Explain.
I don't think many people here will say Reach's MP is better than 4's...
Explain.
Yeah - really happy with that $25 spent. Its quality, all around. Solid binding, glossy pages filled with artwork and handy info. The multiplayer map overhead quick-sheets were an especially nice touch.This is a serious strategy guide. Got it for $25 or so from Amazon last week.
I don't think many people here will say Reach's MP is better than 4's...
The purple tube of doom :'(every time I see someone mention Construct a single tear rolls down my cheek. RIP KOTH Construct
I have itnah is it good? does anyone who's good at games play it? I don't want to buy that thing and it's just me you and some 13 year old randoms on our team every game
If you played Halo 3 snipes against anyone good you would have died before you got anywhere near melee range.
Armor Lock, Jetpack, Bloom and the more tactical approach where huge reasons why the game just didn't work.why not?
I really really miss static weapon spawns on maps. Not only power weapons but ordinary ones too. Want an AR? Go pick one up. A plasma pistol?
There should be beam rifle secondariesYea, I don't remember getting beat down much at all in Halo 3 snipes and I had multiple tags in the 1-45 range and a 50 on my main. Maybe Striker got Ghost Town a lot?
Three things they didn't mention in the bulletin:
1. Is there radar?
2. Will there be Beam Rifles on the map? Really hoping there will be
3. Will specialisations be enabled in the playlist? I'm assuming there's no AA's
Bloom
Armor Lock
Forge Maps
Crazy Jet Pack
Fuck that.
Well it's fairer than one team getting an Incinerator cannon and a binary rifle and the other team getting speed boosts.
If they were under time pressure, as they clearly were, it wouldn't have.. This isn't something a public beta would have fixed, these are common, obvious glitches.
why?No, power weapons can get static spawns. That's cool. No more static spawns for ordinary weapons though.
Ugh, how rushed was development on this game?
There's a bunch of sound glitches, I saw spartan lasers on Haven, and sometimes the ordnance doesn't have that white text showing you where it is.
To my surprise I got blasted by an incinerator cannon and quit the game. Doesn't help im playing alone, but still. Fuck. This isn't something a public beta would have fixed, these are common, obvious glitches.
Ugh, how rushed was development on this game?
Now that you mention it, I think Halo 4 may have went through development hell. Especially campaign wise.
They might say it's more "Halo," though.
I actually don't know which I prefer as a complete package, Reach or Halo 4.
what do you mean campaign wise.
why?
I'm not saying instead of load outs, I mean in addition. Like if you run out of ammo you're not completely boned, you can pick something off the mapThere were only enough at spawn for some of the team so that means someone was starting with a weapon they didn't want. Now you can choose your primary weapon, which ensures everyone always has a fighting chance from spawn, in every playlist. No more forced AR starts, or global DMR starts which ensures the AR would never be used. People have total control over their utility weapon(s) in Halo 4, which means the sandbox could be balanced around people always having a competent weapon.
I really really miss static weapon spawns on maps. Not only power weapons but ordinary ones too. Want an AR? Go pick one up. A plasma pistol? Go pick one up. I think personal ordnance is fun and all, but it's no replacement for all of that.
I'm not saying instead of load outs, I mean in addition. Like if you run out of ammo you're not completely boned, you can pick something off the map
what do you mean campaign wise.
How about rushing towards that rocket icon only to find out, to your dismay, that it was merely a couple of frags grenades or maybe even nothing at all and then getting killed for your troubles. It's happened to me quite a few times so I can empathize. Still loving MP but boy that TU/update could not come soon enough.
Heh, awesome.
Heh, awesome.
Haven, a symmetrical map, includes asymmetrical initial spawns and asymmetrical initial global ordnance. A professional game designer thought this would be good.
I actually don't know which I prefer as a complete package, Reach or Halo 4.
Haven, a symmetrical map, includes asymmetrical initial spawns and asymmetrical initial global ordnance. A professional game designer thought this would be good.
Haven, a symmetrical map, includes asymmetrical initial spawns and asymmetrical initial global ordnance. A professional game designer thought this would be good.
ODST was the best full package. Great campaign, full Halo 3 multiplayer suite and Firefight, back when it was brutal.Halo 4 isn't a complete package. Bungie wasn't talking about patching in old features at the fucking launch of Reach. Halo 4 isn't even a step sideways in comparison to Reach's feature set.
That's what I thought. People hammered on it for the time for being a full price release, which is fair, but I still consider it the single best Halo purchase you can make on the 360.ODST was the best full package. Great campaign, full Halo 3 multiplayer suite and Firefight, back when it was brutal.
ODST was the best full package. Great campaign, full Halo 3 multiplayer suite and Firefight, back when it was brutal.
I think I'll have to wait to see where Spartan Ops goes to really get a handle on Halo 4.
I actually don't know which I prefer as a complete package, Reach or Halo 4.
I prefer ODST's maps overall, but the one thing that can't be properly replicated are the limited weapon stocks per round, which I feel is the biggest misstep with Reach's Firefight.I give the edge to Reach because of the Firefight customization options and super enhanced Forge. Even though Firefight matchmaking was a cakewalk in Reach, custom games could easily be made to duplicate the ODST experience, which was just a custom game without the options anyway.
To be fair though, that's one of the least egregious decisions recent Halo designers have made.
I'll be in the minority most likely, but as of right now I like Reach better. Although I always liked Reach despite the issues it has. I played 2000+ games of it 2 years. I also liked Firefight more than Spartan Ops, and the campaign more than 4's. I still like 4 though. It has issues but it's a fun game.
Jetpack was pretty bad too.
Other than those two things, Reach would've been great.
Can you imagine if Reach had Halo 4's gunplay - what a different experience we'd be reminiscing about? Unfortunately the sandbox designer at Bungie on that project ruined the gunplay with crippling bloom.
Also: Armorlock.
Reach coulda used a helluva lot more than gunplay tweaks.Jetpack was pretty bad too.
Other than those two things, Reach would've been great.