-- If you think this was/is actually true I don't know what to tell you. No Halo game was even laughably approaching any sort of military verisimilitude. Reach should have proved that beyond any doubt.
-- Some of the comments in the Halo 1 artbook about the guns are actually cringe-inducing.
yeah to me the only real problem with sprint is pairing it with instant respawn. Now you can dash back to your attacker instantly and catch them recovering or perhaps battling your nearby teammates that came to your aid before you died. Makes for some cheap kills.
Yeah - instant respawn feels more like a gimmick than anything else. Waiting a few seconds to spawn was never a big deal, at least not for me. I wouldn't miss it for a moment if it was removed. Just make it 3 seconds or so at the bare minimum, with longer times for objective games.yeah to me the only real problem with sprint is pairing it with instant respawn. Now you can dash back to your attacker instantly and catch them recovering or perhaps battling your nearby teammates that came to your aid before you died. Makes for some cheap kills.
I don't believe they take the actual military specifications and but them in game, of course not. I do know for a fact that Bungie and 343i have had specialised trained personnel and real life weaponry for their game purposes.
Bungie even used to have firing range days for their gun model designers, multiplayer guys etc. Developers do their research and then incorporate that into the weapons design and functions.
Plenty of rifles and scope types/ranges exist, such as AK-47 (no scope), battle rifles with scope (PTR series or remingtons etc) or hunting rifles with varied scopes). To say a DMR with 3X scope is really out there is inaccurate.
Imbalance in gameplay maybe but there is certainly enough range in the Halo 4 sandbox for assault rifles (no scope), battle rifles (2x scope) and sniper rifles (up to 10x scope and multi-scoping).
You don't always "put yourself" into a bad position, and while I don't want to use the word punished, you are prevented from firing and have to recover afterwards back to an aiming posture. You sacrifice the ability to fire for mobility, so yeah, I think the balance is just right.
Providing the possibility to escape an obviously disadvantaged position or to rally back up with your teammates across the field is more than welcome, the game was missing something before. I can't even imagine a future Halo without sprint, much less even a special mode in matchmaking. But who knows.
Enjoy your customs though.
Anyone can spawn with a DMR so what's the big deal anyway. That's a factor you can control. Too bad that you can't own with an AR on all of the maps. There are plenty of maps where the DMR is not king, but even when it is, everyone can spawn with it. That is the definition of balanced.
Thanks again. Can you pm when you get any other fun mods ?Yeah sure, everyone is welcome to join
Thanks again. Can you pm when you get any other fun mods ?
It's not absurd.
I usually play Halo 4 after work and before I go to bed and I'm a little bit tired. The horrible "cards" UI just fills most of the screen with junk information. I don't care what armour other players are wearing, not do I care what their favourite "stance" is for their virtual Barbie.
Meanwhile to even look at the gamertags of either team I have tilt my head slightly and even then the tags have been converted to all caps no actual reason that benefits me trying to read them.
It really is a strain on my eyes.
This is ignoring the jumping around the screen does after voting for a map.
This is ignoring the inconsistent stylisations of the menus across the various game modes.
This is ignoring the crazy amount of nestled options everywhere.
This is ignoring the flickering bug that happens almost every time I'm hosting a lobby.
This is ignoring the fact that I can't see my lobby/party anywhere in the UI without going check the roaster
This is ignoring so many obvious and annoying other issues the UI has, both in the menu's and in the gameplay.
But no, I'm being too extreme.
My firepower loadout (DMR/AR) gets the most use out of the five. So much so I made sure to make it loadout #1 just in case of host migrations. Its my ready for anything loadout named "One Man Army": DMR/AR/Stickies/Hologram/Firepower/Ammo.Anyone can spawn with a DMR so what's the big deal anyway. That's a factor you can control. Too bad that you can't own with an AR on all of the maps. There are plenty of maps where the DMR is not king, but even when it is, everyone can spawn with it. That is the definition of balanced.
-- So what, they obviously don't take any of it to heart and just go with whatever seems cool at the time. Which isn't as much of a knock as it may sound, I honestly don't play Halo or Modern Warfare or whatever for super accurately modeled ballistics and stuff (although getting the audio right would be nice).I don't believe they take the actual military specifications and but them in game, of course not. I do know for a fact that Bungie and 343i have had specialised trained personnel and real life weaponry for their game purposes.
-- I'll believe it when I see it. The entire design of the MA5 and hell, most of the human weapons, are not believable and often are not even ergonomic or practical. They can't even stay consistent with what supposed calibre they are chambered in (compare the Halo Encyclopedia vs. Art of Halo 3 for example).Bungie even used to have firing range days for their gun model designers, multiplayer guys etc. Developers do their research and then incorporate that into the weapons design and functions.
-- None of the Halo weapons aim for accuracy or verisimilitude. They are just sort of comparable to similar looking real weapons. So trying to argue that the DMR is all sorts of reasonable and well researched when it's obvious that was never even a goal doesn't hold much water with me. They are just props for a weapon sandbox. That's all, and no more researched then they did all sorts of work into directed energy weapons to get the Spartan Laser right.Plenty of rifles and scope types/ranges exist, such as AK-47 (no scope), battle rifles with scope (PTR series or remingtons etc) or hunting rifles with varied scopes). To say a DMR with 3X scope is really out there is inaccurate.
-- You're giving these guys WAY too much credit on this angle. They are just making shooty space guns that are designed to be visually and auditorially distinct within their game spaces. The MA5 and Sticky Launcher (etc etc) have about as much actual resemblance to a real weapon as the space blasters from the old Buck Rogers strips.Also Halo CE was before the developers had resources for such "extensive research".
Have wondered about that one myself. Never had a problem with text in any orientation - but maybe I'm weird that way. And not that I'm a fan of the cards UI.Look, Guys... I really don't understand the whole "I have to tilt my head to read peoples names". I never will :\
Look, Guys... I really don't understand the whole "I have to tilt my head to read peoples names". I never will :\
It's more about seeing stuff fast and instantly. Now it feels buried and cumbersome.Look, Guys... I really don't understand the whole "I have to tilt my head to read peoples names". I never will :\
It's more about seeing stuff fast and instantly. Now it feels buried and cumbersome.
And why is it jerky? Why does it stutter and hang at times? Never saw any of that with Reach, and you could even see players changing their armor and colors in real time.This. It just doesn't feel intuitive or streamlined.
A slower fire rate is all it may need, but then you'd have to do the same with the scoped light rifle I'd think.Nerfing the DMR isn't going to make the BR a king of all ranges.
I'm with you mate, I thoroughly enjoy the DMR as is. I am open to a small nerf of the DMR but not just to make the BR king at all ranges. That defeats the purpose of a balanced sandbox.
Nerfing the DMR isn't going to make the BR a king of all ranges.
Which weapon breaks pretty much every map? It's the god damn DMR. Valhalla is a tesitmate to this. You can't move an inch without getting pinged by someone with a DMR on the other side
oh, and it's hardly balanced as is. The DMR outclasses every single starting weapon in the game
Wraith under the map. Thin Ice NH-L is in my file share - runNOKYARDrunSo how did the 'spectator mode' work in grifball?
Sprint just turned back on for no reason...
Was there a disconnect or anything or did someone change the settings in anyway?
Sprint just turned back on for no reason...
We added resupply to the player traits.
Did taking it back off disable it again?
yeah
I think they want to thank him for introducing modern FPS advances into Halo.
I think they're being fucking weirdos trying to harass someone who worked on the game.
Even if they're not, they're bringing attention to the guy who designed the stuff a lot of people have problems with. They know what that will lead to, even if they don't instigate it directly.
It's weird and sad, been going on for days now and I don't know how they haven't got banned.
I'm pretty sure they appreciate what he's done for the series... He's the one responsible for the first multiplayer, which they regard as the best(personally I'll say most hardcore competitive, but not best), and Shadowrun, which is also regarded as a highly competitive game.
So, Paul Parsons was the Senior Sandbox Designer on Halo 4. He left 343 in January 2012, basically a year before shipping the game. The picture is what he claims he has done on Halo 4. I think we have found 343's Sage.
We need to know if he left because he wanted the game to change and 343i resisted it, or he didn't want the game to change and 343i wanted the series to "evolve."
HIS NAME WAS PAUL PARSONS
HIS NAME WAS PAUL PARSONS
HIS NAME WAS PAUL PARSONS
HIS NAME WAS PAUL PARSONS
HIS NAME WAS PAUL PARSONS
e: oh wait, this is the Halo CE guy. The thing I was thinking about was when they found and linked to the Halo 4 guy who worked on MP.
Yeah, I got confused with this:
From a few days ago. Find the guy who made some of the decisions on Halo 4, then posted his Twitter, and some other weird shit.
Way over the line. Now this. This is some MLG forums shit.
I agree, but also in light of the game's problems it was just something that needed to be highlighted. It was just a really rocky production looking from the outside. Sage Merill, who worked as sandbox designer on Reach, was also called out for his involvement in that game.From a few days ago. Find the guy who made some of the decisions on Halo 4, then posted his Twitter, and some other weird shit.
Way over the line. Now this. This is some MLG forums shit.