okay I'll power through it. I don't like it when im sleepy, it just finishes me off. its nice when im well rested.
I liked halo because it was about equal footed gunplay. Now its about who can whore out their armor ability better than the other player and guns take the back seat. Feels like you're walking through mud too.
Good God this so much, and it's something that's rarely mentioned.
Funny, especially coming from Reach, Halo 4's movement seems much nicer to me. May have something to do with me finally making the transition to Bumper Jumper though.
I didn't get to play much Halo 4 for now because I was very busy with university stuff, but so far I cannot agree with the hate that's apparently going on around here. Most of the time, I have a lot of fun playing the game. I like the movement, the weapons sound and feel great, and it's beautiful.
However, I agree that some things have to be fixed or fundamentally changed even.
Yesterday, I played a game against a team of coordinated Promethean Vision users. They were basically camping on the central structure (forgot the name of the map... Abandon, maybe?) with PV and DMRs equipped, so they could see and hit us almost the entire time. Incredibly frustrating.
I guess I'll just list a few random thoughts:
- I still agree with Ghaleon's sentiment regarding the DMR. No matter if in Reach or Halo 4, I still think it holds true that its range goes too far, restricting player movement and more intense medium range shootouts.
- Instant respawn is annoying, all things considered. It changes the flow of the match by having a crowded map all the time instead of some room to breath. Also, I have to make a conscious effort not to instinctively press X. Most of the time, I simply do it anyway and jump right back into the action without even thinking about my next moves - something that I did in previous Halo games because the respawn timer sort of forced me to. It also allowed me to observe the match and my teammates without thinking that I should rather jump in right away - because I couldn't!
- I don't think global ordnance is a bad thing, but it should be more similar to the regular weapon spawning of the earlier Halo games. I want specific (or similar) weapons to spawn in specific places at specific times. I think that greatly helps the flow of a map.
Anyway: At its core, I think Halo 4 is a very good game. But I agree with those saying that there's simply too much added on top of that so that it becomes confusing, sometimes even random and occasionally unfair.
I don't want to worry about picking the best tactical package or whatever its called in order to counter someone abusing armor ability X. I want it to be more about movement and aiming
while playing, and less about making the right decision
before playing.
That said: Might the pro slayer playlist (if anyone even plays that anymore) scratch that itch?