Bon bon check le lui I want to see this. By the way the guy is good.Any GAFfer try hard want to 4v4 ???
So what is a zoojoo?
So what is a zoojoo?
Bon bon check le lui I want to see this.
I'm not good anymore getting too old disco, I would only bring you downLOL Ok 2v2 Me and overheat vs ....
I'm not good anymore getting too old disco, I would only bring you down
This thread is about everything except halo this days.Anyway no one have the guts...
People are talking about fifa in a Halo thread.
The waypoint Halo 4 smartglass app is nice.In hopes of a discussion that isn't meta as hell, what is everyone's thoughts on Waypoint stat tracking for Halo 4?
EZ post count yoYeah I called Toa as Mr Joo as well. Has to be him. Dude posts in every thread on GAF.
(or Ghazi )
In hopes of a discussion that isn't meta as hell, what is everyone's thoughts on Waypoint stat tracking for Halo 4?
I preferred Bungie's stat pages. Waypoint's is more complicated than it needs to be, like Halo 4's UI. It looks cool, but it's not as easy to use.In hopes of a discussion that isn't meta as hell, what is everyone's thoughts on Waypoint stat tracking for Halo 4?
Hmm...I don't like the idea of reducing aim assist over range, I never have. Halo CE didn't do it, but because the aim assist and magnetism mechanics weren't stupidly easy, and you had to lead your shots, it still took skill to land shots consistently. The aim assist and magnetism in Halo games post Halo CE (outside of Halo 3, which was just sloppy) needed to be toned down and reworked. It's just too damn easy to aim in Halo 4, the aiming mechanics need to be changed overall, not just at different ranges.
I think it is too jarring for their to be an aim assist drop off at a certain range, or needing to scope in to get back your aim assist. In Halo CE, zooming in with the Pistol was for the most part, unnecessary, and actually worse than just being unzoomed and shooting. You could cross map people consistently because the aim assist didn't change its values at medium to long ranges, only at extremely long ranges, where there was none. But, you still had to lead your shots intelligently and aim properly with CE's smooth and consistent, yet skill based aim assist and magnetism. Shadowrun does the same thing with its aiming mechanics, because it is based off the Halo CE engine, and it works beautifully, just like it does in Halo CE.
The stats are all there, but its not as user friendly as Bungie.net.In hopes of a discussion that isn't meta as hell, what is everyone's thoughts on Waypoint stat tracking for Halo 4?
There's a lot more to it than that. Halo 3 has several big factors affecting aim: both projectile travel time and some weird spread for the latter 2 shots in each burst. And it has very poor visual response on shot impacts. Combine that with the poor networking, and it's often impossible to tell where your shots are going/why they aren't hitting/whatever. It's quite opaque even when playing locally, and would even be a very noticeable issue in campaign if most of the enemies weren't so sluggish.Aiming is more consistent and leading shots was a great mechanic in Halo CE, but not in Halo 3 where it was sloppy....
I wonder wh- Oh yeah. You played Halo CE over LAN. And Halo 3 over Xbox live.
Meh - same as the rest of waypoint's website. Too much fancy animation and not enough usable content. The whole weapon k/ds being separated by gametype thing bugs me. Sometimes it would be nice to be able to whip out a page that says, "I have 52 Pulse grenade kills". I mean, that's the only real value online stat tracking has - use as proof or evidence during discussions. 343 cut back a lot of the totals and summary numbers. I kinda wish they were running a copy of b.net's stat tracking discreetly in the background so we could use the old interface. I don't have anything against being flashy to attract the new players, but the sacrifices of functionality for the sake of flair is so frustrating and so pervasive in this title.In hopes of a discussion that isn't meta as hell, what is everyone's thoughts on Waypoint stat tracking for Halo 4?
In hopes of a discussion that isn't meta as hell, what is everyone's thoughts on Waypoint stat tracking for Halo 4?
I just hit my 7 year anny having a Bnet account. Doesn't seem that long at all!i honestly don't know how anyone can use it, especially if you've been using b.net for 5+ years
In hopes of a discussion that isn't meta as hell, what is everyone's thoughts on Waypoint stat tracking for Halo 4?
The inferiority of Waypoint to bungie.net dwarfs even the inferiority of Halo 4's UI to Reach's UI. It's a gigantic, incoherent pile of stuff with an inexplicably animated background and long load times.In hopes of a discussion that isn't meta as hell, what is everyone's thoughts on Waypoint stat tracking for Halo 4?
Tomb Raider is gorgeous people.
But I can't recommend buying it to be honest, not with Bioshock round the corner.
But it deserves to be played.
Game is good bought it on PC, game look great.Tomb Raider is gorgeous people.
But I can't recommend buying it to be honest, not with Bioshock round the corner.
But it deserves to be played.
Is this your way of saying you'll give me your copy?
Tomb Raider is gorgeous people.
But I can't recommend buying it to be honest, not with Bioshock round the corner.
But it deserves to be played.
Would be my dream come true.The field of view in ODST is wondrous. Why can't we have that in a pvp Halo game?
There are 67 disc-locked content items in Halo 4 (7 armor sets with 6 pieces each, 9 emblems with 9 complimentary backgrounds, 4 helmets, and 3 weapons) that must be unlocked with a combination of 14 retailer-exclusive marketplace codes, 2 SKU-specific marketplace codes, and the War Games Map Pass.
What the fuck, Microsoft? Was Gears of War 3 this bad?
The sad part is that I have all of them unlocked, but I still think it was a bunch of shit for them to do this to Halo. They had more disc-locked content items in Halo 4 than all of the previous Halo games combined, multiplied by 11 (there were six—the flaming Warthog and Honor Guard Wraith in Halo Wars, Sergeant Johnson in ODST, and the Recon Helmet variant, Elite Officer Armor, and Legendary Armor Effect in Reach).
There was the Bulletproof emblem, the Longbow dashboard theme, a double XP code, and the Locus helmet and the ghost avatar prop.What was up with the stuff you could only get by playing the 7/11 game too? Im guessing those were just helmets or skins?
There was the Bulletproof emblem, the Longbow dashboard theme, a double XP code, and the Locus helmet and the ghost avatar prop.
Not sure what was actually exclusive to the koth app, but that's all of the content it gave access to.
I got all those and I don't even use them, is the app offer still going? If so I could definitely get some more codes for GAF.
btw, Starwolf has another alt.
Naw it shut down a while ago. Otherwise I would have offered already. They indicated they might relaunch with new unlocks down the road though, so you never know.I got all those and I don't even use them, is the app offer still going? If so I could definitely get some more codes for GAF.
the unlock system is so... messy, its hard to keep track of what I want, what unlocks what and when something is actually unlocked... as opposed to available to unlock.
Naw it shut down a while ago. Otherwise I would have offered already. They indicated they might relaunch with new unlocks down the road though, so you never know.
I have every piece of digital content for this game and I only use the Corbulo Academy Emblem
Hmm...
Aiming is more consistent and leading shots was a great mechanic in Halo CE, but not in Halo 3 where it was sloppy....
I wonder wh- Oh yeah. You played Halo CE over LAN. And Halo 3 over Xbox live.
A lot of the CE Purists around here need a reality check. A lot of the mechanics in CE would lead to frustration in the online space. Shadowrun had plenty of aim assist, and you could add more with smartlink. And, I think it was all hitscan too.
It's a console shooter, it needs aim assist. And it needs a healthy amount. I'm not talking like Halo 2 levels. But enough. Or else a lot of bad players are gonna end up frustrated. We want a healthy population, not some exclusive mecca for super competetive players. However, the difficult thing to do is how to make sure the bad players are satisfied and the good players are allowed to shine. Things like the faster movement/strafe in Halo 2 along with the button glitches was a great example. Even in Halo 3, the strafe and movement was good enough, and aim assist/the leading which was wonky with the netcode led to a solid game for both casual and competetive players.
I'd need to go back and play the other games, but Halo 4 is decent in this regard I think. Talking about Throwdown settings here. The up in movement speed is great. I feel agile, could use less momentum but its solid for the time being.
I just hit my 7 year anny having a Bnet account. Doesn't seem that long at all!
Halo 1's FoV is normalized pretty much identically to ODST's. Obviously CE's fullscreen is lower than ODST's widescreen, but if CE had a 16:9 mode it would have been just about the same as ODST's widescreen. And split-screen is glorious in both; if you're playing CE with 2 people on each console, each player gets almost 110 degrees of awesomeness.The field of view in ODST is wondrous. Why can't we have that in a pvp Halo game?
Almost dix years, American losers
Who are you?!
Who are you?!
A junior.
zoo joo has like 5 alts
5- ?
1- Kamikaze Ghazi
2- Conor 419
3- Toa TAK
4- Heckfu
5- ?