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Halo |OT12| Last One Out, Get the Lights

orznge

Banned
I'm looking for some friends to play some halo 4 tonight. Anyone?

well said. i don't like the notion that pistols always have to be weaker than a rifle, either. Why does it really matter. It's not like halo is supposed to be a realistic game or sci-fi shooters in general.

because people can't divorce aesthetics from mechanics
 

Dirtbag

Member
Well we are going to have a No Instant Respawn game here in 15 min anyways. Would be nice for them to put the gametype/settings into their own section though.

I dont play customs, I hop on at odd hours and play in shorter bursts. If it doesnt hit matchmaking, I'll never see it sadly.
 

Fracas

#fuckonami
We now almost have spectator mode with wraiths under the map, we got audio clips to edit in for montages/top series, Halotracker for ranks, and capture card to render clips.

We are set!

Even with all the features 343's cut, the effort you/THC and the halo community are putting in just to get this game to work is quite impressive.
 
As I said the DMR destroys maps too much for it to be a spawn weapon. And I'm more for buffing weapons before nerfing them.

To the underlined, I don't understand this mentality. Pistols can range anywhere from a cap gun up to a .50 cal. Who's to say that 500 years in the future, we haven't developed a more powerful pistol. As for the bolded, no. I want it to be a more defensive anti-scope weapon, compared to the DMR being a more offensive anti-scope weapon. And why isn't the BR suitable for pinging snipers? It's the perfect sniper ping tool.

EDIT1: An old version that I've started to update.
weapon_sandbox_v2-1.jpg


EDIT2: It's been a long time since I used that as my avatar.

The simple answer is physics my friend, even if you evolve the pistol in the future the rifle has a longer barrel so the same advanced pistol projectile technology applied to a rifle means higher velocity and therefore greater accuracy over higher ranges, regardless.

It's simple physics.

Further futuristic games such as Halo are grounded in technology of today for relevancy and familiarity. The fact Bungie/343 have real snipers, seals and other highly trained personnel advising and providing weapons, cadence, audio, ranges, accuracies etc has me more than happy about the sandboxes they create.

Name one real world pistol that out performs a rifle, there's this hierarchy for a reason.

I disagree the DMR breaks maps, maybe a couple but not as a global rule of thumb. On maps like Complex the DMR is a perfect fit over the DMR. When indoors in hallways a BR vs. DMR is more than a fair game for a fight either way. Other maps like Ragnarok are fine for me, I can traverse the map just the same as I did Valhalla in Halo 3, doesn't matter if I'm with a regular team or a random team getting owned. I still remain basically positive and can move solo through cover to cover or use camo to stealth out of ugly situations before they arise.

If you look at "pro BR players" such as yourself you complained about kill times in Reach being too slow, similar comments in Halo 3, but especially considering sprint with Reach. Now in Halo 4 even with sprint the DMR and the BR are both very capable weapons that kill with a solid balance for players that make mistakes vs. players that use sprint/cover intelligently to their advantage to disengage then re-engage.

I just don't see the issues as much as you guys do, perhaps it's my play style.

I find other factors such as map movement, teamwork, awareness, armour abilities are far more important and impacting to map flows or player kills vs. deaths than the DMR having a 3X scope.

Even with all the features 343's cut, the effort you/THC and the halo community are putting in just to get this game to work is quite impressive.

Well said mate, I support the custom classic settings by the competitive/professional players, I just disagree with some that think all of Halo playlists have to be classic like.
 
The simple answer is physics my friend, even if you evolve the pistol in the future the rifle has a longer barrel so the same advanced pistol projectile technology applied to a rifle means higher velocity and therefore greater accuracy over higher ranges, regardless.

It's simple physics.

Further futuristic games such as Halo are grounded in technology of today for relevancy and familiarity. The fact Bungie/343 have real snipers, seals and other highly trained personnel advising and providing weapons, cadence, audio, ranges, accuracies etc has me more than happy about the sandboxes they create.

Name one real world pistol that out performs a rifle, there's this hierarchy for a reason.

I disagree the DMR breaks maps, maybe a couple but not as a global rule of thumb. On maps like Complex the DMR is a perfect fit over the DMR. When indoors in hallways a BR vs. DMR is more than a fair game for a fight either way. Other maps like Ragnarok are fine for me, I can traverse the map just the same as I did Valhalla in Halo 3, doesn't matter if I'm with a regular team or a random team getting owned. I still remain basically positive and can move solo through cover to cover or use camo to stealth out of ugly situations before they arise.

If you look at "pro BR players" such as yourself you complained about kill times in Reach being too slow, similar comments in Halo 3, but especially considering sprint with Reach. Now in Halo 4 even with sprint the DMR and the BR are both very capable weapons that kill with a solid balance for players that make mistakes vs. players that use sprint/cover intelligently to their advantage to disengage then re-engage.

I just don't see the issues as much as you guys do, perhaps it's my play style.

I find other factors such as map movement, teamwork, awareness, armour abilities are far more important and impacting to map flows or player kills vs. deaths than the DMR having a 3X scope.
NERD!
tumblr_m1r9u3gxNv1rsjyv2o1_500_thumb.jpg
 
No Instant Spawn has been made.

Obviously the developers have other behind the scenes reasons for many of these options not being in custom game options.

If some Forge bugs, hex editing or old modding tools from Reach/3 can do this based on community workers then it has to be other developer reasons like:

1. Keeping a narrow field of semi-universal settings.
2. Forcing players out of customs and into matchmaking.
3. Keeping Forge maps/settings out of matchmaking.
4. Forcing players into the 343 version of the game.
5. Restrictive patch/update Q&A or release costs.

Again if 343i would have some more transparency we wouldn't have to speculate about such topics. To me it just seems weird they removed or did not add in a bunch of these settings for custom games.

Matchmaking is fine if you want us to trial your developer game settings for a couple of months but the developer should have always planned for custom options to remain or exist for customs or rapid changes to their own game/matchmaking based on player feedback.
 
Damn i hate vehicles in halo. They were never an issue until Halo3. Ever since that game, they've just become stupid killing machines that decide the outcome of games. Gauss hog, tank, and banshee should never be in halo multiplayer ever again. Stupid stupid stupid.
Why do we have to rely on modders to provide this stuff to us?

-_-
I know right? How hard is to provide a halo game that appeals to fans of the original halo games and not just some poor attempt at attracting CoD players over to the series? It should be basic math easy to make a good halo game. The games have already been made. The blue prints are already there, but they never get used in favor of "evolving" the game.
 

Dirtbag

Member
Damn i hate vehicles in halo. They were never an issue until Halo3. Ever since that game, they've just become stupid killing machines that decide the outcome of games. Gauss hog, tank, and banshee should never be in halo multiplayer ever again. Stupid stupid stupid.

None of which appear in any of the 4vs4 or 5vs5 gametypes.
You're another one of those that is taking anything with BTB or Dominion in it seriously.
Not even bungie had much grasp on anything past 4vs4. It's never going to be balanced.

Vehicles were completely overpowered in halo CE.
Halo 2 had homing rockets, but if you didnt have them vehicles were completely dominating.
Halo 3 introduced the plasma EMP and splazer which weakened the vehicles again.
Fuck Reach multiplayer.
Halo 4 vehicles are the weakest they've ever been given spawning options.
 

Redford

aka Cabbie
Damn i hate vehicles in halo. They were never an issue until Halo3. Ever since that game, they've just become stupid killing machines that decide the outcome of games. Gauss hog, tank, and banshee should never be in halo multiplayer ever again. Stupid stupid stupid.

Agreed. I miss having just a pair of hogs and a ghost.
 
Peeps should join Monkey and I. Competitive settings on Lockout.

I wouldn't want to Aussie up your game quality :)

Can I ask how does it play and feel? Also may I suggest posting these gametypes over at Waypoint, I know there are a lot of posters there that would appreciate such gametypes. Although getting around the "share modded content = bannable offense" might be an issue.

Agreed. I miss having just a pair of hogs and a ghost.

CTF seems to have a good mix of this.
 
Damn i hate vehicles in halo. They were never an issue until Halo3. Ever since that game, they've just become stupid killing machines that decide the outcome of games. Gauss hog, tank, and banshee should never be in halo multiplayer ever again. Stupid stupid stupid.
My favorite aspect of Halo is its balance of infantry vs vehicles. No vehicle can truly dominate against players who seek its destruction, no matter the loadout. That said, I wouldnt mind more balance towards how they're placed in matches.

I'd almost prefer an escalation. Start off with the light vehicles and spawn the heavy stuff as the game progresses.
 
I'd almost prefer an escalation. Start off with the light vehicles and spawn the heavy stuff as the game progresses.

The later stages of Reach invasion did this in loadouts but I agree having a more holistic approach by including vehicles into that would make for a fun match. Doesn't dominion do some of this?
 

JHall

Member
I wouldn't want to Aussie up your game quality :)

Can I ask how does it play and feel?

I played it earlier today. No sprint feels great. If you bump the damage up to make the BR a 4shot it still breaks the sandbox. Which is disappointing; also even if you bump the movement speed up it still isn't as crisp as Halo CE or 2.

Just my 2 cents.
 
None of which appear in any of the 4vs4 or 5vs5 gametypes.
You're another one of those that is taking anything with BTB or Dominion in it seriously.
Not even bungie had much grasp on anything past 4vs4. It's never going to be balanced.

Vehicles were completely overpowered in halo CE.
Halo 2 had homing rockets, but if you didnt have them vehicles were completely dominating.
Halo 3 introduced the plasma EMP and splazer which weakened the vehicles again.
Fuck Reach multiplayer.
Halo 4 vehicles are the weakest they've ever been given spawning options.
I enjoy 8v8 games that involve people shooting each other more than "hey let's hop in a vehicle and rack up 30 kills lulz." I did 8v8 lans in Halo:CE all the time of which only 2 maps even had vehicles. I enjoyed ranked halo2 btb and was able to get to about 25 before they removed the rankings. Not sure why all of a sudden it's so hard to just make a game that is centered around the FPS nature of the game and not the 3rd person view of vehicles everywhere dominating. i know people enjoy that part of the game as well, but they could at least have a more serious playlist for BTB lovers.
 

Dirtbag

Member
I miss Halo 2.
I miss parts of it.
I miss that era, when Live felt so fresh.
I miss backpacking the sword on lockout and launching around the map cracking it out for a milisecond kill (completely cheap). I miss flag runs on Ivory Tower. And more then anything I miss 1-flag zanzibar and that rush of taking the flag down the beach. All the maps felt so good and had their own unique strategies you just dont see much anymore.

I miss people using mics and proximity voice shit-talking, I still enjoyed videogames alot then. I miss being cracked out with my roommates up till 4 am playing that shit after going out.

Don't miss the cheating, stand-by, waiting in lobbys over and over to get host so you wouldn't get cheated all game, dual wielding, being owned by vehicles when you didn't have rockets.
 
I enjoy 8v8 games that involve people shooting each other more than "hey let's hop in a vehicle and rack up 30 kills lulz." I did 8v8 lans in Halo:CE all the time of which only 2 maps even had vehicles. I enjoyed ranked halo2 btb and was able to get to about 25 before they removed the rankings. Not sure why all of a sudden it's so hard to just make a game that is centered around the FPS nature of the game and not the 3rd person view of vehicles everywhere dominating. i know people enjoy that part of the game as well, but they could at least have a more serious playlist for BTB lovers.

I'd like BTB objective games to be more along these lines. Just warthogs, mongi, maybe ghosts and everything else is on foot. This way flag vehicle runs are solid but it takes teamwork to steal the flag, get the flag into a vehicle and back to capture.

I remember in Reach when everyone was all like "give everyone sprint." Now everyone want's it gone.

I think they could balance this by map size or layout really e.g. pit style is no sprint where complex style is with sprint.

They could even change it up every now and again as part of their weekly rotations.

I played it earlier today. No sprint feels great. If you bump the damage up to make the BR a 4shot it still breaks the sandbox. Which is disappointing; also even if you bump the movement speed up it still isn't as crisp as Halo CE or 2.

Just my 2 cents.

Thanks, sounds pretty close though.
 
No Sprint+4 HSK BR+No instant Spawn = amazing
I need sprint. Never really enjoyed Halo multiplayer until I could, and once I could, I could never go back. Sometimes you really need to get the fuck out of dodge or doubletime it back to your team. Feels balanced to me and provides that oomph the game has always lacked.
 
Next you need to add in the x's and y'all have some serious work to do for a classic CTF.

The weird part is that functionality sort of exists already with the Nemesis specialisation. It's just in reverse :(

Surely they just disabled the netcode for "on my X" but did not remove the functionality completely?
 

Tzeentch

Member
Further futuristic games such as Halo are grounded in technology of today for relevancy and familiarity. The fact Bungie/343 have real snipers, seals and other highly trained personnel advising and providing weapons, cadence, audio, ranges, accuracies etc has me more than happy about the sandboxes they create.
-- If you think this was/is actually true I don't know what to tell you. No Halo game was even laughably approaching any sort of military verisimilitude. Reach should have proved that beyond any doubt.
-- Some of the comments in the Halo 1 artbook about the guns are actually cringe-inducing.
 

JHall

Member
I need sprint. Never really enjoyed Halo multiplayer until I could, and once I could, I could never go back. Sometimes you really need to get the fuck out of dodge or doubletime it back to your team. Feels balanced to me and provides that oomph the game has always lacked.

So not being punished for putting yourself in a horrible position is balanced? That makes no sense.
 

Dirtbag

Member
The weird part is that functionality sort of exists already with the Nemesis specialisation. It's just in reverse :(

Surely they just disabled the netcode for "on my X" but did not remove the functionality completely?
Disabled? I doubt it was ever put in there.
They may have removed the x's given the gamespeed and how fast you could arrive at the kill point. I wouldn't be surprised if universal sprint and unlimited sprint perk paired with red x's lead to battles stagnating on one area of the map. Look at how fast combat flows now. Those x's would keep the fighting in one area
 
So not being punished for putting yourself in a horrible position is balanced? That makes no sense.
You don't always "put yourself" into a bad position, and while I don't want to use the word punished, you are prevented from firing and have to recover afterwards back to an aiming posture. You sacrifice the ability to fire for mobility, so yeah, I think the balance is just right.

Providing the possibility to escape an obviously disadvantaged position or to rally back up with your teammates across the field is more than welcome, the game was missing something before. I can't even imagine a future Halo without sprint, much less even a special mode in matchmaking. But who knows.

Enjoy your customs though.
 
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