I finally got my hands on the Fall of Reach comics yesterday at Barnes and Noble.
What a messy art style. I realize they want to make the Halo comics gritty and dirty and whatever else, but Uprising was hard to read because it was so haphazard. I got through it, because while it certainly wasn't neat/clean, it was easy enough to follow along. Even though the story was...lackluster.
Then you have Fall of Reach: Bootcamp
Like, what the fuck? You can make gritty/grimy/whatever the hell drawings without adding random scribbles everywhere. What the
hell are they trying to do with that dude's face in the last panel? It looks horrible. The computer panels in the background are random lines. The bulkhead door in the last panel just makes me shake my head. It is easy to add shades to something. It is easy to darken certain parts of art to make them seem further away or relieve focus from them or whatever. There are other ways of doing it than just adding random lines and scribbling on something.
Halo: Blood Line had the best art out of any of the Halo comics I've seen.
That is clean and precise, yet the artist provides enough detail to give dirt and grime actual dirt and grime representation in the panels. You can tell that the environments/uniforms/armor isn't 100% pristine. It is clean enough in art style to actually well represent the dirt/grime that we know as Halo.
343 bring back the guy that did the art for Blood Line. plz.
I still think that bringing in a guy that worked with Transformers would be best. The artist would already have a lot of experience drawing robotic people and great/detailed environments which would be well suited for Spartans.
In particular, I think [url="http://en.wikipedia.org/wiki/Don_Figueroa]Don Figueroa[/url] did some phenomenal work in the recent Beast Wars comics. The animals look like legitimate animals, even though half of them are wierd ancient dinosaurs or mammals. He would be
fantastic for drawing Covenant. And the robotic parts of the other transformations look great.
As you can see, his figure work is great, his environment design is very good, and he has experience doing adaptations in the past. He did the comic for Terminator Salvation, and while it isn't quite as good as his effort for Beast Wars, it's quite a bit better than the Fall of Reach(s)/Uprising/Initiation stuff that's been put out recently.
That's just one artist. There are many others that are highly qualified but 343, for whatever reason, goes for people with hardly any time to do their best or people less than ideal for doing what 343 is trying to accomplish. Bring in one of the best artists in the industry, and you'll see sales go up and better buzz about the Halo comics lines in general. A personal dream would be to bring in Jim Lee (hnnng) but I realize that probably won't happen.
The stories put out in Halo comics are not bad. I haven't read the most recent two runs about Palmer yet, and have only brief experience of the Fall of Reach books (but I know they pretty accurately follow the actual Fall of Reach novel by Nylund). But otherwise they have decent and fun stories. Blood Line, Helljumper, and Uprising were alright story wise. Nothing fantastic/groundbreaking, but fun to follow. The art in 1/3 of those was less than ideal. The Halo Graphic Novel ranged from great(the Last Voyage of the Infinite Succor + Johnson's escape + the Mark VI test) to average (that story on the reporter in New Mombassa) when it came to art. All four stories were great.
343 is clearly doing something right when it comes to the stories presented in the comics. They're almost always of average quality or higher. The art, on the other hand, needs a lot of work. Either give these people more time to do their thing, or bring in better artists.