Or people get thier cod fix from cod and trying to replicate it will never work.
The sooner developers realise this the quicker we can move the fuck on to good games
Mmmmmm, Destiny.
Or people get thier cod fix from cod and trying to replicate it will never work.
The sooner developers realise this the quicker we can move the fuck on to good games
The majority isnt playing because it was poorly executed.
Congratulations, your now a minority. There is no return, we all know this. Games like the old Halos are on the way out, same shit happened with the Quakes and Unreal Tournaments etc.
Halo 4 is a good game. Your wasting your time if your holding out for Halo 5 or whatever to go back to the old style. The majority dont want that. The majority wants Cod styled games, we got Halos version of perks, killstreaks etc.
Your out your mind if you think thats going away anytime soon.
The majority isnt playing because it was poorly executed.
See, this is, why it doesn't make sense for me...
Why does someone want to have CoD features, in a Halo game? (Not talking about features like Spectator mode). If you want to have killstreaks, perks, etc, then please go play CoD. Halo will most definetely not suit your playstyle. It really doesn't make sense to me, why someone who plays and likes CoD wants to play a CoD alike Halo.
See, this is, why it doesn't make sense for me...
Why does someone want to have CoD features, in a Halo game? (Not talking about features like Spectator mode). If you want to have killstreaks, perks, etc, then please go play CoD. Halo will most definetely not suit your playstyle. It really doesn't make sense to me, why someone who plays and likes CoD wants to play a CoD alike Halo.
Because the majority arent as brand loyal as people like us on a Halo forum, they buy the popular games and enjoy them. Pretty simple really. They know Halo was big, pick up the new one, not cod enough for them and stop playing. Look at the pop. for proof.
Cod style is king right now.
Because the majority arent as brand loyal as people like us on a Halo forum, they buy the popular games and enjoy them. Pretty simple really. They know Halo was big, pick up the new one, not cod enough for them and stop playing. Look at the pop. for proof.
Cod style is king right now.
Way to dodge the question =/. I personally would prefer the DMR to have an aim assist range of 80ish -- more than the BR but a bit less than the LR.
Right now it's set to 115, making it way better than any other utility weapon. How exactly is this balanced?
It's definitely not even close to being the biggest issue in the game, but at least understand why some people are frustrated with the DMR. For the record, I'm not one of those people that supports BR-only starts.
Quake III Arena.
Look at the live rankings. Cod is number one, Halo isnt. Clearly Cod is more popular.
So, I'm getting disconnected from Xbox Live every time I boot Halo 4? I can launch any other game and I'm fine. And once I'm at the main menu in Halo 4, if I try to connect to Xbox Live it says I need to test my connection.
East Coast GAF here. Anybody else hitting this?
Because the majority arent as brand loyal as people like us on a Halo forum, they buy the popular games and enjoy them. Pretty simple really. They know Halo was big, pick up the new one, not cod enough for them and stop playing. Look at the pop. for proof.
Cod style is king right now.
So, I'm getting disconnected from Xbox Live every time I boot Halo 4? I can launch any other game and I'm fine. And once I'm at the main menu in Halo 4, if I try to connect to Xbox Live it says I need to test my connection.
East Coast GAF here. Anybody else hitting this?
I'm not dodging the question, your premise is dumb. I don't know what the aim assist cutoff is for the DMR. I don't know how it relates to the scope. I don't care because it's fine the way it is. Don't nerf the DMR if the other weapons aren't useful or can't keep up, axe the weapons that can't keep up with the DMR. Total balance isn't just overrated it's also impossible. There's this academic belief that even when a company like 343 adds 80 weapons to multiplayer, if you tweak the numbers enough everything will be better balanced. Ain't happening. You're asking a long range precision weapon to not perform well at long range. Make the maps better so people don't get hit with it out in the open and bring back the scope knockout. Don't reduce the aim assist. Don't make the BR universal. Precision is everything in life. If you're getting repeatedly crapped on by a DMR at long range, then fix matchmaking and trueskill first.
COD is king, no doubt. That doesn't mean that ripping off the COD style is going to get you anywhere.
Ten years from now, there will likely be a new gaming franchise in COD's place. My money says that, whatever that franchise is, it won't have gotten there by imitating COD.
You're asking a long range precision weapon to not perform well at long range.
Make the maps better so people don't get hit with it out in the open and bring back the scope knockout. Don't reduce the aim assist. Don't make the BR universal. Precision is everything in life. If you're getting repeatedly crapped on by a DMR at long range, then fix matchmaking and trueskill first.
"Make the maps better"? Did you seriously just say that? How often do we get good maps in Halo games?
And while I agree that better maps pretty much nullify this issue, it's a much more complicated fix and quite difficult to execute for our developers here. Aim assist reduction would literally take 1 minute to implement and it's impossible to fuck it up. And yes, the scope knockout would be nice.
This doesn't answer our question...
Edit:
Sounds like you can't download the latest patch and therefore, you are getting disconnected. When have you played the last time and did you download the latest TU?
Indiana GAF here, same thing. Looks like free Gold weekend FUBAR'd us?
What I want is for good players to be able to land 5 shots across the map and bad players to have difficulty in doing so. As of now, the skill gap for it is very small since there is so much aim assist.
If we were to reduce the aim assist range right now, only the unskilled players would be affected. If a player is skilled enough, reducing the aim assist range isn't going to do anything to hinder that player's ability to consistently nail shots cross-map. Why would you have a problem with that?
You talk as if I want to bring back the H3 BR spread.
"Make the maps better"? Did you seriously just say that? How often do we get good maps in Halo games?
And while I agree that better maps pretty much nullify this issue, it's a much more complicated fix and quite difficult to execute for our developers here. Aim assist reduction would literally take 1 minute to implement and it's impossible to fuck it up. And yes, the scope knockout would be nice.
"Make the maps better"? Did you seriously just say that? How often do we get good maps in Halo games?
And while I agree that better maps pretty much nullify this issue, it's a much more complicated fix and quite difficult to execute for our developers here. Aim assist reduction would literally take 1 minute to implement and it's impossible to fuck it up. And yes, the scope knockout would be nice.
Halo 4 community infographic
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COD is king, no doubt. That doesn't mean that ripping off the COD style is going to get you anywhere.
Ten years from now, there will likely be a new gaming franchise in COD's place. My money says that, whatever that franchise is, it won't have gotten there by imitating COD.
I want to create more of a skill gap with long-range DMR fights. What's wrong with that? A half-assed, poorly thought out band-aid would be to bring back Reach bloom to make long distance fights less effective. Wanting less aim assist is not even close to being anything like that. Didn't you say "Precision is everything in life"?Slapping a half-assed poorly thought out band-aid on much larger problems is why Halo has two feet in the grave. We don't need more.
What I meant to say is that only they would be greatly affected. It would make far less of a difference with skilled players.How do you figure that? How many people do you think are skilled enough to not be affected by a change in aim assist? Probably none. Everyone would have to adjust. Players at the highest level also feel the tiniest differences in control.
Isn't it a core principle in engineering that simple fixes are pretty much always better than complicated ones?I don't agree with Kyle on much outside of adult stars but I agree completely about map design. You're resigning yourself in the first sentence to accept mediocre maps and go for another change that would be 'easier'.
Don't accept mediocrity, if, in your opinion, it's not up to par.
Silly Mikey is saying pretty much the same thing I am.
The only thing I disagree with is saying can only be number 1 by copying Cod.
Halo can be number 1 if instead of playing catchup to the rest of the industry, 343 goes all out and innovates Halo with some new shooter ideas. Bungie did this from day 1, they made their own game. Not their version of what was popular at the time.
If 343 innovate and don't play it safe to satisfy Microsoft shareholders (Probably will never happen) then they can be number 1 again.
The sad thing is they have the potential. There's some very talented people at that studio and no one here can deny they have passion for the franchise. But with Microsoft wanting a guaranteed seller as opposed to taking a risk to get the top spot, its doubtful this will ever happen.
Wanting less aim assist is not even close to being anything like that. Didn't you say "Precision is everything in life"?
? Higher aimer assist allows you to be more precise with a controller.
1v1 me duji
1v1 me duji
Lemme guess. MLG Reach Sanctuary on your host?
The problem with the DMR isn't that it's precise, it's that you can be precise with it consistently with ease. If you compare Halo 3 Valhalla matches to Halo 4 Ragnarok matches you see the difference straight away. Sure, people in Halo 3 could still ping each other from a distance, but you could never hit many consecutive hits. You could move around the sides of the maps while being relatively safe.
I thought you meant you wanted to reward players who are actually precise with their thumbs compared to players who are consistently off by a bit. I also assumed you of all people would be for a more skillful game.
If it's so easy to hit people at distance with the DMR, why not clear people off who are pinging you? If someone has map control and is spawn trapping you (which is basically impossible in Halo 4), that's your fault. I'm not sure why people are arguing that the DMR is overpowered because it can hit you from far away, when they too have a DMR and can shoot people from far away. The one rewarding and fun weapon in the whole game is being used as a scapegoat for atrocious map design and half-assed design constructs on 343's part.
.
Were you ever hit by a DMR while trying to ping him back? The flinch is horrible, the person who hits first will win most of the time ( at great distances)
.me said:The one rewarding and fun weapon in the whole game is being used as a scapegoat for atrocious map design and half-assed design constructs on 343's part.
I thought you meant you wanted to reward players who are actually precise with their thumbs compared to players who are consistently off by a bit. I also assumed you of all people would be for a more skillful game.
And thanks Overdoziz. That is exactly what I'm trying to tell these guys.
The entire fucking point is that all players are just hiding behind rocks shooting at each other from across the map. All I want is for the range at which battle occur to be reduced in BTB without making it inconsistent and imprecise so 4v4 gameplay isn't negatively impacted.If it's so easy to hit people at distance with the DMR, why not clear people off who are pinging you? If someone has map control and is spawn trapping you (which is basically impossible in Halo 4), that's your fault. I'm not sure why people are arguing that the DMR is overpowered because it can hit you from far away, when they too have a DMR and can shoot people from far away. The one rewarding and fun weapon in the whole game is being used as a scapegoat for atrocious map design and half-assed design constructs on 343's part.
If it's so easy to hit people at distance with the DMR, why not clear people off who are pinging you? If someone has map control and is spawn trapping you (which is basically impossible in Halo 4), that's your fault. I'm not sure why people are arguing that the DMR is overpowered because it can hit you from far away, when they too have a DMR and can shoot people from far away. The one rewarding and fun weapon in the whole game is being used as a scapegoat for atrocious map design and half-assed design constructs on 343's part.
So, I'm getting disconnected from Xbox Live every time I boot Halo 4? I can launch any other game and I'm fine. And once I'm at the main menu in Halo 4, if I try to connect to Xbox Live it says I need to test my connection.
East Coast GAF here. Anybody else hitting this?
No I'm not. I want to reward players who are precise and punish those who aren't. I want to do this by making the DMR rely more on skill when it comes to long range fights, thereby increasing the skill gap associated with it. You do not. What's not to understand?You're kind of stumbling over yourself here, to the point where I'm not sure what you're arguing. Yes on paper lowering aim assist makes for a more "precise" game, but it doesn't allow the player to be more precise.
"Someone else is using it, and you can too!" isn't great design.
"Someone else is using it, and you can too!" isn't great design.
The entire fucking point is that all players are just hiding behind rocks shooting at each other from across the map. All I want is for the range at which battle occur to be reduced in BTB without making it inconsistent and imprecise so 4v4 gameplay isn't negatively impacted.
Look at the DMR's red reticle range on Haven. You don't think there's a problem with that?
The one rewarding and fun weapon in the whole game is being used as a scapegoat for atrocious map design and half-assed design constructs on 343's part.
Then you're stuck with the shitty BR spread.So remove the DMR from the BTB playlist.
Precisely.How to fix the DMR:
if it remains a loadout weapon:
-lower aim assist
-2 or 2.5x scope
-no bloom
-lock rate of fire
if it becomes a weapon drop
-keep 3x scope
-make rate of fire slightly faster than sniper rifle
-3 shot kill
-lowered aim assist
As is, it's completely overpowered.
That's not what I asked you. I, too, have no problem with a weapon being able to hit people via all lines of sight on a competitive symmetrical map. I fucking hated Reach bloom and H3 BR spread.Do I think there's a problem with a weapon being able to hit people via all lines of sight on a competitive symmetrical map? Nope.