Lots of blanks in the story line.what do you mean campaign wise.
Looks like someone was talking out their arse when they said carbine has the fastest kill time.
Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds
It got nerfed if I recall correctlySo there it is. DMR is the best. Light Rifle's flinch makes it unusable in a firefight while zoomed, so there's no contest. I'm surprised the Carbine is so slow, though. Maybe it's just disorienting to be shot by it.
ODST was the best full package. Great campaign, full Halo 3 multiplayer suite and Firefight, back when it was brutal.
I think I'll have to wait to see where Spartan Ops goes to really get a handle on Halo 4.
Halo 3 campaign is incredible.
Looks like someone was talking out their arse when they said carbine has the fastest kill time.
Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds
The encounters were my favorite of any Halo game, but let's admit, it was thin on storyline. Get to Ark - Get Cortana - Blow up Ark - Roll credits
So depending on how you grade a campaign, people will disagree.
Not disagreeing there at all. But for me Firefight was a major addition. That and dual wielding just never felt right.Halo 3 campaign is incredible.
Would rather DMR and BR were reversed there. BR is supposed to win in medium range engagements because its possible for the last burst to pop the shield *and* get a headshot at the same time - at least according to the game guide. But I do pretty well with either right now, so that's not a big complaint.Looks like someone was talking out their arse when they said carbine has the fastest kill time.
Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds
Looks like someone was talking out their arse when they said carbine has the fastest kill time.
Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds
So there it is. DMR is the best. Light Rifle's flinch makes it unusable in a firefight while zoomed, so there's no contest. I'm surprised the Carbine is so slow, though. Maybe it's just disorienting to be shot by it.
BR needs a buff badly.
BR needs a buff badly.
Sure. But how do you feel about microtransactions?
Bungie is dearly missed in sooooo many aspects.
Please be developing a Halo-killer FPS with all the complaints of your Halo games in mind.
Bungie is dearly missed in sooooo many aspects.
Please be developing a Halo-killer FPS with all the complaints of your Halo games in mind.
What makes the LR's flinch worse than the DMR's?
.2 seconds isn't "badly."
Especially when you take into account the BR allows for sloppy shooting.
Yea, I don't remember getting beat down much at all in Halo 3 snipes and I had multiple tags at different skill ranges and a 50 on my main. Maybe Striker got Ghost Town a lot?
Three things they didn't mention in the bulletin:
1. Is there radar?
2. Will there be Beam Rifles on the map? Really hoping there will be
3. Will specialisations be enabled in the playlist? I'm assuming there's no AA's
BR needs a buff badly.
Should the BR be 4 shot.
The KB+M implementation is complete ass, and no one plays it online.I have the PC version of Halo 2 on the way. I'm amped - someone tell me something negative about it so my excitement is tempered a bit.
I think the LR is boned either way not being hitscan, but making the BR 4 shot would make the DMR less definitive a choice. It would be the go-to for long range pingers, but the BRs would apt for the quicker kill despite having a shorter range to work with. Poor Carbine though.If BR was 4 shot no one would use the DMR OR the light rifle.
I have the PC version of Halo 2 on the way. I'm amped - someone tell me something negative about it so my excitement is tempered a bit.
Sure. But how do you feel about microtransactions?
I'm too huge of a fan to dismiss them just after a single misstep that involved their C team and a gun pointed at their heads. If their A team with complete creative freedom and actual passion for the project release a turd like Reach, then they will have lost me forever, until then I still believe in them.The company that made Reach has a lot of faith they need to earn back.
Pay to win can go fuck itself but I don't mind cosmetic stuff.You know what's also actually disappointing about Halo 4?
The LE steelbook. The purchase art had me thinking it'd be this shiny grey case that looked cool.
The ugly white box with the grey stencils had me crestfallen when I opened it.
Sure. But how do you feel about microtransactions?
I'm too huge of a fan to dismiss them just after a single misstep that involved their C team and a gun pointed at their heads. If their A team with complete creative freedom and actual passion for the project release a turd like Reach, then they will have lost me forever, until then I still believe in them.
Pay to win can go fuck itself but I don't mind cosmetic stuff.
The company that made Reach has a lot of faith they need to earn back.
Reach wasn't their "A" team?
Depends on what you call their "A" team. You can compare the team leads from the games and see if you think they are the "A" team.Reach wasn't their "A" team?
Reach wasn't their "A" team?
It plays like shit and servers are laggy pieces of shit.
Bits of "A" but mostly lots of Sages and Lukes.Reach wasn't their "A" team?
The KB+M implementation is complete ass, and no one plays it online.
I think the LR is boned either way not being hitscan, but making the BR 4 shot would make the DMR less definitive a choice. It would be the go-to for long range pingers, but the BRs would apt for the quicker kill despite having a shorter range to work with. Poor Carbine though.
After Reach, I think I'll wait until I see some actual gameplay before I get hyped for whatever Destiny is.
After Reach, I think I'll wait until I see some actual gameplay before I get hyped for whatever Destiny is.
Personal speculation I've had over a B.net a number of times is Bungie had two more games to deliver and put their B/C teams on ODST & Reach then got their core team focused on Destiny. Of course they couldn't do that officially due to Microsoft but overall I still feel like Destiny has been worked on over at Bungie for many years already, before we even knew about it.
Reach wasn't their "A" team?
I distinctly remember some official Bungie.net news when Reach began that they broke off a smaller team and took the best bits of engines to then build Reach out of. It's why we saw campaign missions reuse as multiplayer maps and different feature parity to other titles etc.