Guys, remember when they said they didn't need a beta.
Good times, right?
Let's be honest, they never actually said that. They just didn't have the time and the company expertise to do one. Betas are basically developing another game while you're making a game. The Reach beta was Bungie's third. Halo 2 being internal, Halo 3 being the first public one, then Reach was when they had their development process down pat and it was still a branch of the Reach code over a month old.
those things would have made it anyways so whats the point?Guys, remember when they said they didn't need a beta.
Good times, right?
Guys, remember when they said they didn't need a beta.
Good times, right?
The font used in every aspect of the UI is absolutely terrible. I never, ever thought I would care at all about something so seemingly trivial until this game. I have an amazing television and trying to read some of the text makes my eyes hurt.
This kind of grinds on me a bit (I know you are half joking, but the "343 is lazy" thing that has come up in general). 343 created an entire studio and full AAA game in what, 3 years? I'm not making excuses for any of the issues or debatable additions to Halo, but let's be honest in a business/development sense here, they did an enormous amount of work in the time they had. People ask why things like campaign theater got cut, and why Certain Affinity got called in for Forge/MP maps, but it's clear why these happened.
This kind of grinds on me a bit (I know you are half joking, but the "343 is lazy" thing that has come up in general). 343 created an entire studio and full AAA game in what, 3 years? I'm not making excuses for any of the issues or debatable additions to Halo, but let's be honest in a business/development sense here, they did an enormous amount of work in the time they had. People ask why things like campaign theater got cut, and why Certain Affinity got called in for Forge/MP maps, but it's clear why these happened.
343 met, decided on what features they could do within the little time they had, and chopped the rest or outsourced it. This may be funny to the negative people in the room, but I fully expect Halo 5 to be the "full force" of 343 now that the studio exists and has a base to work with.
Sometimes it takes years just to get a studio off the ground, 343 did that and made a critically acclaimed AAA game with some neat additions. Regardless of if you like or dislike Halo 4 and its changes you have to admit 343 did some crazy work to get this whole thing done and out the door. I think Halo 5 will be the one they can finally put their full might into. 343 is not lazy, they had to make decisions to ship a game in 2012.
lag in h4 is very inconsistent. a match will be playing fine and then all of a sudden I'm rubberbanding all over the map. Really bizzarre
yea the font and Ui overall is terrible and amature.it makes me appreciate nice UI and font more now.we take it for granted.It really is. The score board font in particular is really bad.
-snip-
The matchmaking proximity/ping and accuracy will start improving fairly rapidly very shortly as it gathers newer, more up to date data and uses it.
I can't accept that reasoning, at least not entirely. It's not like they didn't build on Reach's shoulders, here, and a lot of it seems to be their decisionmaking that's in question.
Like the font. It's horrendous and looks like something you'd stick in a beta as a placeholder.
I was agreeing up until the end. Some of the things you are suggesting would alienate solo-players like myself. I want to be able to play however I want to. If I go in a party or solo, it shouldn't matter.
The matchmaking proximity/ping and accuracy will start improving fairly rapidly very shortly as it gathers newer, more up to date data and uses it.
How to Forge Ordnance drops by Certain Affinity, for those who are interrested.
next a video about disabling instant respawns in slayer modes pls.How to Forge Ordnance drops by Certain Affinity, for those who are interrested.
what ever happened to Luke Smith?
None of us know how much of Reach they were able to use. Also, font choices are an opinion. The font you'd have liked would be hated by someone else, etc.
To add to what I noted, I think that is the primary reason why we see Frank mentioning that 343 will be doing more with updates this time. They know they missed a few things, but they had to miss those things to ship the game. Now that it's out they can work on adding those things into the game.
So to summarize some common complaints round these parts.
Multiplayer
-SpOps is a letdown so far, writing and mission wise. CG looks great.
-Forge looks prettier, but the forging itself took a step back. Magnets don't work well, no precision editing... so and so.
-Too much random nonsense in MP. The core game is good, but the fluff on top ruins it.
-Not enough MP options
-Slow search times
-Lag
-Where's mah fileshare
Campaign is sort of all over the place as far as criticisms go.
Campaign:
- Not enough story in the actual game, don't hide away key plot elements in terminals.
- Prometheans aren't very fun to fight. Not enough feedback, behaviours aren't very interesting, and there aren't enough of them (only three classes)
- Encounters aren't as interesting because the enemy variety is so low and the AI seems simpler
- Not enough large-scale encounters.
-Short?
I think these seem pretty universal.
Campaign:
- Not enough story in the actual game, don't hide away key plot elements in terminals.
- Prometheans aren't very fun to fight. Not enough feedback, behaviours aren't very interesting, and there aren't enough of them (only three classes)
- Encounters aren't as interesting because the enemy variety is so low and the AI seems simpler
- Not enough large-scale encounters.
-Short?
I think these seem pretty universal.
Well this is good news. Sounds like people from 343 and MS are monitoring and looking to improve things as well.
Urk must have a Gaf filter for his name and anything Bungie. He's like Batman dropping in here.
This kind of grinds on me a bit (I know you are half joking, but the "343 is lazy" thing that has come up in general). 343 created an entire studio and full AAA game in what, 3 years? I'm not making excuses for any of the issues or debatable additions to Halo, but let's be honest in a business/development sense here, they did an enormous amount of work in the time they had. People ask why things like campaign theater got cut, and why Certain Affinity got called in for Forge/MP maps, but it's clear why these happened.
343 met, decided on what features they could do within the little time they had, and chopped the rest or outsourced it. This may be funny to the negative people in the room, but I fully expect Halo 5 to be the "full force" of 343 now that the studio exists and has a base to work with.
Sometimes it takes years just to get a studio off the ground, 343 did that and made a critically acclaimed AAA game with some neat additions. Regardless of if you like or dislike Halo 4 and its changes you have to admit 343 did some crazy work to get this whole thing done and out the door. I think Halo 5 will be the one they can finally put their full might into. 343 is not lazy, they had to make decisions to ship a game in 2012.
Our approach to updates and sustain support will be much more frequent and organic than before. There are limits to this of course, but it won't simply be bug fixes or glitch-fixes (some of which can be done fairly rapidly, like carneyholes in maps) but added features and functionality too. Like tending a garden.
But the next game will be on a new console. So they will have the excuse of having to learn the new hardware. Then we'll be saying "well Halo 6 will be better, right?"
Just playing devils advocate. I really have no idea what will happen but I would not be surprised if someone used that argument when the next Halo comes out. I don't totally dislike Halo 4 it just has a lot of problems. The game does some important things right but many other elements of it are frustrating. I am still holding out hope that this game receives extensive updates that make the game more playable and more customizable.
Right now I'm playing it less and less everyday. It just isn't consistently fun.
But the next game will be on a new console. So they will have the excuse of having to learn the new hardware. Then we'll be saying "well Halo 6 will be better, right?"
Just playing devils advocate. I really have no idea what will happen but I would not be surprised if someone used that argument when the next Halo comes out. I don't totally dislike Halo 4 it just has a lot of problems. The game does some important things right but many other elements of it are frustrating. I am still holding out hope that this game receives extensive updates that make the game more playable and more customizable.
Right now I'm playing it less and less everyday. It just isn't consistently fun.
This kind of grinds on me a bit (I know you are half joking, but the "343 is lazy" thing that has come up in general). 343 created an entire studio and full AAA game in what, 3 years? I'm not making excuses for any of the issues or debatable additions to Halo, but let's be honest in a business/development sense here, they did an enormous amount of work in the time they had. People ask why things like campaign theater got cut, and why Certain Affinity got called in for Forge/MP maps, but it's clear why these happened.
343 met, decided on what features they could do within the little time they had, and chopped the rest or outsourced it. This may be funny to the negative people in the room, but I fully expect Halo 5 to be the "full force" of 343 now that the studio exists and has a base to work with.
Sometimes it takes years just to get a studio off the ground, 343 did that and made a critically acclaimed AAA game with some neat additions. Regardless of if you like or dislike Halo 4 and its changes you have to admit 343 did some crazy work to get this whole thing done and out the door. I think Halo 5 will be the one they can finally put their full might into. 343 is not lazy, they had to make decisions to ship a game in 2012.
343: Lettuce help you.Our approach to updates and sustain support will be much more frequent and organic than before. There are limits to this of course, but it won't simply be bug fixes or glitch-fixes (some of which can be done fairly rapidly, like carneyholes in maps) but added features and functionality too. Like tending a garden.
1) You see all the player cards all the time unless you're party leader, and then you don't see any of them. what gives? Also red x'sQuestions:
What don't you like about the UI? Be specific. What's confusing?
Which weapons are overpowered?
What are some big annoyances with maps or gametypes on certain maps? Are there parts of maps not utilized well?
What's missing in the custom games menu? What can't be removed or edited?
What don't you like about Spartan OPs?
What don't you like about campaign?
Is there anything thoroughly annoying, other than auto-pickups, in any of the gametypes right now?
Found any glitches? Where and when?
What's wrong with FORGE?
343: Lettuce help you.
A garden joke!
So to summarize some common complaints round these parts.
Multiplayer
-SpOps is a letdown so far, writing and mission wise. CG looks great.
-Forge looks prettier, but the forging itself took a step back. Magnets don't work well, no precision editing... so and so.
-Too much random nonsense in MP. The core game is good, but the fluff on top ruins it.
-Not enough MP options
-Slow search times
-Lag
-Where's mah fileshare
Campaign is sort of all over the place as far as criticisms go.
Our approach to updates and sustain support will be much more frequent and organic than before. There are limits to this of course, but it won't simply be bug fixes or glitch-fixes (some of which can be done fairly rapidly, like carneyholes in maps) but added features and functionality too. Like tending a garden.
Infinity Slayer is a bit messy but I've been sticking to it for the sake of playing the main/default game. It sucks playing a rebel playlist, I'm so sick of it after Reach. It's not that bad, the key is just not giving a fuck about what Halo has become and just rolling with it focusing on the positive aspects, like the super satisfying gunplay.People, play slayer pro and stop playing other playlists
I literally fell asleep while watching that.
Our approach to updates and sustain support will be much more frequent and organic than before. There are limits to this of course, but it won't simply be bug fixes or glitch-fixes (some of which can be done fairly rapidly, like carneyholes in maps) but added features and functionality too. Like tending a garden.
why.I literally fell asleep while watching that.
This is so disappointing to me.Wish DMR wasn't such a clear cut winner for weapon choice 90% of the time.
So can you suggest to the team to add in death x's and campaign theater?Our approach to updates and sustain support will be much more frequent and organic than before. There are limits to this of course, but it won't simply be bug fixes or glitch-fixes (some of which can be done fairly rapidly, like carneyholes in maps) but added features and functionality too. Like tending a garden.