MeeeeeeeeNow now, I've said all I can, but don't expect anything right away. I don't want to put a date for when you will get more info, but...
Hey, is anyone going to PAX East?
MeeeeeeeeNow now, I've said all I can, but don't expect anything right away. I don't want to put a date for when you will get more info, but...
Hey, is anyone going to PAX East?
ah those were the days. I never really ran into cheaters, maybe because I got live in October 05 and it wasn't as bad then.
But it's a shame that Halo 2 modding automatically became associated with cheating, there were a lot of cool mods that came out of it. Oh well.
Now now, I've said all I can, but don't expect anything right away. I don't want to put a date for when you will get more info, but...
Hey, is anyone going to PAX East?
I'll be there Saturday and Sunday
I just realized something.
Given that PS4 looks to be the graphical powerhouse much like the PS3 of this generation, I have a feeling no amount of Corrine Yu wizardry will be able to match it if they still want Halo to have a significant feature set. So what do they do?
343 gives Halo a snazzy new coat of next-gen Durango paint, but focuses on the gameplay and improving customization so that they adopt the mantle given to them by Bungie as a gameplay-over-graphics company rather than continue their current design philosophy evident with Halo 4.
Wonder if 343 had DLC outsourced so they could work on a Halo demo for durango. What else could they be doing?
Also going to pax east friday+satuday
I need something Halo related for my office, but it has to be something that doesn't scare away any potential clients.
Any ideas?
I need something Halo related for my office, but it has to be something that doesn't scare away any potential clients.
Any ideas?
Wonder if 343 had DLC outsourced so they could work on a Halo demo for durango. What else could they be doing?
Also going to pax east friday+satuday
So is the Crimson Achievements unattainable now or can they be played on Crimson maps in other playlists?
A day in the life of an early Halo 2 player:
Start game
1. Are we dying 5 seconds in?
2. Check for spartans running 100mph across the map.
3. If on Burial Mounds, rush Beam and destroy the hog attempting to launch the bomb out of the map.
4. If on Headlong, rush and destroy Banshee to prevent the flag from being carried into the skybox.
5. Check for Warthogs with no passenger rushing at your base.
5b. Stand in front of base entrance so dummy glitched invisible Elite can't make it in and grab your flag.
5c. Have Wraith sweep back and forth in front of your base to splatter/move away the dummy glitched Elite.
5d. Scan map for Elite punching air repeatedly hidden off in a corner. Kill this Elite.
6. Prevent team from getting near Certain Spot so they can't drop the ball/bomb through the map after scoring.
7. Do not let flags get dropped near walls, because they will be grabbed through them. Flag runners will be going for the wall placement 90% of the time, so you can pretty much just set up in front and prevent it.
8. Patrol for players standing somewhere hidden. They are more than likely dummy-glitching-via-standby. Kill them ASAP.
9. If on Turf, control Med Tent to prevent other team from escaping into the skybox.
10. If on Relic, stand near your porter exit and assassinate everyone crouch-jumping through the closed porter entrance.
11. If a Plasma Turret is flying around the map, it's time to just go play some Melee.
12. BONUS OPTION: If you're being spawned on Relic with just an Oddball in your hands, stay in the game. The game will eventually create so many Oddballs that the modding host will be kicked out of the game. Mop up his team and claim your win.
Wow that's nuts. I honestly never experienced any of that in Halo 2. Course I stuck to slayer and team slayer. Guess I just got damn damn damn lucky.
I pretty much went and hid in Team Training when I could. They were all over the ranked playlists, but generally stayed out of Team Training. The downside is people would quit out when that playlist gave them an Objective gametype.
And even with all that it was still a more fun more better game than Halo 4!
Ok I have to call that one out.And even with all that it was still a more fun more better game than Halo 4!
Hitscan, minimal bloom and a 3x scope break it - especially on Halo 4's bigger maps. The CE pistol had spread, a 2x scope and travel time. They aren't even comparable.
.
Plus the aim assist on the DMR is very high.
I find it funny how normal FFA that's been the standard for four games and 11 years is now considered 'Pro' short for 'professional' which means you only play it if you're a professional. A normal run of the mill gamer would hate normal FFA because they're not professional.
At least fiesta FFA doesn't have instant respawn. In fact it's gradually being phased out of everything bar Infinity Slayer and BTB. That's positive.
Shame BTB doesn't have a 'pro' variant though (read: BR starts, no instant respawn, no Plasma Pistol/Grenades on spawn and objective gametypes).
Monolith looks fucking perfect, both in design and in art. Good skybox, and the look of the Skybox actually extends into the playspace. On top of that it has clear red/blue callouts and symmetry.
Landfall looks kinda cool, it may be a lot of fun.. It sort of reminds me of Turf meets Longbow or something. Artistically it has a very nice Skybox and some well designed areas, but it does suffer from that strange generic white UNSC building blocks look.
Skyline might be a ton of fun TBH, and it has the best skybox.. but it has the most fucking generic looking playspace. Why couldn't they try to adopt the look of the art into the playspace? Instead we get the fucking bland, reused white UNSC building blocks all over the place without anything cool to actually look at where we are playing. Its fucking underwhelming. Its also hilarious since all the buildings in the skybox are not the plain white color and look completely different.
Holy crap! I just watched the PS4 Destiny trailer and Marty's music= mindblowing!
Music was beautiful. Graphics and Level, Character, Weapons designs looks gorgeous.Holy crap! I just watched the PS4 Destiny trailer and Marty's music= mindblowing!
I share sentiments, but I don't think they *need* a futuristic-looking race, or that's any better than some more organic and humanoid looking races like The Fallen, who are essentially more rogue-ish Elites.I'm honestly still not completely sold on Destiny's style - it just looks so... Bungie-like. If we get a faction that's a bit more futuristic or Tron-like similar to the Forerunners/Prometheans I'll be happy, but the all-too-common opposites of a clean, futuristic and/or militaristic human faction against a more skunkworks, "junk-punk" faction just seems so uninspired now.
I'm honestly still not completely sold on Destiny's style - it just looks so... Bungie-like. If we get a faction that's a bit more futuristic or Tron-like similar to the Forerunners/Prometheans I'll be happy, but the all-too-common opposites of a clean, futuristic and/or militaristic human faction against a more skunkworks, "junk-punk" faction just seems so uninspired now.
I'm honestly still not completely sold on Destiny's style - it just looks so... Bungie-like. If we get a faction that's a bit more futuristic or Tron-like similar to the Forerunners/Prometheans I'll be happy, but the all-too-common opposites of a clean, futuristic human faction against a more skunkworks, "junk-punk" faction just seems so uninspired now.
IGN:
- Majestic Map Pack: Landfall walkthrough.
- Majestic Map Pack: Monolith walkthrough.
- Majestic Map Pack: Skyline walkthrough.
I'm honestly still not completely sold on Destiny's style - it just looks so... Bungie-like. If we get a faction that's a bit more futuristic or Tron-like similar to the Forerunners/Prometheans I'll be happy, but the all-too-common opposites of a clean, futuristic and/or militaristic human faction against a more skunkworks, "junk-punk" faction just seems so uninspired now.
Monolith looks fucking perfect, both in design and in art. Good skybox, and the look of the Skybox actually extends into the playspace. On top of that it has clear red/blue callouts and symmetry.
Landfall looks kinda cool, it may be a lot of fun.. It sort of reminds me of Turf meets Longbow or something. Artistically it has a very nice Skybox and some well designed areas, but it does suffer from that strange generic white UNSC building blocks look.
Skyline might be a ton of fun TBH, and it has the best skybox.. but it has the most fucking generic looking playspace. Why couldn't they try to adopt the look of the art into the playspace? Instead we get the fucking bland, reused white UNSC building blocks all over the place without anything cool to actually look at where we are playing. Its fucking underwhelming. Its also hilarious since all the buildings in the skybox are not the plain white color and look completely different.
Oh OBVIOUSLY.
Jesus the map actually looks like it will play well, and to be honest I did get a more classic feel from it than any other map in the Halo 4 repertoire. The amount of complaining in this thread just fucking baffles me.
Halo 4 is looking more promising and playing better than it was on release and you guys are still bitching.
Oooooooh my gooooooood the new achievements are awful.
Encouraging PV and camp use? Pulse grenade double kill? 343 what is wrong with you.
"In Majestic DLC matchmaking, kill 5 enemies while Active Camo is active."
Oh, no.
Oooooooh my gooooooood the new achievements are awful.
Encouraging PV and camp use? Pulse grenade double kill? 343 what is wrong with you.
How...how...how could they make achievements WORSE THAN THE CRIMSON MAP PACK
so who wants to have a boosting lobby next week?