout 4 announcement?
Looks like a last gen game. Nothing shown excites me in any way. Looked like Fallout 3 pretty much.
Soooo, what does HaloGAF think of the Fallout 4 announcement?
Looks like a last gen game. Nothing shown excites me in any way. Looked like Fallout 3 pretty much.
It's not just you. I got it once it Big Team the other night and it was very, very choppy. Enough to interfere with aiming.It gets really choppy for me sometimes when I'm around the central structure. It's happened in every game I played on it. In custom games when walking around the map by myself, it happens a little, but not to as great an extent. It's a similar issue as I've had when playing Stonetown, which has happened since the game released. I'm glad you haven't had issues though.
Except in Reach holograms were grey dots.If ever there was a map to use the Hologram AA on, it was Reflection.
Cue Funknown's "BK's chasing red dots line".
So hyped. I loved Fallout 3 and New Vegas, and this looks more of the same with vastly improved graphics. I hope they can somehow manage to get it out this year.Soooo, what does HaloGAF think of the Fallout 4 announcement?