It is crazy how they overlook the fun aspect for replayability. Look how fun Goldeneye was playing with things like golden gun, and DK head mode, etc. Why is it so satisfying putting grunt birthday party on. H2A had some great skulls.
Halo 6 absolutely needs daily/weekly commendations for campaign, fun skulls, modifier skulls, scoring, theater, and matchmaking. Plus, they need checkpoint systems so you can drop in and out of a specific part of the mission that is more fun. So maybe I just want to face 3 Wardens over and over without having to slog through the level etc.
The problems go deeper than that... rant incoming
Many people have said this already but if Halo 6 doesn't have:
1. A memorable narrative
2. Key features that help the community with attention to detail on the small things
3. The fun/replayable factor ala Rocket League
4. Be close to
perfect ala the Witcher 3
Then it will simply continue the decline of Halo, or else be known as an underrated gem already betrayed by its predecessors.
https://www.reddit.com/r/gaming/comments/61jxer/the_feels/
I've said this before but the Halo community is not really a single community, rather it's an assortment of groups that overlap and focus on key aspects of the game. The Halo games had a lot of content, especially around the time of Halo 3, and this sprung up many communities.
However, with competition from other games, and the failings of development on the part of both Bungie and 343i, each community got hamstrung, and then lost a significant number of players, who never came back, or in my case just lost interest.
The original, young fan base grew up and got busy, and there weren't enough new players to fill the gap. Looking at posts on reddit today talking about the glory of Halo days (and this was a frontpage, #1 ranked post still tells me that there are many Halo fans who have simply become dissociated from the brand.) Looking at the fallout of ME:A has also got me thinking about continuing a story after it has been obviously completed.
There are a few exceptions; the speedrunning community blew up over the last five years, thanks to great content that got the attention of the mainstream, as well as some developer attention on part of 343i.
Forge has a similar success story. 343i paid attention, or at least made an effort, and the content produced regularly makes its way to FB posts and reddit's front page.
I can broadly list the communities here:
Campaign:
1. Lore community, both EU and game
2. Campaign community, and honestly this can be split by game as well. Some people love CE, others hate it etc etc
3. Speedrunning community
4. Splitscreen community/online co-op community
Firefight community
-Both Reach and ODST
Theatre
-Basically dead now. There was a huge online picture sharing community. It still exists, but there's little original content now.
Forge
-A whole beast on its own
Multiplayer
-Again, can be split by game
-Competitive community
-Casual community, could even be split by playlist
This is where the downfall began. The MP community took a huge hit with Reach, and then a double blow with Halo 4. There was a comeback with Halo 5 but the damage was done.
The Forge community took a huge hit with Halo 4, but it recovered.
Theatre/online sharing communities are a shell of their former selves. Bungie.net will not be replicated and there's little 343i can do about it.
Firefight: It's not the same when it's Warzone. One of the great aspects of Reach firefight was the customizable gameplay options.
Now after all that, we reach 2015, sure the online communities have taken a hit, but I'd argue at this point that the campaign community was still largely intact. Hate Halo 4 all you want, but it wasn't terrible. It had enough redeemable aspects from the lore perspective, despite its flaws, to maintain interest. It wasn't as fun as the Bungie games but it was enjoyable on its own. It's multiplayer is what killed it, but I'd take Halo 4 over Halo 5 any day of the week. It's a lot like the Hobbit trilogy actually, the first movie had not LOTR, but it was a redeemable movie. The next two installments had one or two good scenes, with the rest being insultingly terrible.
Halo 5 was probably what heavily damaged the lore seekers. Speaking to many, it was the first time where there was actual dread as to what future instalments were. Halo 4 was actually beloved by many members of the lore communities, because of the links to the EU. With Halo 5, many simply lost interest. The MC's story is probably overdone at this point anyway. The lack of split screen killed casual interest, and also caused a public pushback against the game.
This is significant because the campaign community was arguably the most loyal of the bunch. With every new game there's a new experience to look forward to. Multiplayer relies heavily on replayability, population numbers, and is affected significantly by other games. But those who liked the campaigns always came back to them. Until 2015, perhaps.
Halo 6 should 100% wrap up Chief's story and move onto something else. There's a metric fuck ton of opportunities for games in the Halo universe, especially during the Covenant war, where there's literal decades of conflict. And I don't mean an ODST 2; try something new that gets people's attention. As a lore fan, I quite enjoyed Halo Wars, because it showcased aspects of the UNSC, Covenant and the conflict in ways the the trilogy never could have. ODST and Reach were great additions for the same reason.
I suppose there's an advertising aspect to the Chief, but there are 1000 things in the universe with enough rule-of-cool factor to focus a game on. Hell, there's 20 years of conflict with Blue team in the HC war. That way you can keep the established characters/VA from Halo 5, while focusing on something more familiar. This way you have an excuse to:
1. Bring back familiar lore, times, enemies and art direction.
2. Try something new in terms of the structure, narrative, allowing for more creative freedom
3. Not have "the universe is at stake odds." Maybe just a planet or base, this time.
4. None of the stuff from the post war trilogy that many people seem to despise.
Hell, a game focusing on the early years of the war with the Chief (hopefully with original VA, because honestly the voice is worth it even if it doesn't make sense at age 14.)
This also properly introduces the Insurrection, allows for more world building, but then boom 1/3 of the way through the game you have a difficulty spike with the Covenant coming around. Those Innies you were shooting are nothing like the current threat now! And you don't know how to use the weapons; yet, every find we consider trivial in the later games is a brand new thing to focus on. Great way to reintroduce the old Covenant while doing more worldbuilding.
This allows the Covenant to be intimidating and scary once again. Add in a few interesting scenarios as seen in Titanfall 2 and you'll have a great addition to the franchise.
I should probably stop getting my hopes up.