YourExWife
Member
So, first time getting on here today. And boy what a day! More on that in a moment. Semi-long post incoming.
FTFY. Having an idiot in TR is similar to having one in regular slayer. The poor play is just exemplified. TR requires the king and, by extension, the team, to play selectively aggressive depending on if the king has OS/damage boost/whatever.
You providing actual criticism. I thought I'd never see the day. My feels.
In one sense he's right. Some of it is simple code substitutions or ommisions. Other cases not so much. In the same vein, someone at PopCap needs to let me fix their (and a couple other companies') leaderboard bullshit already. Integer overflow with easily obtainable scores or XP should NOT be an issue in FUCKING 2012!
Which is a good segway to my day. Stupid people doing shit I can't tell you that fucked up half my day. I got to dangle in a full-on body harness from a few hundred feet up (no pics) for reasons. 'Twas awesome. Then, working on a honeypot server with a customer, encountered the most fucked up logic error I've seen in a while.
My fellow programmers in this thread will appreciate this more than most but this sums it up pretty well (I didn't know this could happen):
Just a general "wat" to all of this. I use the pistol in SWAT at all times unless wide open map (read: Derplex) because it kills the fastest, especially if you goof and miss first shot or if I'm behind the person. Quicker to fire a few pistol shots in someone's back than take the chance that the headshot doesn't happen and they turn on you. Rifle usage is a rare occasion. In any case, easy/hard is relative. Meaning if you can't aim, SWAT can be hard (but then so is every other playlist pretty much), but if that's not an issue, connection/first sight is much of the battle.SWAT isn't in any way "easy" - it's incredibly simple, but that's not the same as easy. It's hard and sort of terrifying. I am also pleased to see that it's a three gun game in pratise, with no clear winner. Pistol, DMR and BR all serve different in-SWAT roles and I enjoy using all of them.
It'll be back, im sure. I'd rather they axe Team Reg eventually though because Regicide fills an action sack gametype role and doesn't get dragged down by a fool king.
FTFY. Having an idiot in TR is similar to having one in regular slayer. The poor play is just exemplified. TR requires the king and, by extension, the team, to play selectively aggressive depending on if the king has OS/damage boost/whatever.
I don't think they should scrap Spartan Ops. They should just do it right next time. The current implementation is embarrassing. Reusing environments. No story integration. No moments. Just dump players in a gulch and have them shoot dudes. It's dry.
You providing actual criticism. I thought I'd never see the day. My feels.
Lol, someone at 343 hire this guy, it'll only take him a couple hours to fix what you worked for years on!
In one sense he's right. Some of it is simple code substitutions or ommisions. Other cases not so much. In the same vein, someone at PopCap needs to let me fix their (and a couple other companies') leaderboard bullshit already. Integer overflow with easily obtainable scores or XP should NOT be an issue in FUCKING 2012!
Which is a good segway to my day. Stupid people doing shit I can't tell you that fucked up half my day. I got to dangle in a full-on body harness from a few hundred feet up (no pics) for reasons. 'Twas awesome. Then, working on a honeypot server with a customer, encountered the most fucked up logic error I've seen in a while.
My fellow programmers in this thread will appreciate this more than most but this sums it up pretty well (I didn't know this could happen):