Certain Affinity... again? Lololololololol.
What do you want me to say? Any the potential the maps had disappeared once Certain Affinity attached their name to it.
Do you blame me? They've yet to make anything good.
Brickwall.
"With this map pack in particular, [Certain Infinity] did the level layouts. We would playtest together, we'd give feedback and ask for certain refinements ... and they did the majority of the layouts and figuring out the concept work for what the visual language of the levels was going to be and what their themes are."Did you watch the video or the read the article? Pretty much explains it all.
Why do you say that. Because of Spartan Ops Episode 10? I don't play Spartan Ops, anyone mind saying what happens at the end of Spartan Ops Season 1.5?Halo 6. Chief vs. halsey.
Calling it now.
Certain Affinity again? Does anyone at 343 actually... make stuff?
They would have worked on Halo 4 but they were to busy working on Halo 5. And by working I mean negotiating contract with other companies to outsource Halo 5 to.Certain Affinity again? Does anyone at 343 actually... make stuff?
When you drop the ball, is your time reverted back to 0 since you last picked up the ball? When you step out of the hill your time isn't reverted back to what it was before you entered the hill, is it? And yes. There are some bad hill placements in the game. That's why we should get rid of those hill placements. I don't know what Lookout is, but I'm assuming you mean Lockout.
Go through my posts again. Tell me where I mention that I want a "cute kd" for objective players. Then tell me where I want the ability for the objective player to at least be able to defend themselves without losing all progress on the objective.
Here are my points from one of my previous posts on the matter, reorganized for a bit of clarity:
-Extraction would be leagues better if it had sticky arming, but it doesn't.
-It would be better if it had a visible zone, but it doesn't.
-It would be so much better if the player didn't have to hold a button for an eternity(one reason why Dominion is bad).
-It would be better if the player could move their model while extracting.
-It would be better if the plant points were in better positions.
The first 4 are of the gametype itself. The last one is about the maps it's placed on. If it doesn't work very well on any map, it probably shouldn't be in matchmaking(I say shouldn't because I know that they are going to put it in regardless).
You enjoy getting killed by being shot once in the foot?
Did you watch the video or the read the article? Pretty much explains it all.
."With this map pack in particular, [Certain Infinity] did the level layouts. We would playtest together, we'd give feedback and ask for certain refinements ... and they did the majority of the layouts and figuring out the concept work for what the visual language of the levels was going to be and what their themes are."
It says what CA did. It doesn't say what 343 did aside from request changes. It really sounds like 343 didn't do much.
The problem isn't getting killed by being shot once in the foot... it's that it's offered up in an ordnance drop by percent chance. Win the lottery, get kills.
Put it on the map in a static location, with limited ammo, on a timer... BAM... Halo.
That weapon is obnoxious no matter how it spawns. No descope, laser sight disappears with camo, but especially because it gives incredibly easy one hit kills. You could put a weapon in a static location and limited ammo that blew up half the map and killed everyone on that side when you used it, that doesn't make it fun to fight against.The problem isn't getting killed by being shot once in the foot... it's that it's offered up in an ordnance drop by percent chance. Win the lottery, get kills.
Put it on the map in a static location, with limited ammo, on a timer... BAM... Halo.
Throwdown CTF variants need an update to the flag capture radius.
I had to run over it two more times before it would register the cap.
Excellent. Throwdown is the only thing I can play now that I've seen a no-JIP, no-guest world, so seeing the little things getting fixed is great. Going back to the other playlists and getting all of the normal nonsense immediately was a nightmare.Fix is incoming on Monday
eh I see it more of a way to name the chapters of the story. like "Mission One: Rally Point Bravo"I sure hope the story isn't going to be delivered over a period of time. That's just crap. Which means it probably will be delivered over a period of time.
There also looked like some Jetpack heavy maps in there and I'm not liking that at all.
Yes I encountered the same problem with the flag, at first I thought my teammate were too dumb to capture it, but after I did it myself I had the same problem. Felt really weird.Throwdown CTF variants need an update to the flag capture radius.
I had to run over it two more times before it would register the cap.
That weapon is obnoxious no matter how it spawns. No descope, laser sight disappears with camo, but especially because it gives incredibly easy one hit kills. You could put a weapon in a static location and limited ammo that blew up half the map and killed everyone on that side when you used it, that doesn't make it fun to fight against.
You could put a weapon in a static location and limited ammo that blew up half the map and killed everyone on that side when you used it, that doesn't make it fun to fight against.
Deluxe ruins the Throwdown playlist. wtf is that about.
Associate Producer has probably always been his title. Large companies like MS have a lot of generic job titles that are associated with specific levels in the company and don't necessarily directly state what their actual job is.Really like that they actually made an behind the scenes video for map pack video while also promoting it. Also, Bravo is associate producer? He making moves!
Halo 5: The Search for Cortana, even though she is definitely dead, but we're going to assume she is not because we don't want her to be, and it will probably be a decision that pays off because apparently no one really dies in the Halo franchise, even when they are dead like the Librarian, they show up and interact with characters just like they are alive, but they are "dead". Something something scifi.
Halo 6: The Wrath of Halsey
Does anybody here regularly play Big Team Battle in Halo 4?
If so, need your help/input quickly.
In fairness, didn't Rare assist with the lighting in Halo 3?
No, but it makes it fun as hell to use lol... and it makes it your fault when you don't get it... rather than it being decided by percent chance.
Beacon grenade: ProVis done right.
Any idea how many Sticky grenades it takes to destroy a Mantis & Scorpion tank? I would check but little busy at the moment.
Which if anyone wants to pool together and play to get this week, hit me up. They're bad now, they'll be awful when there's no Crimson playlist.
Throwdown CTF variants need an update to the flag capture radius.
I had to run over it two more times before it would register the cap.
Crosspost from DBO:
Inspired by a Reddit user, I decided to take a couple interesting frames from the trailer and annotate them with things I've noticed, as well as some speculation. I've tried to connect things together as best as I can. Remember, a lot of this stuff is subject to change, so take it all with a grain of salt. Apologies if it is difficult to read.
Thanks for reading!