Alright, what about this.
Loadout Weapons:
Battle Rifle - 4-shot kill.
Magnum - Halo 4 version.
Carbine - 6-shot kill or so.
Light Rifle - Scoped-in aim assist range reduced to that of the BR and Carbine.
Assault Rifle - Halo 4 Variant
Plasma Rifle - CE Variant
Oscillator - Default fire is basically a Promethean Spiker with slower projectiles, good against shields. Alt-fire (tap the scope button) switches it to a Sentinel Beam-style weapon, which is effective against health. Switching between firing modes is essential to getting a fast kill.
Precision weapons are balanced to have equal ranges.
BR is a 4 shot kill, Carbine is 6, Light Rifle is 4-5. At their "perfect" uses, they have equivalent kill times save for the Magnum. Skill curves are obviously different but ultimately boil down to personal preference. Likewise with the automatics.
Grenades
Frag - Halo 4 version
Pulse - Halo 4 version, but being caught in it also drains your AA meter. If you don't have an AA or it's recharging, the grenade's power is doubled. Alt-fire (by holding down the left trigger until the grenade goes off) will induce heavy horizontal and vertical slowdown to anyone caught in the radius, essentially making it a "stasis grenade."
Plasma - Detonation time is between the Halo 1 and 2 versions.
Phase - Promethean firebomb grenade that has "hardlight bees" attack the target. When their shields dissipate, the grenade goes quiet for a second but then explodes just like a Pulse Grenade fizzing out and vaporizes the victim. Alt-fire (see Pulse) makes it a Promethean Spike Grenade.
You can spawn with 2 frags, 2 pulses, or 1 of both. Phase and Plasma grenades are on-map pickups.
Initial Ordnance:
Plasma Pistol - Reach Beta variant
Shotgun - Halo 4 variant
Combiner - Needler shotgun; higher spread and less range, but has ridiculous tracking power designed to take care of people fleeing around corners, etc.
Needler - Halo 4 variant
Phase Rifle - Halo CE pistol and the Beam Rifle had a baby; 4-shot kill and runs on a battery meaning shots require perfect timing for a speedy 4-shot, but pulling it off nets you a kill just slower than the Beam Rifle. "Power Saver" altmode while scoped in: 5-shot kill, but shots and overheats take up less battery.
Mid-tier Ordnance:
Gravity Gauntlet - Essentially a more controllable Jetpack replacement. Basically a Grapple Beam you can pick up weapons/grenades with as well as force choke people.
Grenade Launcher - Standard grenade works like the Sticky Detonator. Alt-fire (hold the trigger) gives you a Reach Grenade Launcher round, EMP effect and all.
Railgun - Slight buff either to reload speed or blast radius.
Huntshot - 6-round clip, Mountain Dew Launcher. Default fire works just like the Halo 2 Brute Shot, just with a fizzly green projectile. Charging a round shoots a Halo Reach/4-era Fuel Rod Cannon round with a slightly increased round speed, but with a more prominent arc, as well. Charged shot takes up two or three (unsure yet) rounds in the clip.
Global Ordnance:
Energy Sword
Hardlight Halberd - Gravity Hammer replacement. Standard melees are about equivalent to a lungeless Sword, but charging up the staff lets you loose a Gravity Hammer blast.
Sniper Rifle - Pretty much the same save for a laser sight. Not a beam like the Binary Rifle; it just projects a green dot on whatever you're aiming at.
Beam Rifle - Unchanged except for an added purple laser sight.
Rocket Launcher - Unchanged.
Nova Cannon - Promethean Potato Cannon. Incineration Cannon and the Plasma Launcher had a baby, save for a two-round clip instead of 4. Once a projectile is stuck to the target, it takes 5 seconds to detonate. Detonation on a grounded target causes an Incineration Cannon blast, maybe with slightly reduced damage on the secondary blasts. Detonation on an airborne target or vehicle causes a slightly larger primary explosion and sends mini-explosions in all directions, designed explicitly to be anti-air. Max number of shots is 4-6.
At this point the only thing I'm still toying with is the loadout weapons.
the fuck you talking about
THE OSCILLATORS, MASON