Just got an idea on how to save halo.
2v2, 4v4, 8v8, 16v16 and 8-way FFA are the only playlist counts. Team Doubles is one playlist, Rumble Pit is another.
2v2 has three maps. All three are a different forge canvas. They all have an on-disc variant that serves as a remake.
4v4 has 4 maps. 8-way FFA also uses these maps.
8v8 has 4 maps.
16v16 has 5 maps made by Certain Affinity. All 5 "Extra Large" maps are remakes, combinations, or spiritual successors, just expanded for 16v16 meaning more of an emphasis on vehicle combat.
Inheritor (Halo Wars Blood Gulch / Infinity / Danger Canyon)
Tearjerker (Waterworks with lava)
Pridelands (Standoff / Timberland on the Brute Homeworld)
Artifact (Relic spiritual successor)
Vertigo (Terminal spiritual successor with an expanded Covenant Spire in the center of the map. It essentially takes place in an ODST-style city under siege)
Here's where things get interesting. Due to improved Forge parity, the extra large maps have elements that can be closed off (as default variants on the disc similar to Reach) to add to the lower-sized map count.
Inheritor has a "Forerunner shopping mall" that can be sealed off for 4v4.
If you seal away certain elements of Tearjerker, it essentially turns into Waterworks 2.0 which can work for 8v8.
Sealing off part of the updated megastructure on Artifact creates a playspace that works for 4v4.
If you seal off a certain part of the Spire on Vertigo, it becomes Midship, which is perfect for 2v2.
So, due to some creative fudging, you essentially have 20 maps:
-5 Small
-5 Medium
-5 Large
-5 Extra Large
When in reality, the game has:
-3 Forge canvases
-8 in-house maps
-5 Certain Affinity maps
Sounds ridiculous, I know, but I think it just might be able to work.