Deadly Cyclone
Pride of Iowa State
Some playlists rank your individual performance, some rank win or loss.
I assume the DLC playlist is win loss then? That may explain why i keep jumping between 6 and 7.
Some playlists rank your individual performance, some rank win or loss.
I assume the DLC playlist is win loss then? That may explain why i keep jumping between 6 and 7.
Word. My HD600s paired with Astro Mixamp is legit.
Made a quick super fast cut and dry CSR checker on my school's server (since I don't have one...):
Bam
Currently, it only shows your highest CSR rating, but I'll finish it up here soon to have all playlists.
I think it'll stay as ONLY CSR to keep it fast and lightweight.
<3 Bootstrap
Dude. I love yogurt.
It's great to finally be here guys, long time lurker, but glad to be apart of the discussion finally.
On Topic how great is the new volume 2 soundtrack! I rocked that bad boy all day long at my job today.
It's great to finally be here guys, long time lurker, but glad to be apart of the discussion finally.
On Topic how great is the new volume 2 soundtrack! I rocked that bad boy all day long at my job today.
It's great to finally be here guys, long time lurker, but glad to be apart of the discussion finally.
On Topic how great is the new volume 2 soundtrack! I rocked that bad boy all day long at my job today.
It's great to finally be here guys, long time lurker, but glad to be apart of the discussion finally.
On Topic how great is the new volume 2 soundtrack! I rocked that bad boy all day long at my job today.
It's great to finally be here guys, long time lurker, but glad to be apart of the discussion finally.
On Topic how great is the new volume 2 soundtrack! I rocked that bad boy all day long at my job today.
WTF
A Mixamp can adequately power those cans?
Edit: Yeah, they aren't getting enough power (gimped experience :x) unless you're using the Astro as a pre-amp.
I got them as a gift from my uncle. I actually know very little about headphones lol
"Hey man, those are some sick headphones!"
"Oh really, cool, I don't even know anything about headphones."
#YOLOSWAG
I got them as a gift from my uncle. I actually know very little about headphones lol
You have an awesome uncle!
As for the headphones, as long as they sound fine to you But if you want to use those cans to their full potential then a ~$100 amp will do the job.
I bought the Astro Mixamp because of college so I wouldn't bug my roommate. Haven't been using them much lately though. I am wondering how much the sound would improve with an actual amp.
You know, some of us get Halo 4 shit but at least its not this bad.
is #10 seriously because he got a lucky tank spawn?Ok this was pretty awesome
http://www.youtube.com/watch?feature=player_embedded&v=TP4ecaPo_Qc#t=239s
I played one match of Reach today. It was rage-inducing.
Bloom is so bad.
The Rapid Fire options below will be added:
Mode 1: Quick Scope sniper rifle with user adjustable timing between scope in and shoot.
Mode 2: Call of Duty: Black Ops Akimbo Mimic. Uses right trigger to fire both weapons. Only right trigger rapid fire if LT is pressed to aim first.
Mode 3: Call of Duty: MW2 Akimbo Mimic. Uses right trigger to fire both weapons. Only right trigger rapid fire if LT is pressed to aim first.
Mode 4: Right trigger rapid fire for Black Ops
Mode 5: COD auto aim down the sight for full auto weapons.
Mode 6. COD auto aim down the sight with rapid fire for Black Ops.
Mode 7. COD auto aim down the sight with rapid fire for MW2.
Mode 8: Call of Duty: Modern Warfare 2 rapid fire
Mode 9: Call of Duty: World at War rapid fire
Mode 10: Auto aim zombies with rapid fire WaW and Black Ops
Mode 11. Auto aim zombies without rapid fire Waw and Black Ops
Mode 12: Burst mode for COD
Mode 13: Drop shot for full auto weapons.
Mode 14: Drop shot with rapid fire for Black Ops.
Mode 15: Drop shot with rapid fire for MW2.
Mode 16: GOW2 and GOW3 Hammerburst rapid fire.
Mode 17: User re-programmable mode!
Multiplayer is unsustainable.You know, some of us get Halo 4 shit but at least its not this bad.
is it too late to perform an abortion
Multiplayer is unsustainable.
Blacula approves this message
343i should definetely remove custom loadouts from Halo
Can you believe in 2013, we still don't have a mercenary playlist in Halo?
I can.
I know. I feel like I could playlist manage better...
WUB WUB WUB WUB WUB WUB WUB WUB WUB
kills self
You have no background in game development. Please stop acting like you could do that job. Leave it to the college grads with 3 years industry experience please.
deadtome
You have no background in game development. Please stop acting like you could do that job. Leave it to the college grads with 3 years industry experience please.
Neither does Bravo.
Im sorry but He is in the playlist management? wow 343i.
cant tell if joke
I just think it's the changing nature of the industry, try and fit as many players together.
It seems outlandish to us, but I can easily see BTB in Halo 5 increase to 10v10 or 12v12 play. So many people already wish it was more like Battlefield.
I just wish 1v1 and 2v2 and 4v4 aren't left behind sort of like they have with Halo 4.
Any reason why multi team is teams of 2 instead of 3?
Cuz parties of 3 aren't allowed to have fun.
I'm fine with the max party size increasing to 12 for select gametypes (not default BTB) so long as the core 4v4 is still the premier experience. A heavy emphasis on "large maps with vehicular combat" - especially with anti-vehicle weapons in loadouts and random power weapons - is going to turn away many players. And even as a BTB guy, I feel this way. Sometimes I just want some tight, fast-paced action, but I can't have that when all of the maps are designed for 6v6 and above.(get your mind out of the gutter)
Even right now as I'm forging, I'm having trouble building a good 4v4 map because of default Sprint. Something that would be a prime fighting space for any other Halo suddenly feels 30% smaller with Sprint.
Cuz parties of 3 aren't allowed to have fun.
I'm fine with the max party size increasing to 12 for select gametypes (not default BTB) so long as the core 4v4 is still the premier experience. A heavy emphasis on "large maps with vehicular combat" - especially with anti-vehicle weapons in loadouts and random power weapons - is going to turn away many players. And even as a BTB guy, I feel this way. Sometimes I just want some tight, fast-paced action, but I can't have that when all of the maps are designed for 6v6 and above.(get your mind out of the gutter)
Even right now as I'm forging, I'm having trouble building a good 4v4 map because of default Sprint. Something that would be a prime fighting space for any other Halo suddenly feels 30% smaller with Sprint.
I mean I guess I do post about it a lot and I will not lie or try to hide that but I do post about it here because it is basically a Halo game, might not have it in the title but the gameplay is very similar. With the work they put in I honestly think its a better game than reach and perhaps even 4
I will try to limit posting about it in this thread I guess but will mention bigger updates that happen to the game like when the BR DLC hits which probably would be a better option lol
Now that there are acceptable settings to be found in Halo 4 custom games, do you guys think another HaloGAF tourney in the summer could be possible?
I'm gonna be bored as fuck this summer lol.
Don't let people put you off posting about it -murder miners is a pretty good game I think a bunch of us and probably a bunch of lurkers rely on your posts to know when to try stuff out.
People don't really stay on topic in here anyway.
Yep. Auto aim, aim assist over distance paired with a 3x scope a good ROF and being a five shot is just too good on open sight maps.Eh, the auto-aim on the DMR is still too good, and still too bad on the BR.