Did you not see the wheel chair!?I wish they'd abide by that philosophy. Kinda funny, but I feel like Halo 1-3 were far more accessible games.
Very simple to pick up and play.
Halo was hard!
Did you not see the wheel chair!?I wish they'd abide by that philosophy. Kinda funny, but I feel like Halo 1-3 were far more accessible games.
Very simple to pick up and play.
I prefer a healthy mix of the two. You should be able to at least outgun 2 people at a time if you are good. Let's face it - that stuff is fun, but it shouldn't be too easy or too hard to do. Teamwork is good and all, but you shouldn't need it just to finish up a firefight. That's just the way I see it though.
I'd love to go back to that simple gameplay, but in a way that works for next gen.
And that, my friend, is Halo 1. Friendly for all types of players with depth that has yet to be matched in later games.
Agreed. They had all they needed for Halo 1. All they had to do was speed up the gameplay a little and tighten the controls, but instead they made it slower and floatier with aim assist/bullet magnetism for babbies lol
I'm telling you. I'd only play CE if these were fixed. My Spartan needs weight and he needs traction. I feel like I'm missing the latter when I'm in a vehicle, and my Spartan never seems to jump how I want him to.
It felt like a few knobs needed to be dialed up to 11 and it would have been perfect. I'm perfectly fine with Halo CE graphics and its art style. Just get that gameplay to work and we've got a gold mine. Hell, throw a progression system on top if you want.
But then once you break it down further, the gameplay design was fundamentally different once Halo 2 came around. Sure things like fighting for weapons and equal starts (the things Halo identifies with) remained consistent, but the gameplay design was much different.
What was once powerful, unique, simple and skillful gameplay in Halo 1 became watered down, redundant, detailed and easy in Halo 2+. The design also strayed from a powerful single entity a player can be (H1) to the necessity to teamshoot (H2). Another thing of note is that Multiplayer was tailor for made intimate firefights where 2v2s excelled and 4v4s felt perfect. And 8v8's were fun too.
Shoot the Rat Race Camo down with the Pistol from deep, XXY to backpack reload the Pistol as you shoot the AR once you pick up the Camo to disappear quicker, then XXY to backpack reload the AR as you switch back to the Pistol.
Ahhh, the finer things in Hail. Also when double melee's took skill and were risk/reward.
Agreed. They had all they needed for Halo 1. All they had to do was speed up the gameplay a little and tighten the controls, but instead they made it slower and floatier with aim assist/bullet magnetism for babbies lol
I don't know, it was one of the cousins birthday and he got some points card as a gift from family. I asked him what he used it on, he got some minecraft skin, and said he also bought some bacon weapon skin pack in black Ops II because his friend had it and it looked cool.
I just want to say you guys just gave me an idea for something cool
Yeah, Halo 2 was a big change and it was all very deliberate. I honestly hated it but after a few months the changes grew on me. I got used to the homing melee, weaker weapons and vehicle changes. It wasn't a radical change like Halo 4, and to a lesser extent Reach, were though. The core Halo gameplay was there and the controls were better than ever.
Man, seeing someone mention backpack reloading takes me back! Those glitches and the dangerous double melee were really fun glitches. They're the only ones I'll defend (unlike crap like BXR).
"Hey son what did you buy with those spacebucks we got you?"
"I bought this cool bacon skin that all my friends have!"
"Oh does that do anything in the game?"
"No."
"Oh."
I wish 343 would just admit that Bungie made mistakes in development and not feel required to build off their mistakes and try to fix them in their own way. Halo 5 needs to reboot the multiplayer and not try to fix what went wrong in Reach & 4.
Why no redo button to complement that undo button?10 things I want from Santa Claus
Why no redo button to complement that undo button?
They probably won't if you play on a Sony platform which most of us will be doing on PS4.Just read the newest Bungie ailsack and they seemed to hitn that if you have some history of Halo gaming it could be you get something in Destiny. Neat.
Just read the newest Bungie ailsack and they seemed to hitn that if you have some history of Halo gaming it could be you get something in Destiny. Neat.
Just read the newest Bungie ailsack and they seemed to hitn that if you have some history of Halo gaming it could be you get something in Destiny. Neat.
And there we go, Durango exclusive announced.
The single most frustrating thing about Halo 4 is how good it could have been.
It really is a diamond covered in shit.
Couple of WIP screens for Archangel. I've only built the Gold minibase so far.
Would anyone be willing to capture the "nope" clip from my File Share? I need it because of reasons.
Looks very cool man.Couple of WIP screens for Archangel. I've only built the Gold minibase so far.
Would anyone be willing to capture the "nope" clip from my File Share? I need it because of reasons.
Exactly. Mostly everything is there, AAs and perks need to go.
I've been saying it for a while now.
Couple of WIP screens for Archangel. I've only built the Gold minibase so far.
Would anyone be willing to capture the "nope" clip from my File Share? I need it because of reasons.
They probably won't if you play on a Sony platform which most of us well be doing on PS4.
Don't know if it was posted but....thank you mods
I wonder how much of the CE magic can never be recreated because it literally wasn't a design decision. It was mistakes and rushed multiplayer ideas that were only partially implemented. It was a " broken" game that wasn't carefully planned and maybe that's why it was so good.And that, my friend, is Halo 1. Friendly for all types of players with depth that has yet to be matched in later games.
My game room is covered in Halo portraits, but that top one is embarrassing.
My game room is covered in Halo portraits, but that top one is embarrassing.
I'm super late but this looks absolutely gorgeous. Can't wait to see what comes of this.
This is my latest forge project. It's a symmetrical arena map inspired by Japanese architecture. It's similar to Sanc in layout.
I'm looking for name suggestions as I cant seem to think of any good ones.
Heh, I liked that one the best. It's not a "big boob cortana" one like usual. It looks nice. Was thinking of grabbing it and...
10 things I want from Halo 5 Forge:
1. Palette Skins. I don't care if the pieces are the same. Allow different skins, like Forerunner, Desert, Weathered, UNSC, Covenant, etc.
2. More natural and scenery objects. All of the Covie stuff like Crates and Antennae, Jackal Watch Towers, etc.
3. All vehicles, including favorites like the Elephant (on the larger maps).
4. Varied terrain. Pick desert, snow, grass, urban, and asteroid-rockish version of the map. Meaning you essentially build 5 different versions of the Forge World.
5. Grouping objects together and duplicating groups (keep it organized like Photoshop layers with folders). Please don't make me rebuild that rock cave that I just did for Blue Team on Red Team.
6. At least 5 different skyboxes that change the time of day and the backdrop.
7. Broaden the palette to include more piece variety, but simplify the UI. You can contain all the various versions of "2x2" blocks under its own sub-menu. By extension, have better coloring options for these pieces so it's more noticeable.
8. Spawn preview, which allows you to test the perspective of every spawn you place immediately. By extension, allow the image from loadout cams to be attributed to your map.
9. This one is probably impossible, but it'd be nice if we could dig through the terrain to create holes, ditches, or gaps. Maybe a tool that creates hills too.
10. Undo/Redo button. 'nuff said.
That's good Chief/Cortana art, that other thing...NOPE.
Check this one out BTB fans (modded I think): http://www.youtube.com/watch?v=yKqDoi_yEHI
Some updated screenshots on my map Bushido. All geometry is pretty much done, I just need to do all the tedious stuff like spawns.
Some updated screenshots on my map Bushido. All geometry is pretty much done, I just need to do all the tedious stuff like spawns.
Absolutely gorgeous.
Some updated screenshots on my map Bushido. All geometry is pretty much done, I just need to do all the tedious stuff like spawns.
Some updated screenshots on my map Bushido. All geometry is pretty much done, I just need to do all the tedious stuff like spawns.
Some updated screenshots on my map Bushido. All geometry is pretty much done, I just need to do all the tedious stuff like spawns.
Yep, spawn zones are downright awful. Luckily the duplicate tool keeps dimensions, so it's not quite as bad as Reach though.I love the japanese aesthetic
Ugh, spawns and respawn zones. I think it's safe to say that the only good thing about this is seeing the hill marker expand over half your map and thinking "whoa, that's kinda cool" for 2 seconds before you have to do it 6 more times.
Let's roll some customs/tests as some of these tight new Forge Island maps trickle out.
Also, minigames.