Let's not forget killing off the competitive community's interest with no ranks. No ranks for them and there's no reason. You can win a million games but if you don't know what your competition is really like then what does the win really mean? The only reason people pad there K/D now is because W/L doesn't mean shit these days and there's nothing to shows that it matters. Especially with JIP and then the ranks will only be confined to Waypoint.
This is not a AAA game, it's a game in a AAA franchise. The only department that truly stands out are the graphics even though the game sure doesn't have a locked framerate.
I don't understand why people try to say "it's so hard to make a Halo game from scratch". Bullshit, not with the background, experiences and resources 343 had and has. They had inherited 10 years worth of a franchise, 10 years of refinement and retooling that this franchise has had. They tore up those 10 years. They take the time out to make a "true" Flood and Grifball mode, but remove a legacy mode like Assault. What? You're going to say they can add it in, that it wasn't ready for primetime? Why not? It's only been available at launch in every other Halo. You can't tell me they didn't have enough resources for an already existing mode when they've added new modes.
But of course tell me how hard it was to make the game. Tell me this while simultaneously accepting the short campaign, the outsourced Forge, the inactive Fileshare, customization options removed, missing legacy modes and features, a dialed down Firefight, the weakest A.I. in the series and a slew of other technical issues.
The game should have had a beta, tons of things were discovered in the first week that make me and many others feel as though everyone purchased a $60 beta. It's nice that they're fixing these things by the way. So don't get me wrong like I'm ungrateful. But the fact is they're fixing it AFTER the fact. We're the fucking gameplay testers and that's some bullshit.
Is it not?