bobs...onGaf
Member
He's from Austrailia, so it makes sense, right?
Does the toilet also flush backwards there? What a weird psychedelic place Australia must be.
He's from Austrailia, so it makes sense, right?
Does the toilet also flush backwards there? What a weird psychedelic place Australia must be.
Does the toilet also flush backwards there? What a weird psychedelic place Australia must be.
Halo just isn't halo anymore, the magic is gone.
How anti-consumer are MS points? Considering we pay for gold would it hurt them to allow the customer to pay for only as many points as they needed instead of pre-set blocks?
So I just realized we're on Page 103. We should have started a new thread over 2 pages ago. Have we all grown that apathetic that nobody is willing to make the new OT?
But how much you pay depends on where you get it.
Go home. You are drunk.
Edit: @_@
Just as addictive as halo 3 mp if not more. I really don't get some of the complaints. People are actually complaining about movement speed? Wow seems perfect to me. The magic is still there to me even with the new additions to gameplay.
I gave the Epic Mickey 2 demo a go and I couldn't even find a setting to invert look controls. the fuck?
I believe movement was slowed down in order to accomodate the introduction of sprint, among other things.
If you haven't noticed it started (to a small extent) in Halo 3 and progressively got worse. Map sizes and scale also grew larger and larger as a result.
In related news, I'm now 40.
son of a bitch.
In related news, I'm now 40.
son of a bitch.
In related news, I'm now 40.
son of a bitch.
-Armor abilities, Bungie and 343 cut a bunch from many playlists in Reach. Will they do they same in 4? There's some pretty strong feelings with good thoughts behind them behind the dislike of camo, jetpack, hard light...
I still can't believe there isn't BTB Objective. I know it's been brought up many times - but it just absolutely blows my mind that it hasn't been added, yet; let alone wasn't included at release.
How much do you think we can reasonably expect 343 to change the game?
Probably because the last time they tried a split BTB Slayer and BTB Objective in Halo 2, BTB Objective was struggling weeks later, and they eventually recombined. You just can't get the Halo populace to play Objective in great numbers, let alone 100% objective, and has troll teams in it that use it to killgrind even faster.
Split BTBs didn't work in Halo 3 either, and it seems the whole rotational playlist concept didn't last for very long as we've still got Team Regicide taking away King of the Hill's slot.
Here's a question to open up some actual discussion...
How far do you think 343 will be willing to go to change the base game?
How much do you think we can reasonably expect 343 to change the game?
Yep - it's only us assholes who aren't Halo fans and don't have any skill that have stuck around.Right now its the Halo fans that are going and playing other games which maybe reward some semblance of skill.
I see where you're coming from... but on the flipside, I never quite understood the former argument about the population waning as time goes on. At any given time, it's not like there were less than a thousand people playing BTB Objective. I never once spent that long looking for a game - heck, if my memory is serving me correctly, even in the dead of night BTBO games got matched up quicker than H4's matchmaking at any time.
There was always a decent enough size of people playing BTB Objective that it frustrates me it's not there.
And for the second argument about grinding - I think that was the case for clans in H2. But nowadays, I feel there is enough "point distribution" for objectives that it wouldn't be as much of an issue.
Yep - it's only us assholes who aren't Halo fans and don't have any skill that have stuck around.
(Yes, it's getting tiring to hear this either/or description of players/non-players. There are almost as many kinds of Halo players as there are Halo players, and this constant us/them bullshit is really starting to get to me. I'm a fucking Halo fan. I like Halo, I've liked Halo as long as anyone else here. I like Halo 4, I liked Reach, I liked Halo 3, I liked Halo 2 (well, most of the time), I liked the original game. I'm tired of being told that my lack of discrimination is what's killing the franchise, or maybe it's my lack of skill, or whatever. STOP FUCKING GENERALIZING WHY PEOPLE ARE OR AREN'T PLAYING. Thank you.)
Is there really no option to disable weapons on map in custom games or am i just blind?
Here's a question to open up some actual discussion...
How far do you think 343 will be willing to go to change the base game?
Instant Respawn
Global Ordnance
Boltshot
Plasma Pistol/Plasma Nades in BTB
DMR
Armor Abilities
Perks
If you recall, Bungie and then 343 changed a lot of the game post launch with Reach. We had some AA's that were outright removed. Same that Bungie did with equipment in 3. Some were only included in some playlists. Then we had the TU and we had entire playlists with a different version of bloom, so much so that vanilla settings with MOST of the AA's were only found in Invasion and Team Slayer or something.
-There's some pretty universal dislike for instant respawn.
-There's universal dislike for Global Ordnance in its current form.
-There's a universal dislike for the boltshot in its current form, the magnitude of its nerf is up to debate.
-The only people that like plasma pistols/plasma nades in BTB are the ones that hate vehicles already. But this is something that ruins BTB for me at least.
-DMR is a contested topic, It's more skillful than any of the other guns (save for the nuanced light rifle maybe) but almost everyone agrees its the most powerful starting weapon in the game, and its range has been cited as being overpowering and stifling to map movement. Especially on larger maps.
-Armor abilities, Bungie and 343 cut a bunch from many playlists in Reach. Will they do they same in 4? There's some pretty strong feelings with good thoughts behind them behind the dislike of camo, jetpack, hard light...
-Some of the support and tactical packages in the game introduce some really unfair advantages. When these were announced, 343 maintained they didn't affect combat as much as we thought it would, and it was more about tailoring to a playstyle than anything else... when the question was asked if they affect power weapons (dexterity, ammo etc) 343 was silent on the issue or didn't hear us ask. But it was met with a lot of "lol there's no way it affects power weapons that'd be dumb" Well... unfortunately it did.
Something else we have to realize is unless 343 TU's the game with more options, we can't do things like include specialization perks in preset loudouts, we can't stack multiple perks on top of each other, and I'm not sure if there's any way to actually BAN a custom class that has a certain weapon from playlists without making everything pre-set.
How much do you think we can reasonably expect 343 to change the game?
I mean actual weapons on map... like classic weapon spawns.It's in Ordnance settings. Just disable Global and Personal drops.
The thing to remember is that population sizes don't matter the same across different configurations. 1000 would be decent for Team Objective back in the day, that theoretically lets you have 120 or so simultaneous games running. For BTB though, that maximum simultaneous game count is halved to 60. And since you're not likely to have an even number of teams out there, your actual simulatenously running games are going to be much lower - in the low 30s due to available games being too far away in skill, latency, or incompatible NAT. BTB doesn't have a very good "crumple zone" at that population.
Considering BTB's current success in Halo 4 (first time I've ever seen a BTB list outpopulate Team Slayer) I don't think they're going to touch it or sabotage it with even optional objectives, which are known to drop a playlist's population. BTB Objective could work as long as it's rotational. Keyword: rotational. It can't linger around and only removed by taking it out back and shooting it in the head. Have it for a week, don't let it linger.
You need to chill out with your use of Universal dislike. There will never be such a thing in video games. The best you can hope for is a playlist that captures things you brought up.
They've been making this game for 4 years, this is what they wanted to do. Your biggest ally will be if the game drops off after Christmas quickly.
I mean actual weapons on map... like classic weapon spawns.
Yeah I'm pretty bummed out with a lot of 4, especially coming off of Reach which nearly killed the franchise for me (mp only). But I do still have fun playing 4 (more then Reach mainly), just hard to take it serious in a competitive setting. It's more mindless now, which is really sad when you can say that about HaloYep. People are way too quick to label what they like as the universal agreed upon stance. I say this as someone who hates pretty much every thing they did with Halo 4.
Maybe im the one thats confused, so forgive me if thats the case.What? You asked if there was an option to disable weapon spawns... I don't think I follow.
I don't, that's right. I have never played the Bioshocks.Sai-kun is my sugar daddy. Seriously, thank you so much brothah!
Journey is GOTY.
Release Halo 5 Limited Edition which cotains a bonus disc for the 720 which remasters Halo 2's campaign.
Avoid playlist fragmenting by having social gametypes be Infinity/Waypoint Slayer stuff.
Ranked will use Halo 2's gameplay.
Also I downloaded Windows 8 and I'm loving it except my fucking mouse isn't working so I have to use an old one.
Ascension
A medium-sized asymmetrical map perched atop a large stack.[5]
Beaver Creek
A remake of Battle Creek, almost identical to the original.[6]
Burial Mounds
A large, asymmetrical map featuring hilly, uneven terrain.[7]
Coagulation
A remake of Blood Gulch. Very similar to the original, with a few changes.[8]
Colossus
A medium-sized symmetrical map set in a Forerunner gas plant.[9]
Foundation
A symmetrical, square-shaped map set in a testing facility in Chicago.
Headlong
A large, asymmetrical map set in an urban landscape on Earth.[10] Later remade as Breakneck for Halo: Combat Evolved Anniversary and Halo: Reach.
Ivory Tower
A medium-sized map set on the top floor of a skyscraper on Earth.[11] Later remade as Reflection for Halo: Reach.
Lockout
A small-to-medium-sized map. Later remade as Blackout for Halo 3. One of the most popular maps played on Xbox Live.[12]
Midship
A small, symmetrical map set on a Covenant space vessel.[13] Later remade as Heretic for Halo 3.
Waterworks
A huge map set inside a gigantic subterranean cavern, well-suited to game types involving vehicles.[14]
Zanzibar
A medium-to-large-sized map set on the shoreline on Earth. Features a large emblematic rotating wheel.[15] Later remade as Last Resort for Halo 3.
[edit]
I would say no.Come to think of it..
Has any game ever launched with a better suite of multiplayer maps then Halo 2?
I can't think of a single one, though obviously way biased towards Halo.
That's before we even got Warlock / Sanctuary / Turf / Relic / Terminal / Desolation / Containment